INCLUDE "constants.asm" SECTION "data/maps/objects/PlayerHouse1F.asm", ROMX map_attributes PlayerHouse1F, PLAYER_HOUSE_1F, 0 PlayerHouse1F_MapEvents:: dw $4000 ; unknown def_warp_events warp_event 6, 7, SILENT_HILL, 1, 48 warp_event 7, 7, SILENT_HILL, 1, 48 warp_event 9, 0, PLAYER_HOUSE_2F, 1, 16 def_bg_events bg_event 0, 1, 1 bg_event 1, 1, 2 bg_event 2, 1, 3 bg_event 4, 1, 4 bg_event 5, 1, 5 def_object_events object_event 7, 3, SPRITE_MOM, SLOW_STEP_RIGHT, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0 PlayerHouse1F_Blocks:: INCBIN "maps/PlayerHouse1F.blk"