INCLUDE "constants.asm" SECTION "data/maps/objects/PlayerHouse2F.asm", ROMX map_attributes PlayerHouse2F, PLAYER_HOUSE_2F, 0 PlayerHouse2F_MapEvents:: dw $4000 ; unknown def_warp_events warp_event 9, 0, PLAYER_HOUSE_1F, 3, 16 def_bg_events bg_event 1, 1, 1 bg_event 2, 1, 2 bg_event 3, 1, 3 bg_event 5, 1, 4 bg_event 7, 2, 5 def_object_events object_event 8, 1, SPRITE_ROCKER, SLOW_STEP_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0 object_event 6, 1, SPRITE_CLEFAIRY, SLOW_STEP_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0 PlayerHouse2F_Blocks:: INCBIN "maps/PlayerHouse2F.blk"