INCLUDE "constants.asm" SECTION "data/maps/objects/PlayerHouse2F.asm", ROMX map_attributes PlayerHouse2F, PLAYER_HOUSE_2F, 0 PlayerHouse2F_MapEvents:: dw $4000 ; unknown db 1 ; warp events warp_event 9, 0, 3, PLAYER_HOUSE_1F, wOverworldMapBlocks + 16 db 5 ; bg events bg_event 1, 1, 0, 1 bg_event 2, 1, 0, 2 bg_event 3, 1, 0, 3 bg_event 5, 1, 0, 4 bg_event 7, 2, 0, 5 db 2 ; person events object_event 8, 1, SPRITE_ROCKER, SLOW_STEP_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0 object_event 6, 1, SPRITE_PIPPI, SLOW_STEP_UP, 0, 0, -1, -1, 0, 0, 0, 0, 0, 0 PlayerHouse2F_Blocks:: INCBIN "maps/PlayerHouse2F.blk"