INCLUDE "constants.asm" move: MACRO db \1 ; animation db \2 ; effect db \3 ; power db \4 ; type db \5 ; accuracy db \6 ; pp db \7 percent ; effect chance ENDM SECTION "data/moves/moves.asm", ROMX Moves:: move MOVE_POUND, EFFECT_NORMAL_HIT, 40, TYPE_NORMAL, 100 percent, 35, 0 move MOVE_KARATE_CHOP, EFFECT_NORMAL_HIT, 50, TYPE_NORMAL, 100 percent, 25, 0 move MOVE_DOUBLESLAP, EFFECT_MULTI_HIT, 15, TYPE_NORMAL, 85 percent, 10, 0 move MOVE_COMET_PUNCH, EFFECT_MULTI_HIT, 18, TYPE_NORMAL, 85 percent, 15, 0 move MOVE_MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_PAY_DAY, EFFECT_PAY_DAY, 40, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_FIRE_PUNCH, EFFECT_BURN_HIT, 75, TYPE_FIRE, 100 percent, 15, 10 move MOVE_ICE_PUNCH, EFFECT_FREEZE_HIT, 75, TYPE_ICE, 100 percent, 15, 10 move MOVE_THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, TYPE_ELECTRIC, 100 percent, 15, 10 move MOVE_SCRATCH, EFFECT_NORMAL_HIT, 40, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_VICEGRIP, EFFECT_NORMAL_HIT, 55, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_GUILLOTINE, EFFECT_OHKO, 1, TYPE_NORMAL, 30 percent, 5, 0 move MOVE_RAZOR_WIND, EFFECT_RAZOR_WIND, 80, TYPE_NORMAL, 75 percent, 10, 0 move MOVE_SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_CUT, EFFECT_NORMAL_HIT, 50, TYPE_NORMAL, 95 percent, 30, 0 move MOVE_GUST, EFFECT_NORMAL_HIT, 40, TYPE_FLYING, 100 percent, 35, 0 move MOVE_WING_ATTACK, EFFECT_NORMAL_HIT, 60, TYPE_FLYING, 100 percent, 35, 0 move MOVE_WHIRLWIND, EFFECT_FORCE_SWITCH, 0, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_FLY, EFFECT_FLY, 70, TYPE_FLYING, 95 percent, 15, 0 move MOVE_BIND, EFFECT_TRAP_TARGET, 15, TYPE_NORMAL, 75 percent, 20, 0 move MOVE_SLAM, EFFECT_NORMAL_HIT, 80, TYPE_NORMAL, 75 percent, 20, 0 move MOVE_VINE_WHIP, EFFECT_NORMAL_HIT, 35, TYPE_GRASS, 100 percent, 10, 0 move MOVE_STOMP, EFFECT_STOMP, 65, TYPE_NORMAL, 100 percent, 20, 30 move MOVE_DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, TYPE_FIGHTING, 100 percent, 30, 0 move MOVE_MEGA_KICK, EFFECT_NORMAL_HIT, 120, TYPE_NORMAL, 75 percent, 5, 0 move MOVE_JUMP_KICK, EFFECT_JUMP_KICK, 70, TYPE_FIGHTING, 95 percent, 25, 0 move MOVE_ROLLING_KICK, EFFECT_STOMP, 60, TYPE_FIGHTING, 85 percent, 15, 30 move MOVE_SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_HEADBUTT, EFFECT_STOMP, 70, TYPE_NORMAL, 100 percent, 15, 30 move MOVE_HORN_ATTACK, EFFECT_NORMAL_HIT, 65, TYPE_NORMAL, 100 percent, 25, 0 move MOVE_FURY_ATTACK, EFFECT_MULTI_HIT, 15, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_HORN_DRILL, EFFECT_OHKO, 1, TYPE_NORMAL, 30 percent, 5, 0 move MOVE_TACKLE, EFFECT_NORMAL_HIT, 35, TYPE_NORMAL, 95 percent, 35, 0 move MOVE_BODY_SLAM, EFFECT_PARALYZE_HIT, 85, TYPE_NORMAL, 100 percent, 15, 30 move MOVE_WRAP, EFFECT_TRAP_TARGET, 15, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_TAKE_DOWN, EFFECT_RECOIL_HIT, 90, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_THRASH, EFFECT_RAMPAGE, 90, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_DOUBLE_EDGE, EFFECT_RECOIL_HIT, 100, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_POISON_STING, EFFECT_POISON_HIT, 15, TYPE_POISON, 100 percent, 35, 10 move MOVE_TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, TYPE_BUG, 100 percent, 20, 20 move MOVE_PIN_MISSILE, EFFECT_MULTI_HIT, 14, TYPE_BUG, 85 percent, 20, 0 move MOVE_LEER, EFFECT_DEFENSE_DOWN, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_BITE, EFFECT_FLINCH_HIT, 60, TYPE_NORMAL, 100 percent, 25, 10 move MOVE_GROWL, EFFECT_ATTACK_DOWN, 0, TYPE_NORMAL, 100 percent, 40, 0 move MOVE_ROAR, EFFECT_FORCE_SWITCH, 0, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_SING, EFFECT_SLEEP, 0, TYPE_NORMAL, 55 percent, 15, 0 move MOVE_SUPERSONIC, EFFECT_CONFUSE, 0, TYPE_NORMAL, 55 percent, 20, 0 move MOVE_SONICBOOM, EFFECT_STATIC_DAMAGE, 20, TYPE_NORMAL, 90 percent, 20, 0 move MOVE_DISABLE, EFFECT_DISABLE, 0, TYPE_NORMAL, 55 percent, 20, 0 move MOVE_ACID, EFFECT_ACID, 40, TYPE_POISON, 100 percent, 30, 10 move MOVE_EMBER, EFFECT_BURN_HIT, 40, TYPE_FIRE, 100 percent, 25, 10 move MOVE_FLAMETHROWER, EFFECT_BURN_HIT, 95, TYPE_FIRE, 100 percent, 15, 10 move MOVE_MIST, EFFECT_MIST, 0, TYPE_ICE, 100 percent, 30, 0 move MOVE_WATER_GUN, EFFECT_NORMAL_HIT, 40, TYPE_WATER, 100 percent, 25, 0 move MOVE_HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, TYPE_WATER, 80 percent, 5, 0 move MOVE_SURF, EFFECT_NORMAL_HIT, 95, TYPE_WATER, 100 percent, 15, 0 move MOVE_ICE_BEAM, EFFECT_FREEZE_HIT, 95, TYPE_ICE, 100 percent, 10, 10 move MOVE_BLIZZARD, EFFECT_FREEZE_HIT, 120, TYPE_ICE, 90 percent, 5, 30 move MOVE_PSYBEAM, EFFECT_CONFUSE_HIT, 65, TYPE_PSYCHIC, 100 percent, 20, 10 move MOVE_BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, TYPE_WATER, 100 percent, 20, 10 move MOVE_AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, TYPE_ICE, 100 percent, 20, 10 move MOVE_HYPER_BEAM, EFFECT_HYPER_BEAM, 150, TYPE_NORMAL, 90 percent, 5, 0 move MOVE_PECK, EFFECT_NORMAL_HIT, 35, TYPE_FLYING, 100 percent, 35, 0 move MOVE_DRILL_PECK, EFFECT_NORMAL_HIT, 80, TYPE_FLYING, 100 percent, 20, 0 move MOVE_SUBMISSION, EFFECT_RECOIL_HIT, 80, TYPE_FIGHTING, 80 percent, 25, 0 move MOVE_LOW_KICK, EFFECT_STOMP, 50, TYPE_FIGHTING, 90 percent, 20, 30 move MOVE_COUNTER, EFFECT_COUNTER, 1, TYPE_FIGHTING, 100 percent, 20, 0 move MOVE_SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, TYPE_FIGHTING, 100 percent, 20, 0 move MOVE_STRENGTH, EFFECT_NORMAL_HIT, 80, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_ABSORB, EFFECT_LEECH_HIT, 20, TYPE_GRASS, 100 percent, 20, 0 move MOVE_MEGA_DRAIN, EFFECT_LEECH_HIT, 40, TYPE_GRASS, 100 percent, 10, 0 move MOVE_LEECH_SEED, EFFECT_LEECH_SEED, 1, TYPE_GRASS, 90 percent, 10, 0 move MOVE_GROWTH, EFFECT_SP_ATK_UP, 0, TYPE_NORMAL, 100 percent, 40, 0 move MOVE_RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, TYPE_GRASS, 95 percent, 25, 0 move MOVE_SOLARBEAM, EFFECT_RAZOR_WIND, 120, TYPE_GRASS, 100 percent, 10, 0 move MOVE_POISONPOWDER, EFFECT_POISON, 0, TYPE_POISON, 75 percent, 35, 0 move MOVE_STUN_SPORE, EFFECT_PARALYZE, 0, TYPE_GRASS, 75 percent, 30, 0 move MOVE_SLEEP_POWDER, EFFECT_SLEEP, 0, TYPE_GRASS, 75 percent, 15, 0 move MOVE_PETAL_DANCE, EFFECT_RAMPAGE, 70, TYPE_GRASS, 100 percent, 20, 0 move MOVE_STRING_SHOT, EFFECT_SPEED_DOWN, 0, TYPE_BUG, 95 percent, 40, 0 move MOVE_DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, TYPE_DRAGON, 100 percent, 10, 0 move MOVE_FIRE_SPIN, EFFECT_TRAP_TARGET, 15, TYPE_FIRE, 70 percent, 15, 0 move MOVE_THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, TYPE_ELECTRIC, 100 percent, 30, 10 move MOVE_THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, TYPE_ELECTRIC, 100 percent, 15, 10 move MOVE_THUNDER_WAVE, EFFECT_PARALYZE, 0, TYPE_ELECTRIC, 100 percent, 20, 0 move MOVE_THUNDER, EFFECT_PARALYZE_HIT, 120, TYPE_ELECTRIC, 70 percent, 10, 10 move MOVE_ROCK_THROW, EFFECT_NORMAL_HIT, 50, TYPE_ROCK, 65 percent, 15, 0 move MOVE_EARTHQUAKE, EFFECT_NORMAL_HIT, 100, TYPE_GROUND, 100 percent, 10, 0 move MOVE_FISSURE, EFFECT_OHKO, 1, TYPE_GROUND, 30 percent, 5, 0 move MOVE_DIG, EFFECT_RAZOR_WIND, 60, TYPE_GROUND, 100 percent, 10, 0 move MOVE_TOXIC, EFFECT_TOXIC, 0, TYPE_POISON, 85 percent, 10, 0 move MOVE_CONFUSION, EFFECT_CONFUSE_HIT, 50, TYPE_PSYCHIC, 100 percent, 25, 10 move MOVE_PSYCHIC, EFFECT_SP_DEF_DOWN_HIT, 90, TYPE_PSYCHIC, 100 percent, 10, 0 move MOVE_HYPNOSIS, EFFECT_SLEEP, 0, TYPE_PSYCHIC, 60 percent, 20, 0 move MOVE_MEDITATE, EFFECT_ATTACK_UP, 0, TYPE_PSYCHIC, 100 percent, 40, 0 move MOVE_AGILITY, EFFECT_SPEED_UP_2, 0, TYPE_PSYCHIC, 100 percent, 30, 0 move MOVE_QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_RAGE, EFFECT_RAGE, 20, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_TELEPORT, EFFECT_FORCE_SWITCH, 0, TYPE_PSYCHIC, 100 percent, 20, 0 move MOVE_NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, TYPE_GHOST, 100 percent, 15, 0 move MOVE_MIMIC, EFFECT_MIMIC, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SCREECH, EFFECT_DEFENSE_DOWN_2, 0, TYPE_NORMAL, 85 percent, 40, 0 move MOVE_DOUBLE_TEAM, EFFECT_EVASION_UP, 0, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_RECOVER, EFFECT_HEAL, 0, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_HARDEN, EFFECT_DEFENSE_UP, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_MINIMIZE, EFFECT_EVASION_UP, 0, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_CONFUSE_RAY, EFFECT_CONFUSE, 0, TYPE_GHOST, 100 percent, 10, 0 move MOVE_WITHDRAW, EFFECT_DEFENSE_UP, 0, TYPE_WATER, 100 percent, 40, 0 move MOVE_DEFENSE_CURL, EFFECT_DEFENSE_UP, 0, TYPE_NORMAL, 100 percent, 40, 0 move MOVE_BARRIER, EFFECT_DEFENSE_UP_2, 0, TYPE_PSYCHIC, 100 percent, 30, 0 move MOVE_LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, TYPE_PSYCHIC, 100 percent, 30, 0 move MOVE_HAZE, EFFECT_RESET_STATS, 0, TYPE_ICE, 100 percent, 30, 0 move MOVE_REFLECT, EFFECT_REFLECT, 0, TYPE_PSYCHIC, 100 percent, 20, 0 move MOVE_FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_BIDE, EFFECT_BIDE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_METRONOME, EFFECT_METRONOME, 1, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, TYPE_FLYING, 100 percent, 20, 0 move MOVE_SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, TYPE_NORMAL, 100 percent, 5, 0 move MOVE_EGG_BOMB, EFFECT_NORMAL_HIT, 100, TYPE_NORMAL, 75 percent, 10, 0 move MOVE_LICK, EFFECT_PARALYZE_HIT, 20, TYPE_GHOST, 100 percent, 30, 30 move MOVE_SMOG, EFFECT_POISON_HIT, 20, TYPE_POISON, 70 percent, 20, 0 move MOVE_SLUDGE, EFFECT_POISON_HIT, 65, TYPE_POISON, 100 percent, 20, 30 move MOVE_BONE_CLUB, EFFECT_FLINCH_HIT, 65, TYPE_GROUND, 85 percent, 20, 10 move MOVE_FIRE_BLAST, EFFECT_BURN_HIT, 120, TYPE_FIRE, 85 percent, 5, 10 move MOVE_WATERFALL, EFFECT_NORMAL_HIT, 80, TYPE_WATER, 100 percent, 15, 0 move MOVE_CLAMP, EFFECT_TRAP_TARGET, 35, TYPE_WATER, 75 percent, 10, 0 move MOVE_SWIFT, EFFECT_SWIFT, 60, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_SKULL_BASH, EFFECT_RAZOR_WIND, 100, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_SPIKE_CANNON, EFFECT_MULTI_HIT, 20, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, TYPE_NORMAL, 100 percent, 35, 10 move MOVE_AMNESIA, EFFECT_SP_DEF_UP_2, 0, TYPE_PSYCHIC, 100 percent, 20, 0 move MOVE_KINESIS, EFFECT_ACCURACY_DOWN, 0, TYPE_PSYCHIC, 80 percent, 15, 0 move MOVE_SOFTBOILED, EFFECT_HEAL, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, TYPE_FIGHTING, 90 percent, 20, 0 move MOVE_GLARE, EFFECT_PARALYZE, 0, TYPE_NORMAL, 75 percent, 30, 0 move MOVE_DREAM_EATER, EFFECT_DREAM_EATER, 100, TYPE_PSYCHIC, 100 percent, 15, 0 move MOVE_POISON_GAS, EFFECT_POISON, 0, TYPE_POISON, 55 percent, 40, 0 move MOVE_BARRAGE, EFFECT_MULTI_HIT, 15, TYPE_NORMAL, 85 percent, 20, 0 move MOVE_LEECH_LIFE, EFFECT_LEECH_HIT, 20, TYPE_BUG, 100 percent, 15, 0 move MOVE_LOVELY_KISS, EFFECT_SLEEP, 0, TYPE_NORMAL, 75 percent, 10, 0 move MOVE_SKY_ATTACK, EFFECT_RAZOR_WIND, 140, TYPE_FLYING, 90 percent, 5, 0 move MOVE_TRANSFORM, EFFECT_TRANSFORM, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, TYPE_WATER, 100 percent, 30, 10 move MOVE_DIZZY_PUNCH, EFFECT_NORMAL_HIT, 70, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SPORE, EFFECT_SLEEP, 0, TYPE_GRASS, 100 percent, 15, 0 move MOVE_FLASH, EFFECT_ACCURACY_DOWN, 0, TYPE_NORMAL, 70 percent, 20, 0 move MOVE_PSYWAVE, EFFECT_PSYWAVE, 1, TYPE_PSYCHIC, 80 percent, 15, 0 move MOVE_SPLASH, EFFECT_SPLASH, 0, TYPE_NORMAL, 100 percent, 40, 0 move MOVE_ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, TYPE_POISON, 100 percent, 40, 0 move MOVE_CRABHAMMER, EFFECT_NORMAL_HIT, 90, TYPE_WATER, 85 percent, 10, 0 move MOVE_EXPLOSION, EFFECT_SELFDESTRUCT, 250, TYPE_NORMAL, 100 percent, 5, 0 move MOVE_FURY_SWIPES, EFFECT_MULTI_HIT, 18, TYPE_NORMAL, 80 percent, 15, 0 move MOVE_BONEMERANG, EFFECT_DOUBLE_HIT, 50, TYPE_GROUND, 90 percent, 10, 0 move MOVE_REST, EFFECT_HEAL, 0, TYPE_PSYCHIC, 100 percent, 10, 0 move MOVE_ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, TYPE_ROCK, 90 percent, 10, 30 move MOVE_HYPER_FANG, EFFECT_FLINCH_HIT, 80, TYPE_NORMAL, 90 percent, 15, 10 move MOVE_SHARPEN, EFFECT_ATTACK_UP, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_CONVERSION, EFFECT_CONVERSION, 0, TYPE_NORMAL, 100 percent, 30, 0 move MOVE_TRI_ATTACK, EFFECT_NORMAL_HIT, 80, TYPE_NORMAL, 100 percent, 10, 30 move MOVE_SUPER_FANG, EFFECT_SUPER_FANG, 1, TYPE_NORMAL, 90 percent, 10, 0 move MOVE_SLASH, EFFECT_NORMAL_HIT, 70, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_SUBSTITUTE, EFFECT_SUBSTITUTE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_STRUGGLE, EFFECT_RECOIL_HIT, 50, TYPE_NORMAL, 100 percent, 0, 0 move MOVE_SKETCH, EFFECT_SKETCH, 0, TYPE_NORMAL, 100 percent, 1, 0 move MOVE_TRIPLE_KICK, EFFECT_TRIPLE_KICK, 60, TYPE_FIGHTING, 100 percent, 10, 0 move MOVE_THIEF, EFFECT_THIEF, 40, TYPE_DARK, 100 percent, 10, 0 move MOVE_SPIDER_WEB, EFFECT_MEAN_LOOK, 0, TYPE_BUG, 100 percent, 10, 0 move MOVE_MIND_READER, EFFECT_LOCK_ON, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_NIGHTMARE, EFFECT_NIGHTMARE, 50, TYPE_GHOST, 100 percent, 10, 0 move MOVE_FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, TYPE_FIRE, 100 percent, 10, 0 move MOVE_SNORE, EFFECT_SNORE, 40, TYPE_NORMAL, 100 percent, 10, 30 move MOVE_NAIL_DOWN, EFFECT_NAIL_DOWN, 40, TYPE_GHOST, 100 percent, 10, 0 move MOVE_FLAIL, EFFECT_REVERSAL, 1, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_CONVERSION2, EFFECT_CONVERSION2, 0, TYPE_NORMAL, 100 percent, 15, 0 move MOVE_COIN_HURL, EFFECT_COIN_HURL, 40, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_COTTON_SPORE, EFFECT_SPEED_DOWN, 0, TYPE_GRASS, 100 percent, 10, 0 move MOVE_REVERSAL, EFFECT_REVERSAL, 1, TYPE_FIGHTING, 100 percent, 10, 0 move MOVE_SPITE, EFFECT_SPITE, 0, TYPE_GHOST, 100 percent, 5, 0 move MOVE_POWDER_SNOW, EFFECT_NORMAL_HIT, 40, TYPE_ICE, 100 percent, 10, 10 move MOVE_PROTECT, EFFECT_PROTECT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, TYPE_FIGHTING, 100 percent, 15, 0 move MOVE_SCARY_FACE, EFFECT_DEFENSE_DOWN_2, 0, TYPE_NORMAL, 85 percent, 40, 0 move MOVE_FAINT_ATTACK, EFFECT_NORMAL_HIT, 60, TYPE_DARK, 100 percent, 10, 0 move MOVE_SWEET_KISS, EFFECT_CONFUSE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_BELLY_DRUM, EFFECT_ATTACK_UP, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SLUDGE_BOMB, EFFECT_NORMAL_HIT, 90, TYPE_POISON, 100 percent, 10, 0 move MOVE_MUD_SLAP, EFFECT_ACCURACY_DOWN, 20, TYPE_NORMAL, 100 percent, 10, 100 move MOVE_OCTAZOOKA, EFFECT_NORMAL_HIT, 65, TYPE_WATER, 100 percent, 10, 0 move MOVE_SPIKES, EFFECT_SPIKES, 40, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, TYPE_ELECTRIC, 50 percent, 5, 100 move MOVE_FORESIGHT, EFFECT_FORESIGHT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_DESTINY_BOND, EFFECT_DESTINY_BOND, 0, TYPE_GHOST, 100 percent, 5, 0 move MOVE_PERISH_SONG, EFFECT_PERISH_SONG, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SYNCHRONIZE, EFFECT_CONVERSION, 0, TYPE_PSYCHIC, 100 percent, 10, 0 move MOVE_DETECT, EFFECT_LOCK_ON, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_BONE_LOCK, EFFECT_NORMAL_HIT, 25, TYPE_GROUND, 100 percent, 10, 0 move MOVE_LOCK_ON, EFFECT_LOCK_ON, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_OUTRAGE, EFFECT_RAMPAGE, 90, TYPE_DRAGON, 100 percent, 10, 0 move MOVE_SANDSTORM, EFFECT_SANDSTORM, 20, TYPE_ROCK, 100 percent, 10, 0 move MOVE_GIGA_DRAIN, EFFECT_NORMAL_HIT, 60, TYPE_GRASS, 100 percent, 10, 0 move MOVE_ENDURE, EFFECT_ENDURE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_CHARM, EFFECT_ATTACK_DOWN_2, 0, TYPE_NORMAL, 85 percent, 40, 0 move MOVE_ROLLOUT, EFFECT_ROLLOUT, 30, TYPE_ROCK, 79 percent - 1, 10, 0 move MOVE_FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, TYPE_NORMAL, 100 percent, 20, 0 move MOVE_SWAGGER, EFFECT_SWAGGER, 0, TYPE_NORMAL, 100 percent, 10, 100 move MOVE_MILK_DRINK, EFFECT_HEAL, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SPARK, EFFECT_PARALYZE_HIT, 65, TYPE_ELECTRIC, 100 percent, 20, 10 move MOVE_FURY_CUTTER, EFFECT_FURY_CUTTER, 25, TYPE_BUG, 100 percent, 20, 20 move MOVE_STEEL_WING, EFFECT_NORMAL_HIT, 70, TYPE_METAL, 100 percent, 10, 0 move MOVE_STALKER, EFFECT_CONFUSE, 0, TYPE_PSYCHIC, 100 percent, 10, 0 move MOVE_ATTRACT, EFFECT_ATTRACT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SLEEP_TALK, EFFECT_SLEEP_TALK, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_BELL_CHIME, EFFECT_BELL_CHIME, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_RETURN, EFFECT_RETURN, 50, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_PRESENT, EFFECT_PRESENT, 50, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_FRUSTRATION, EFFECT_FRUSTRATION, 50, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SAFEGUARD, EFFECT_SAFEGUARD, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_PAIN_SPLIT, EFFECT_PAIN_SPLIT, 1, TYPE_NORMAL, 100 percent, 5, 0 move MOVE_SACRED_FIRE, EFFECT_SACRED_FIRE, 80, TYPE_FIRE, 100 percent, 10, 0 move MOVE_MAGNITUDE, EFFECT_MAGNITUDE, 1, TYPE_GROUND, 100 percent, 10, 0 move MOVE_DYNAMICPUNCH, EFFECT_NORMAL_HIT, 100, TYPE_FIGHTING, 100 percent, 10, 0 move MOVE_MEGAPHONE, EFFECT_MEGAPHONE, 0, TYPE_NORMAL, 85 percent, 40, 0 move MOVE_DRAGONBREATH, EFFECT_NORMAL_HIT, 40, TYPE_DRAGON, 100 percent, 10, 0 move MOVE_BATON_PASS, EFFECT_BATON_PASS, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_ENCORE, EFFECT_ENCORE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_PURSUIT, EFFECT_PURSUIT, 40, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_RAPID_SPIN, EFFECT_RAPID_SPIN, 20, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_TEMPT, EFFECT_TEMPT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_IRON_TAIL, EFFECT_IRON_TAIL, 60, TYPE_METAL, 100 percent, 10, 0 move MOVE_ROCK_HEAD, EFFECT_NORMAL_HIT, 90, TYPE_ROCK, 100 percent, 10, 0 move MOVE_VITAL_THROW, EFFECT_VITAL_THROW, 50, TYPE_FIGHTING, 100 percent, 10, 0 move MOVE_MORNING_SUN, EFFECT_MORNING_SUN, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SYNTHESIS, EFFECT_SYNTHESIS, 0, TYPE_GRASS, 100 percent, 10, 0 move MOVE_MOONLIGHT, EFFECT_MOONLIGHT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, TYPE_UNKNOWN, 100 percent, 10, 0 move MOVE_CROSS_CUTTER, EFFECT_NORMAL_HIT, 50, TYPE_BUG, 100 percent, 10, 0 move MOVE_TWISTER, EFFECT_NORMAL_HIT, 60, TYPE_DRAGON, 100 percent, 10, 0 move MOVE_RAIN_DANCE, EFFECT_RAIN_DANCE, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_SUNNY_DAY, EFFECT_SUNNY_DAY, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_F2, EFFECT_NORMAL_HIT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_F3, EFFECT_NORMAL_HIT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_F4, EFFECT_NORMAL_HIT, 0, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_UPROOT, EFFECT_NORMAL_HIT, 30, TYPE_NORMAL, 100 percent, 10, 0 move MOVE_WIND_RIDE, EFFECT_NORMAL_HIT, 40, TYPE_FLYING, 100 percent, 10, 0 move MOVE_WATER_SPORT, EFFECT_NORMAL_HIT, 30, TYPE_WATER, 100 percent, 10, 0 move MOVE_STRONG_ARM, EFFECT_NORMAL_HIT, 30, TYPE_METAL, 100 percent, 10, 0 move MOVE_BRIGHT_MOSS, EFFECT_ACCURACY_DOWN, 0, TYPE_GRASS, 100 percent, 10, 0 move MOVE_WHIRLPOOL, EFFECT_NORMAL_HIT, 30, TYPE_WATER, 100 percent, 10, 0 move MOVE_BOUNCE, EFFECT_NORMAL_HIT, 0, TYPE_WATER, 100 percent, 10, 0