INCLUDE "constants.asm" SECTION "data/types/type_matchups.asm", ROMX TypeMatchups: ; attacker, defender, *= db TYPE_NORMAL, TYPE_ROCK, NOT_VERY_EFFECTIVE db TYPE_NORMAL, TYPE_DARK, SUPER_EFFECTIVE db TYPE_FIRE, TYPE_FIRE, NOT_VERY_EFFECTIVE db TYPE_FIRE, TYPE_WATER, NOT_VERY_EFFECTIVE db TYPE_FIRE, TYPE_GRASS, SUPER_EFFECTIVE db TYPE_FIRE, TYPE_ICE, SUPER_EFFECTIVE db TYPE_FIRE, TYPE_BUG, SUPER_EFFECTIVE db TYPE_FIRE, TYPE_ROCK, NOT_VERY_EFFECTIVE db TYPE_FIRE, TYPE_DRAGON, NOT_VERY_EFFECTIVE db TYPE_WATER, TYPE_FIRE, SUPER_EFFECTIVE db TYPE_WATER, TYPE_WATER, NOT_VERY_EFFECTIVE db TYPE_WATER, TYPE_ELECTRIC, NOT_VERY_EFFECTIVE db TYPE_WATER, TYPE_GRASS, NOT_VERY_EFFECTIVE db TYPE_WATER, TYPE_GROUND, SUPER_EFFECTIVE db TYPE_WATER, TYPE_ROCK, SUPER_EFFECTIVE db TYPE_WATER, TYPE_DRAGON, NOT_VERY_EFFECTIVE db TYPE_WATER, TYPE_METAL, SUPER_EFFECTIVE db TYPE_ELECTRIC, TYPE_WATER, SUPER_EFFECTIVE db TYPE_ELECTRIC, TYPE_ELECTRIC, NOT_VERY_EFFECTIVE db TYPE_ELECTRIC, TYPE_GRASS, NOT_VERY_EFFECTIVE db TYPE_ELECTRIC, TYPE_GROUND, NO_EFFECT db TYPE_ELECTRIC, TYPE_FLYING, SUPER_EFFECTIVE db TYPE_ELECTRIC, TYPE_DRAGON, NOT_VERY_EFFECTIVE db TYPE_ELECTRIC, TYPE_METAL, SUPER_EFFECTIVE db TYPE_GRASS, TYPE_FIRE, NOT_VERY_EFFECTIVE db TYPE_GRASS, TYPE_WATER, SUPER_EFFECTIVE db TYPE_GRASS, TYPE_GRASS, NOT_VERY_EFFECTIVE db TYPE_GRASS, TYPE_POISON, NOT_VERY_EFFECTIVE db TYPE_GRASS, TYPE_GROUND, SUPER_EFFECTIVE db TYPE_GRASS, TYPE_FLYING, NOT_VERY_EFFECTIVE db TYPE_GRASS, TYPE_BUG, NOT_VERY_EFFECTIVE db TYPE_GRASS, TYPE_ROCK, SUPER_EFFECTIVE db TYPE_GRASS, TYPE_DRAGON, NOT_VERY_EFFECTIVE db TYPE_ICE, TYPE_FIRE, NOT_VERY_EFFECTIVE db TYPE_ICE, TYPE_WATER, NOT_VERY_EFFECTIVE db TYPE_ICE, TYPE_GRASS, SUPER_EFFECTIVE db TYPE_ICE, TYPE_ICE, NOT_VERY_EFFECTIVE db TYPE_ICE, TYPE_GROUND, SUPER_EFFECTIVE db TYPE_ICE, TYPE_FLYING, SUPER_EFFECTIVE db TYPE_ICE, TYPE_DRAGON, SUPER_EFFECTIVE db TYPE_FIGHTING, TYPE_NORMAL, SUPER_EFFECTIVE db TYPE_FIGHTING, TYPE_ICE, SUPER_EFFECTIVE db TYPE_FIGHTING, TYPE_POISON, NOT_VERY_EFFECTIVE db TYPE_FIGHTING, TYPE_FLYING, NOT_VERY_EFFECTIVE db TYPE_FIGHTING, TYPE_PSYCHIC, NOT_VERY_EFFECTIVE db TYPE_FIGHTING, TYPE_BUG, NOT_VERY_EFFECTIVE db TYPE_FIGHTING, TYPE_ROCK, SUPER_EFFECTIVE db TYPE_FIGHTING, TYPE_GHOST, NO_EFFECT db TYPE_FIGHTING, TYPE_METAL, NOT_VERY_EFFECTIVE db TYPE_POISON, TYPE_GRASS, SUPER_EFFECTIVE db TYPE_POISON, TYPE_POISON, NOT_VERY_EFFECTIVE db TYPE_POISON, TYPE_GROUND, NOT_VERY_EFFECTIVE db TYPE_POISON, TYPE_BUG, SUPER_EFFECTIVE db TYPE_POISON, TYPE_ROCK, NOT_VERY_EFFECTIVE db TYPE_POISON, TYPE_GHOST, NOT_VERY_EFFECTIVE db TYPE_POISON, TYPE_METAL, NOT_VERY_EFFECTIVE db TYPE_GROUND, TYPE_FIRE, SUPER_EFFECTIVE db TYPE_GROUND, TYPE_ELECTRIC, SUPER_EFFECTIVE db TYPE_GROUND, TYPE_GRASS, NOT_VERY_EFFECTIVE db TYPE_GROUND, TYPE_POISON, SUPER_EFFECTIVE db TYPE_GROUND, TYPE_FLYING, NO_EFFECT db TYPE_GROUND, TYPE_BUG, NOT_VERY_EFFECTIVE db TYPE_GROUND, TYPE_ROCK, SUPER_EFFECTIVE db TYPE_FLYING, TYPE_ELECTRIC, NOT_VERY_EFFECTIVE db TYPE_FLYING, TYPE_GRASS, SUPER_EFFECTIVE db TYPE_FLYING, TYPE_FIGHTING, SUPER_EFFECTIVE db TYPE_FLYING, TYPE_BUG, SUPER_EFFECTIVE db TYPE_FLYING, TYPE_ROCK, NOT_VERY_EFFECTIVE db TYPE_PSYCHIC, TYPE_FIGHTING, SUPER_EFFECTIVE db TYPE_PSYCHIC, TYPE_POISON, SUPER_EFFECTIVE db TYPE_PSYCHIC, TYPE_PSYCHIC, NOT_VERY_EFFECTIVE db TYPE_PSYCHIC, TYPE_DARK, NOT_VERY_EFFECTIVE db TYPE_BUG, TYPE_FIRE, NOT_VERY_EFFECTIVE db TYPE_BUG, TYPE_GRASS, SUPER_EFFECTIVE db TYPE_BUG, TYPE_FIGHTING, NOT_VERY_EFFECTIVE db TYPE_BUG, TYPE_POISON, SUPER_EFFECTIVE db TYPE_BUG, TYPE_FLYING, NOT_VERY_EFFECTIVE db TYPE_BUG, TYPE_PSYCHIC, SUPER_EFFECTIVE db TYPE_BUG, TYPE_GHOST, NOT_VERY_EFFECTIVE db TYPE_BUG, TYPE_DARK, SUPER_EFFECTIVE db TYPE_ROCK, TYPE_FIRE, SUPER_EFFECTIVE db TYPE_ROCK, TYPE_ICE, SUPER_EFFECTIVE db TYPE_ROCK, TYPE_FIGHTING, NOT_VERY_EFFECTIVE db TYPE_ROCK, TYPE_GROUND, NOT_VERY_EFFECTIVE db TYPE_ROCK, TYPE_FLYING, SUPER_EFFECTIVE db TYPE_ROCK, TYPE_BUG, SUPER_EFFECTIVE db TYPE_ROCK, TYPE_METAL, NOT_VERY_EFFECTIVE db TYPE_GHOST, TYPE_NORMAL, NO_EFFECT db TYPE_GHOST, TYPE_PSYCHIC, SUPER_EFFECTIVE db TYPE_GHOST, TYPE_DARK, NOT_VERY_EFFECTIVE db TYPE_DRAGON, TYPE_DRAGON, SUPER_EFFECTIVE db TYPE_DARK, TYPE_NORMAL, NOT_VERY_EFFECTIVE db TYPE_DARK, TYPE_PSYCHIC, SUPER_EFFECTIVE db TYPE_DARK, TYPE_GHOST, SUPER_EFFECTIVE db TYPE_DARK, TYPE_DARK, SUPER_EFFECTIVE db TYPE_METAL, TYPE_WATER, NOT_VERY_EFFECTIVE db TYPE_METAL, TYPE_ELECTRIC, NOT_VERY_EFFECTIVE db TYPE_METAL, TYPE_ROCK, SUPER_EFFECTIVE db TYPE_METAL, TYPE_METAL, NO_EFFECT db -2 ; end (with Foresight) ; Foresight removes Ghost's immunity to Normal db TYPE_NORMAL, TYPE_GHOST, NO_EFFECT db -1 ; end