FieldDebug_UnusedFlagMenu: ; unused? ld hl, .MenuHeader call LoadMenuHeader call VerticalMenu call CloseWindow ret .MenuHeader: db MENU_BACKUP_TILES menu_coords 0, 0, 7, 10 dw .MenuData db 1 .MenuData: db STATICMENU_CURSOR db 4 db "フラグ1@" db "フラグ2@" db "フラグ3@" db "フラグ4@" call LoadStandardMenuHeader bccoord 0, 14 call .DoCheckFlags call WaitBGMap ld a, A_BUTTON | B_BUTTON call FieldDebug_WaitJoypadInput call CloseWindow ld a, FIELDDEBUG_RETURN_REOPEN ret .DoCheckFlags: unused_check_bit: macro ld hl, \1 bit 0, [hl] call .CheckBit ld hl, \1 bit 1, [hl] call .CheckBit ld hl, \1 bit 2, [hl] call .CheckBit ld hl, \1 bit 3, [hl] call .CheckBit ld hl, \1 bit 4, [hl] call .CheckBit ld hl, \1 bit 5, [hl] call .CheckBit ld hl, \1 bit 6, [hl] call .CheckBit ld hl, \1 bit 7, [hl] call .CheckBit endm unused_check_bit wcdc3 unused_check_bit wcdc4 unused_check_bit wcdc5 unused_check_bit wcdc6 unused_check_bit wcdc7 ret .CheckBit: ld a, "0" jr z, .not_set ld a, "1" .not_set ld [bc], a inc bc ret Functionfd91e: ; unused? call .asm_fd930 ld a, [wCountSetBitsResult] ld [wMonDexIndex], a callab Pokepic ret .asm_fd930 call Random cp 251 jr nc, .asm_fd930 inc a ld [wCountSetBitsResult], a ret