INCLUDE "constants.asm" SECTION "engine/menu/debug_menu.asm", ROMX DebugMenu:: call ClearTileMap call ClearWindowData call LoadFont call LoadFontsBattleExtra call ClearSprites call GetMemSGBLayout xor a ld [wWhichIndexSet], a ld hl, DebugMenuHeader call LoadMenuHeader call OpenMenu call CloseWindow jp c, TitleSequenceStart ld a, $41 ld [wce5f], a ld a, [wMenuSelection] ld hl, DebugJumpTable jp CallJumptable DebugJumpTable:: dw DebugMenuOptionFight dw DebugMenuOptionField dw Function094c ; sound test dw DebugMenuOptionSubGames dw DebugMenuOptionMonsterTest dw DebugMenuOptionName DebugMenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 05, 02, SCREEN_WIDTH - 7, SCREEN_HEIGHT - 1 dw .MenuData db 01 ; default option .MenuData: db $A0 db 0 ; items dw DebugMenuItems db $8A, $1F dw .Strings .Strings db "ファイト@" db "フィールド@" db "サウンド@" db "サブゲーム@" db "モンスター@" db "なまえ@" DebugMenuItems: db 06 db 00 db 01 db 02 db 03 db 04 db 05 db -1 DebugMenuOptionField:: ld hl, wDebugFlags set DEBUG_FIELD_F, [hl] ; set debug mode jp StartNewGame DebugMenuOptionFight:: ld hl, wDebugFlags set DEBUG_BATTLE_F, [hl] ld a, $54 call Predef ld hl, wDebugFlags res DEBUG_BATTLE_F, [hl] ret DebugMenuOptionSubGames:: callab CallSubGameMenu jp DebugMenu DebugMenuOptionMonsterTest:: ld hl, wPokedexOwned ld de, wPokedexSeen ld b, $1F ld a, $FF .loop ld [hl+], a ld [de], a inc de dec b jr nz, .loop ld a, $03 ld [hl], a ld [de], a callab MonsterTest ld a, $e4 ldh [rBGP], a Function40eb:: jp DebugMenu DebugMenuOptionName:: callab OpenTrainerGear ld a, $e4 ldh [rBGP], a jp DebugMenu