INCLUDE "constants.asm" SECTION "home/cry.asm", ROM0 PlayStereoCry:: push af ld a, $1 ld [wStereoPanningMask], a pop af jr _PlayCry PlayCry:: push af xor a ld [wStereoPanningMask], a ld [wCryTracks], a pop af _PlayCry: push hl push de push bc call GetCryIndex ld e, c ld d, b call PlayCryHeader call WaitSFX pop bc pop de pop hl ret LoadCryHeader:: call GetCryIndex ldh a, [hROMBank] push af ld a, BANK(PokemonCries) call Bankswitch ld hl, PokemonCries add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] inc hl ld a, [hli] ld [wCryPitch], a ld a, [hli] ld [wCryPitch + 1], a ld a, [hli] ld [wCryLength], a ld a, [hl] ld [wCryLength + 1], a pop af call Bankswitch ret GetCryIndex:: ld d, a ld a, [wce37] push af ld a, d ld [wce37], a callba Function40b45 ld a, [wce37] dec a ld c, a ld b, $0 pop af ld [wce37], a ret PrintLevel:: ld a, $6e ; ":L" ld [hli], a ld c, 2 ld a, [wLoadedMonLevel] cp 100 jr c, _PrintLevelCommon dec hl inc c jr _PrintLevelCommon PrintLevelFullWidth:: ld a, $6e ; ":L" ld [hli], a ld c, 3 ld a, [wLoadedMonLevel] _PrintLevelCommon: ld [wce37], a ld de, wce37 ld b, PRINTNUM_RIGHTALIGN | 1 jp PrintNumber Function3a42:: ld hl, wce2e ld c, a ld b, 0 add hl, bc ld a, [hl] ret