include "constants.asm" SECTION "Cry Home", ROM0 [$39b1] PlayStereoCry:: push af ld a, $1 ld [wc1b9], a pop af jr asm_39c3 PlayCry:: ; 00:39ba push af xor a ld [wc1b9], a ld [wc1ba], a pop af asm_39c3: ; 00:39c3 push hl push de push bc call GetCryIndex ld e, c ld d, b call PlayCryHeader call WaitSFX pop bc pop de pop hl ret LoadCryHeader:: call GetCryIndex ldh a, [hROMBank] push af ld a, BANK(CryHeaders) call Bankswitch ld hl, CryHeaders add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc ld e, [hl] inc hl ld d, [hl] inc hl ld a, [hli] ld [wCryPitch], a ld a, [hli] ld [wCryPitch + 1], a ld a, [hli] ld [wCryLength], a ld a, [hl] ld [wCryLength + 1], a pop af call Bankswitch ret GetCryIndex:: ; 00:3a02 ld d, a ld a, [wce37] push af ld a, d ld [wce37], a callba Function40b45 ld a, [wce37] dec a ld c, a ld b, $0 pop af ld [wce37], a ret PrintLevel:: ld a, $6e ld [hli], a ld c, 2 ld a, [wcd9e] cp 100 jr c, asm_3a37 dec hl inc c jr asm_3a37 PrintLevelFullWidth:: ld a, $6e ld [hli], a ld c, 3 ld a, [wcd9e] asm_3a37: ; 00:3a37 ld [wce37], a ld de, wce37 ld b, PRINTNUM_RIGHTALIGN | 1 jp PrintNumber Function3a42:: ld hl, wce2e ld c, a ld b, $0 add hl, bc ld a, [hl] ret