INCLUDE "constants.asm" SECTION "home/unknown_388f.asm", ROM0 Function388f:: ret Function3890:: callba Function14cac ret Function3899:: callba Function14dac ret Function38a2:: callba Function14dc4 ret Function38ab:: callba Function14ddd ret Function38b4:: callba Function14e00 ret Function38bd:: callba Function14e5f ret Function38c6:: callba Function14e27 ret Function38cf:: callba Function14e4a ret Function38d8:: ld hl, wc5ed set 7, [hl] ld a, $8 ld [wd637], a ret TestWildBattleStart:: ldh a, [hJoyState] and D_PAD ret z ; if no directions are down, don't try and trigger a wild encounter call CheckBPressedDebug jp nz, ClearAccumulator ; if b button is down, clear acc callab Function3ee3e ld a, [wBattleMode] and a ret z ; if no battle, return ld a, $3 call WriteIntod637 call SetFFInAccumulator ret Function3904:: predef Function3ef19 ld a, $f3 ldh [hMapEntryMethod], a ld hl, wd4a9 set 5, [hl] ld hl, wJoypadFlags set 4, [hl] set 6, [hl] ld a, $b call WriteIntod637 ret Function391f:: ret Function3920:: ld a, [wcd5d] cp $1 jr z, .asm_392d ld a, $4 call WriteIntod637 ret .asm_392d: ld hl, wJoypadFlags res 4, [hl] ld hl, .text call OpenTextbox call GBFadeOutToBlack jp Init .text: text "つぎは がんばるぞ!!" done