SECTION "HRAM", HRAM[$FF80] hOAMDMA:: ; ff80 ds 10 ds 3 ; TODO hRTCHours:: db ; ff8d hRTCMinutes:: db ; ff8e hRTCSeconds:: db ; ff8f hRTCDays:: db ; ff90 ds 2 ; TODO hRTCStatusFlags:: db ; ff93 ds 3 ; TODO hVBlankCounter:: ; ff97 db hROMBank:: ; ff98 db hVBlank:: ; ff99 db hMapEntryMethod:: ; ff9a db hStartmenuCloseAndSelectHookEnable:: db ; ff9b hStartmenuCloseAndSelectHookTemp:: db ; ff9c hJoypadUp:: db ; ff9d ; Raw Joypad Up Event ; A pressed key was released hJoypadDown:: db ; ff9e ; Raw Joypad Down Event ; An unpressed key was pressed hJoypadState:: db ; ff9f ; Raw Joypad State ; State of all keys during current frame hJoypadSum:: db ; ffa0 ; Raw Joypad State Sum ; Sum of all keys that were pressed ; since hJoypadSum was last cleared ds 1; TODO hJoyDown:: db ; ffa2 hJoyState:: db ; ffa3 hJoySum:: db ; ffa4 hJoyDebounceSrc:: db ; ffa5 ; hJoySum will be updated from ; 00 - hJoyDown ; <> - hJoyState ; See GetJoypadDebounced hJoypadState2:: db ; ffa6 ds 6 ; TODO hGraphicStartTile:: db ; ffad hMoveMon:: db UNION hTextBoxCursorBlinkInterval:: ds 2 ; ffaf NEXTU ds 1 ; TODO hTextErrno:: db ; ffb0 NEXTU hSpriteWidth:: ; ffaf hSpriteInterlaceCounter:: ; ffaf db hSpriteHeight:: ; ffb0 db NEXTU hConnectionStripLength:: ; ffaf db hConnectedMapWidth:: ; ffb0 db NEXTU hMapObjectIndexBuffer:: ; ffaf db hObjectStructIndexBuffer:: ; ffb0 db ENDU hSpriteOffset:: ; ffb1 db db ; TODO UNION ; ffb3 hProduct:: hDividend:: ; ds 4 db ; ffb4 hMultiplicand:: hQuotient:: ds 3 ; ffb7 hMultiplier:: hDivisor:: hRemainder:: db ; ffb8 hMathBuffer:: ds 5 NEXTU hPrintNumLeadingDigit:: db ; ffb3 digit one place-value up hPrintNumDividend:: ds 3 ; ffb4 big-endian hPrintNumDivisor:: ds 3 ; ffb7 big-endian hPrintNumTemp:: ds 3 ; ffba big-endian ENDU ds 19 ; TODO hLCDCPointer:: ; ffd0 db hLYOverrideStart:: db ; ffd1 hLYOverrideEnd:: db ; ffd2 ds 1 ; TODO hSerialReceived:: ; ffd4 db hLinkPlayerNumber:: ; ffd5 db hSerialIgnoringInitialData:: db hSerialSend:: ; ffd7 db hSerialReceive:: ; ffd8 db hSCX:: db ; ffd9 hSCY:: db ; ffda hWX:: db ; ffdb hWY:: db ; ffdc hOverworldFlashlightEffect:: db ; ffdd ; Influences draw distance of map around HIRO ; Meant to go from 0x00--> to desired distance ; or else graphical errors will occur. ; 0x00 - regular distance ; 0x01 - 14x14 tile block ; 0x02 - 10x10 tile block ; 0x03 - 6x 6 tile block ; 0x04 - 2x 2 tile block hBGMapMode:: ; ffde db hBGMapTransferPosition:: ; ffdf db hBGMapAddress:: ; ffe0 dw db ; TODO hSPTemp:: ; ffe3 dw hRedrawRowOrColumnMode:: db ; ffe5 ; Used for redrawing BG in small updates ; instead of once completely for faster ; scrolling on overworld etc. ; Valid values: ; 0x00 - no redraw ; 0x01 - column redraw (move horizontally) ; 0x02 - row redraw (move vertically) ; 0x03 - flashlight row redraw 0 (move up) ; 0x04 - flashlight row redraw 0 (move down) ; 0x05 - flashlight column redraw 0 (move left) ; 0x06 - flashlight column redraw 0 (move right) ; 0x07 - flashlight row redraw 1 (move up) ; 0x08 - flashlight row redraw 1 (move down) ; 0x09 - flashlight column redraw 1 (move left) ; 0x0A - flashlight column redraw 1 (move right) ; 0x0B - flashlight row redraw 2 (move up) ; 0x0C - flashlight row redraw 2 (move down) ; 0x0D - flashlight column redraw 2 (move left) ; 0x0E - flashlight column redraw 2 (move right) ; 0x0F - flashlight row redraw 3 (move up) ; 0x10 - flashlight row redraw 3 (move down) ; 0x11 - flashlight column redraw 3 (move left) ; 0x12 - flashlight column redraw 3 (move right) hRedrawRowOrColumnDest:: ds 2 ; ffe6 hMapAnims:: ; ffe8 db hTileAnimFrame:: ; ffe9 db ds 5 ; TODO hRandomAdd:: db ; ffef hRandomSub:: db ; fff0 hRTCRandom:: db ; fff1 hBattleTurn:: db ; fff2 ; TODO