map_id: MACRO ;\1: map id db GROUP_\1, MAP_\1 ENDM map_attributes: MACRO ;\1: map name ;\2: map id ;\3: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none CURRENT_MAP_WIDTH = \2_WIDTH CURRENT_MAP_HEIGHT = \2_HEIGHT \1_MapAttributes:: db CURRENT_MAP_HEIGHT, CURRENT_MAP_WIDTH dw \1_Blocks dw \1TextPointers dw \1ScriptLoader dw \1_MapEvents db \3 ENDM ; Connections go in order: north, south, west, east connection: MACRO ;\1: direction ;\2: map name ;\3: map id ;\4: offset of the target map relative to the current map ; (x offset for east/west, y offset for north/south) ; LEGACY: Support for old connection macro if _NARG == 6 connection \1, \2, \3, (\4) - (\5) else ; Calculate tile offsets for source (current) and target maps _src = 0 _tgt = (\4) + 3 if _tgt < 0 _src = -_tgt _tgt = 0 endc if !STRCMP("\1", "north") _blk = \3_WIDTH * (\3_HEIGHT - 3) + _src _map = _tgt _win = (\3_WIDTH + 6) * \3_HEIGHT + 1 _y = \3_HEIGHT * 2 - 1 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) if _len > \3_WIDTH _len = \3_WIDTH endc elif !STRCMP("\1", "south") _blk = _src _map = (CURRENT_MAP_WIDTH + 6) * (CURRENT_MAP_HEIGHT + 3) + _tgt _win = \3_WIDTH + 7 _y = 0 _x = (\4) * -2 _len = CURRENT_MAP_WIDTH + 3 - (\4) if _len > \3_WIDTH _len = \3_WIDTH endc elif !STRCMP("\1", "west") _blk = (\3_WIDTH * _src) + \3_WIDTH - 3 _map = (CURRENT_MAP_WIDTH + 6) * _tgt _win = (\3_WIDTH + 6) * 2 - 6 _y = (\4) * -2 _x = \3_WIDTH * 2 - 1 _len = CURRENT_MAP_HEIGHT + 3 - (\4) if _len > \3_HEIGHT _len = \3_HEIGHT endc elif !STRCMP("\1", "east") _blk = (\3_WIDTH * _src) _map = (CURRENT_MAP_WIDTH + 6) * _tgt + CURRENT_MAP_WIDTH + 3 _win = \3_WIDTH + 7 _y = (\4) * -2 _x = 0 _len = CURRENT_MAP_HEIGHT + 3 - (\4) if _len > \3_HEIGHT _len = \3_HEIGHT endc else fail "Invalid direction for 'connection'." endc map_id \3 dw \2_Blocks + _blk dw wOverworldMapBlocks + _map db _len - _src db \3_WIDTH db _y, _x dw wOverworldMapBlocks + _win endc ENDM map: MACRO ;\1: map name: for the MapAttributes pointer (see data/maps/attributes.asm) ;\2: tileset: a TILESET_* constant ;\3: environment: TOWN, ROUTE, INDOOR, CAVE, ENVIRONMENT_5, GATE, or DUNGEON ;\4: location: from constants/landmark_constants.asm db BANK(\1_MapAttributes), \2, \3 dw \1_MapAttributes db \4 db 0, 0 ; ??? ENDM def_warp_events: MACRO if DEF(_NUM_WARP_EVENTS) PURGE _NUM_WARP_EVENTS endc _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@" db _NUM_WARP_EVENTS _NUM_WARP_EVENTS = 0 ENDM warp_event: MACRO db \2, \1 ; y, x db \4 ; index map_id \3 dw wOverworldMapBlocks + \5 ; unused _NUM_WARP_EVENTS = _NUM_WARP_EVENTS + 1 ENDM def_bg_events: MACRO if DEF(_NUM_BG_EVENTS) PURGE _NUM_BG_EVENTS endc _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@" db _NUM_BG_EVENTS _NUM_BG_EVENTS = 0 ENDM bg_event: MACRO db \2, \1 ; y, x db \3 ; function (unused?) db \4 ; text index _NUM_BG_EVENTS = _NUM_BG_EVENTS + 1 ENDM def_object_events: MACRO if DEF(_NUM_OBJECT_EVENTS) PURGE _NUM_OBJECT_EVENTS endc _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@" db _NUM_OBJECT_EVENTS _NUM_OBJECT_EVENTS = 0 ENDM object_event: MACRO db \3 ; sprite db \2 + 4, \1 + 4 ; x, y db \4 ; movement function dn \5, \6 ; radius db \7, \8 ; hour limits? shift db \8 ; object type function shift db \8, \9 ; unknown 1, 2 shift db \9 ; sight range shift db \9 ; unknown 3 shift db \9 ; unknown 4 _NUM_OBJECT_EVENTS = _NUM_OBJECT_EVENTS + 1 ENDM