SECTION "HRAM", HRAM hOAMDMA:: ds 10 ds 3 ; TODO hRTCHours:: db hRTCMinutes:: db hRTCSeconds:: db hRTCDays:: db ds 2 ; TODO hRTCStatusFlags:: db ds 2 ; TODO hDebugMapViewerJumptable:: db hVBlankCounter:: db hROMBank:: db hVBlank:: db hMapEntryMethod:: db hStartmenuCloseAndSelectHookEnable:: db hStartmenuCloseAndSelectHookTemp:: db hJoypadUp:: db ; Raw Joypad Up Event ; A pressed key was released hJoypadDown:: db ; Raw Joypad Down Event ; An unpressed key was pressed hJoypadState:: db ; Raw Joypad State ; State of all keys during current frame hJoypadSum:: db ; Raw Joypad State Sum ; Sum of all keys that were pressed ; since hJoypadSum was last cleared ds 1; TODO hJoyDown:: db hJoyState:: db hJoySum:: db hJoyDebounceSrc:: db ; hJoySum will be updated from ; 00 - hJoyDown ; <> - hJoyState ; See GetJoypadDebounced hJoypadState2:: db UNION hFFA7:: db hFFA8:: db hFFA9:: db NEXTU hDebugMenuSoundMenuIndex:: db hDebugMenuSoundID:: db hDebugMenuSoundBank:: db ENDU ds 3 ; TODO hGraphicStartTile:: db hMoveMon:: db UNION hTextBoxCursorBlinkInterval:: ds 2 NEXTU hEventCollisionException:: db hEventID:: db NEXTU hSpriteWidth:: hSpriteInterlaceCounter:: db hSpriteHeight:: db NEXTU hConnectionStripLength:: db hConnectedMapWidth:: db NEXTU hMapObjectIndexBuffer:: db hObjectStructIndexBuffer:: db ENDU hSpriteOffset:: db db ; TODO UNION hProduct:: hDividend:: ; ds 4 db hMultiplicand:: hQuotient:: ds 3 hMultiplier:: hDivisor:: hRemainder:: db hMathBuffer:: ds 5 NEXTU hPrintNumLeadingDigit:: db ; digit one place-value up hPrintNumDividend:: ds 3 ; big-endian hPrintNumDivisor:: ds 3 ; big-endian hPrintNumTemp:: ds 3 ; big-endian ENDU ds 3 ; TODO hCurSpriteYCoord:: hFFC0:: ds 1 ds 6 hFFC7:: db hFFC8:: db hFFC9:: db hFFCA:: db hFFCB:: db hFFCC:: db hFFCD:: db ds 2 ; TODO hLCDCPointer:: db hLYOverrideStart:: db hLYOverrideEnd:: db ds 1 ; TODO hSerialReceived:: db hLinkPlayerNumber:: db hSerialIgnoringInitialData:: db hSerialSend:: db hSerialReceive:: db hSCX:: db hSCY:: db hWX:: db hWY:: db hOverworldFlashlightEffect:: db ; Influences draw distance of map around HIRO ; Meant to go from 0 --> to desired distance ; or else graphical errors will occur. ; 0 - regular distance ; 1 - 14x14 tile block ; 2 - 10x10 tile block ; 3 - 6x 6 tile block ; 4 - 2x 2 tile block hBGMapMode:: db hBGMapTransferPosition:: db hBGMapAddress:: dw db ; TODO hSPTemp:: dw hRedrawRowOrColumnMode:: db ; Used for redrawing BG in small updates ; instead of once completely for faster ; scrolling on overworld etc. ; Valid values: ; $00 - no redraw ; $01 - column redraw (move horizontally) ; $02 - row redraw (move vertically) ; $03 - flashlight row redraw 0 (move up) ; $04 - flashlight row redraw 0 (move down) ; $05 - flashlight column redraw 0 (move left) ; $06 - flashlight column redraw 0 (move right) ; $07 - flashlight row redraw 1 (move up) ; $08 - flashlight row redraw 1 (move down) ; $09 - flashlight column redraw 1 (move left) ; $0A - flashlight column redraw 1 (move right) ; $0B - flashlight row redraw 2 (move up) ; $0C - flashlight row redraw 2 (move down) ; $0D - flashlight column redraw 2 (move left) ; $0E - flashlight column redraw 2 (move right) ; $0F - flashlight row redraw 3 (move up) ; $10 - flashlight row redraw 3 (move down) ; $11 - flashlight column redraw 3 (move left) ; $12 - flashlight column redraw 3 (move right) hRedrawRowOrColumnDest:: ds 2 hMapAnims:: db hTileAnimFrame:: db hFFEA:: db hFFEB:: db hFFEC:: db hFFED:: db hFFEE:: db hRandomAdd:: db hRandomSub:: db hRTCRandom:: db hBattleTurn:: db hCurMapTextSubroutinePtr:: dw ; TODO