INCLUDE "constants.asm" SECTION "scripts/SilentHillLabBack.asm", ROMX SilentHillLabBack_ScriptLoader:: ld hl, SilentHillLabBackScriptPointers call RunMapScript call WriteBackMapScriptNumber ret SilentHillLabBackScriptPointers: dw SilentHillLabBackScript1 dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackScript2 dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackScript3 dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackRivalChoosePokemon dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackScript5 dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackScript6 dw SilentHillLabBackNPCIDs1 dw SilentHillLabBackScript7 dw SilentHillLabBackNPCIDs1 SilentHillLabBackNPCIDs1: db 00, 01, 02, 03, 04, $FF SilentHillLabBackNPCIDs2: db 00, 01, 04, $FF SilentHillLabBackNPCIDs3: db 00, 01, 02, $FF SilentHillLabBackNPCIDs4: db 00, 01, 03, $FF SilentHillLabBack_TextPointers:: dw SilentHillLabBackText1 dw SilentHillLabBackFunc3 dw SilentHillLabBackFunc4 dw SilentHillLabBackFunc4 dw SilentHillLabBackFunc4 SilentHillLabBackScript1: ld hl, wJoypadFlags set 4, [hl] ld a, 0 call Function17f9 ld a, 0 ld hl, SilentHillLabBackMovement1 call LoadMovementDataPointer ld hl, wd41b set 1, [hl] ld hl, wc5ed set 7, [hl] ld a, 1 ld [wMapScriptNumber], a ld a, 1 call WriteIntod637 ret SilentHillLabBackMovement1: db 09, 09, 05, $32 SilentHillLabBackScript2: ld hl, wc5ed set 6, [hl] call Function20f8 ld a, 3 ld d, UP call SetObjectFacing ld hl, SilentHillLabBackTextString1 call OpenTextbox ld hl, SilentHillLabBackTextString10 call OpenTextbox ld hl, SilentHillLabBackTextString2 call OpenTextbox ld a, 2 ld [wMapScriptNumber], a ret SilentHillLabBackScript3: ld hl, SilentHillLabBackNPCIDs1 ld de, SilentHillLabBackTextPointers2 call CallMapTextSubroutine ret SilentHillLabBackRivalChoosePokemon: ld hl, wJoypadFlags set 4, [hl] ld a, 3 call Function17f9 ld hl, SilentHillLabBackMovementPointers ld a, [wChosenStarter] ld d, 0 ld e, a add hl, de add hl, de ld a, [hl+] ld h, [hl] ld l, a ld a, 3 call LoadMovementDataPointer ld hl, wc5ed set 7, [hl] ld a, 4 ld [wMapScriptNumber], a ld a, 1 call WriteIntod637 ret SilentHillLabBackMovementPointers: dw SilentHillLabBackMovement2+1 dw SilentHillLabBackMovement2 dw SilentHillLabBackMovement2+2 SilentHillLabBackMovement2: db $0B, $0B, $0B, $0B, $05, $32 SilentHillLabBackScript5: ld hl, SilentHillLabBackTextString12 call OpenTextbox ld a, [wd266] ld [wNamedObjectIndexBuffer], a call GetPokemonName ld hl, SilentHillLabBackTextString13 call OpenTextbox ld a, 5 ld [wMapScriptNumber], a ret SilentHillLabBackScript6: call Function20f8 ld hl, wc5ed res 6, [hl] ld a, 6 ld[wMapScriptNumber], a ret SilentHillLabBackScript7: ld hl, SilentHillLabBackNPCIDs1 ld de, SilentHillLabBackTextPointers2 call CallMapTextSubroutine ret SilentHillLabBackText1: ld hl, wd41b bit 2, [hl] ld hl, SilentHillLabBackTextString3 jr z, .skip ld hl, SilentHillLabBackTextString9 .skip call OpenTextbox ret SilentHillLabBackTextString1: text "オーキド『ほれ そこに 3びき" cont "ポケモンが いる じゃろう!" cont "ほっほ!" para "こいつらを きみたちに" cont "いっぴき づつ やろう!" cont "⋯⋯ さあ えらべ!" done SilentHillLabBackTextString2: text "オーキド『まあ" line "あわてるな !" cont "おまえも すきなものを とれ!" done SilentHillLabBackTextString3: text "オーキド『さあ " line "どの ポケモンに するかね?" done SilentHillLabBackTextString4: text "オーキド『ほう! ほのおのポケモン" line "@" ld bc, wStringBuffer1 text "に するんじゃな?@" db 08 call ConfirmPokemonSelection call Function3036 ret SilentHillLabBackTextString5: text "オーキド『ふむ みずのポケモン" line "@" ld bc, wStringBuffer1 text "に きめるのじゃな?@" db 08 call ConfirmPokemonSelection call Function3036 ret SilentHillLabBackTextString6: text "オーキド『おお! くさのポケモン" line "@" ld bc, wStringBuffer1 text "が いいんじゃな?@" db 08 call ConfirmPokemonSelection call Function3036 ret ConfirmPokemonSelection: call YesNoBox jr c, .bigJump ld hl, wd41b set 2, [hl] ld a, 1 ld [wd29b], a ld a, 1 ld [wd29a], a ld a, 1 ld [wd2a0], a ld hl, SilentHillLabBackTextString8 call PrintText ld hl, wJoypadFlags set 5, [hl] ld a, [wd265] ld [wMonDexIndex], a ld a, 5 ld [wCurPartyLevel], a callab Function60a0 xor a ld [wPartyMon1 + 1], a ld a, 3 ld [wMapScriptNumber], a ret .bigJump ld hl, SilentHillLabBackTextString7 call PrintText ret SilentHillLabBackTextString7: text "では" line "どれに するのじゃ?" done SilentHillLabBackTextString8: text "オーキド『この ポケモンは" line "ほんとに げんきが いいぞ!" para "は オーキドはかせから" line "@" ld bc, wStringBuffer1 text "を もらった!" SilentHillLabBackTextString9: text "オーキド『そうじゃ!" line "やせいの ポケモンが でて きても" cont "そいつを たたかわせて いけば" cont "となりまちへ いける!" done SilentHillLabBackFunc3: ld hl, wd41b bit 2, [hl] ld hl, SilentHillLabBackTextString11 jr z, .skip ld hl, SilentHillLabBackTextString14 .skip call OpenTextbox ret SilentHillLabBackTextString10: text "『あッ! おれにも!" line "じいさん おれにもくれよう!" done SilentHillLabBackTextString11: text "『いいぜ !" line "さきに えらんで!" cont "おれは こころが ひろいからな" done SilentHillLabBackTextString12: text "『じゃ おれは これ!" done SilentHillLabBackTextString13: text "は オーキドから" line "@" ld bc, wStringBuffer1 text "を もらった!" done SilentHillLabBackTextString14: text "の#" line "いいなあ!" cont "でも おれのポケモンも" cont "ちょっと いいだろ?" done SilentHillLabBackFunc4: ld hl, wd41b bit 2, [hl] jr nz, .bigjump ldh a, [hFFEA] sub 2 ld [wChosenStarter], a ld d, 0 ld e, a ld hl, SilentHillLabBackStarterData add hl, de add hl, de add hl, de add hl, de ld a, [hl+] ld [wd265], a push hl ld [wNamedObjectIndexBuffer], a callba Function6734 ld a, [wd265] ld [wNamedObjectIndexBuffer], a call GetPokemonName pop hl push hl ld a, [hl+] ld h, [hl] ld l, a call OpenTextbox pop hl inc hl inc hl ld a, [hl] ld [wd266], a ret .bigjump ld hl, SilentHillLabBackTextString15 call OpenTextbox ret SilentHillLabBackStarterData: db DEX_HONOGUMA dw SilentHillLabBackTextString4 db DEX_KURUSU db DEX_KURUSU dw SilentHillLabBackTextString5 db DEX_HAPPA db DEX_HAPPA dw SilentHillLabBackTextString6 db DEX_HONOGUMA SilentHillLabBackTextString15: text "オーキド『これ!" line "よくばっちゃ いかん!" done SilentHillLabBackTextPointers2: dw Function3899 dw Function3899 dw Function3899 dw Function3899 dw MapDefaultText