INCLUDE "constants.asm" SECTION "Music engine RAM", WRAM0[$C000] wMusic:: ; c000 wChannels:: wChannel1:: channel_struct wChannel1 ; c000 wChannel2:: channel_struct wChannel2 ; c032 wChannel3:: channel_struct wChannel3 ; c064 wChannel4:: channel_struct wChannel4 ; c096 wSFXChannels:: wChannel5:: channel_struct wChannel5 ; c0c8 wChannel6:: channel_struct wChannel6 ; c0fa wChannel7:: channel_struct wChannel7 ; c12c wChannel8:: channel_struct wChannel8 ; c15e ds 8 ; TODO wCurChannel:: ; c198 db wVolume:: ; c199 db ds 2 ; TODO wMusicID:: ; c19c dw wMusicBank:: ; c19e db ds 14 ; TODO wMapMusic:: ; c1ad db wCryPitch:: ; c1ae dw wCryLength:: ; c1b0 dw ds 10 ; TODO ; either wChannelsEnd or wMusicEnd, unsure wMusicInitEnd:: ; c1bc SECTION "OAM buffer", WRAM0[$C200] wVirtualOAM:: ; c200 ds SPRITEOAMSTRUCT_LENGTH * NUM_SPRITE_OAM_STRUCTS wVirtualOAMEnd:: wTileMap:: ; c2a0 ds SCREEN_HEIGHT * SCREEN_WIDTH UNION wTileMapBackup:: ; c408 ds SCREEN_HEIGHT * SCREEN_WIDTH NEXTU ds 3 ; Monster or Trainer test? wWhichPicTest:: ; c40b db ENDU SECTION "LY overrides buffer", WRAM0[$C600] wLYOverrides:: ; c600 ds SCREEN_HEIGHT_PX SECTION "CC38", WRAM0[$CC38] ; Please merge when more is disassembled wcc38:: ; cc38 ; TODO: wceeb in pokegold, what is this? db wDebugWarpSelection:: ; cc39 db ds 6 wSGB:: ; cccf db SECTION "CD4F", WRAM0[$CD4F] wPredefID:: ; cd4f db wPredefHL:: ; cd50 dw wPredefDE:: ; cd52 dw wPredefBC:: ; cd54 wFarCallBCBuffer:: ; cd54 dw SECTION "CE00", WRAM0[$CE00] wBattleMode:: ; ce00 db SECTION "CE3C", WRAM0[$CE3C] wBuffer:: ; ce3c db SECTION "CE5F", WRAM0[$CE5F] wce5f:: ; ce5f ; TODO db SECTION "Stack bottom", WRAM0[$DFFF] ; Where SP is set at game init wStackBottom:: ; dfff ; Due to the way the stack works (`push` first decrements, then writes), the byte at $DFFF is actually wasted