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-rwxr-xr-xengine/battle_anims/bg_effects.asm2841
-rwxr-xr-xengine/events/poisonstep_pals.asm41
-rw-r--r--main.asm16
-rw-r--r--wram.asm36
4 files changed, 2925 insertions, 9 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
new file mode 100755
index 00000000..42e6c346
--- /dev/null
+++ b/engine/battle_anims/bg_effects.asm
@@ -0,0 +1,2841 @@
+ const_def
+ const BGSQUARE_SIX
+ const BGSQUARE_FOUR
+ const BGSQUARE_TWO
+ const BGSQUARE_SEVEN
+ const BGSQUARE_FIVE
+ const BGSQUARE_THREE
+
+; BG effects for use in battle animations.
+
+ExecuteBGEffects:
+ ld hl, wActiveBGEffects
+ ld e, NUM_BG_EFFECTS
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoBattleBGEffectFunction
+ pop de
+ pop hl
+.next
+ ld bc, BG_EFFECT_STRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ret
+
+QueueBGEffect:
+ ld hl, wActiveBGEffects
+ ld e, NUM_BG_EFFECTS
+.loop
+ ld a, [hl]
+ and a
+ jr z, .load
+ ld bc, BG_EFFECT_STRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+ scf
+ ret
+
+.load
+ ld c, l
+ ld b, h
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld a, [wBattleAnimTemp0]
+ ld [hli], a
+ ld a, [wBattleAnimTemp1]
+ ld [hli], a
+ ld a, [wBattleAnimTemp2]
+ ld [hli], a
+ ld a, [wBattleAnimTemp3]
+ ld [hl], a
+ ret
+
+EndBattleBGEffect:
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld [hl], 0
+ ret
+
+DoBattleBGEffectFunction:
+ ld hl, BG_EFFECT_STRUCT_FUNCTION
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, BattleBGEffects
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleBGEffects:
+; entries correspond to ANIM_BG_* constants
+ dw BattleBGEffect_End
+ dw BattleBGEffect_FlashInverted
+ dw BattleBGEffect_FlashWhite
+ dw BattleBGEffect_WhiteHues
+ dw BattleBGEffect_BlackHues
+ dw BattleBGEffect_AlternateHues
+ dw BattleBGEffect_06
+ dw BattleBGEffect_07
+ dw BattleBGEffect_08
+ dw BattleBGEffect_HideMon
+ dw BattleBGEffect_ShowMon
+ dw BattleBGEffect_EnterMon
+ dw BattleBGEffect_ReturnMon
+ dw BattleBGEffect_Surf
+ dw BattleBGEffect_Whirlpool
+ dw BattleBGEffect_Teleport
+ dw BattleBGEffect_NightShade
+ dw BattleBGEffect_BattlerObj_1Row
+ dw BattleBGEffect_BattlerObj_2Row
+ dw BattleBGEffect_DoubleTeam
+ dw BattleBGEffect_AcidArmor
+ dw BattleBGEffect_RapidFlash
+ dw BattleBGEffect_16
+ dw BattleBGEffect_17
+ dw BattleBGEffect_18
+ dw BattleBGEffect_19
+ dw BattleBGEffect_1a
+ dw BattleBGEffect_1b
+ dw BattleBGEffect_1c
+ dw BattleBGEffect_1d
+ dw BattleBGEffect_1e
+ dw BattleBGEffect_1f
+ dw BattleBGEffect_20
+ dw BattleBGEffect_Withdraw
+ dw BattleBGEffect_BounceDown
+ dw BattleBGEffect_Dig
+ dw BattleBGEffect_Tackle
+ dw BattleBGEffect_25
+ dw BattleBGEffect_26
+ dw BattleBGEffect_27
+ dw BattleBGEffect_Psychic
+ dw BattleBGEffect_29
+ dw BattleBGEffect_2a
+ dw BattleBGEffect_2b
+ dw BattleBGEffect_2c
+ dw BattleBGEffect_2d
+ dw BattleBGEffect_2e
+ dw BattleBGEffect_2f
+ dw BattleBGEffect_30
+ dw BattleBGEffect_31
+ dw BattleBGEffect_VibrateMon
+ dw BattleBGEffect_WobbleMon
+ dw BattleBGEffect_34
+
+BattleBGEffect_End:
+ call EndBattleBGEffect
+ ret
+
+BatttleBGEffects_GetNamedJumptablePointer:
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, 0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+
+BattleBGEffects_AnonJumptable:
+ pop de
+DummyPredef2F::
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld l, [hl]
+ ld h, 0
+ add hl, hl
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp hl
+
+BattleBGEffects_IncrementJumptable:
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ inc [hl]
+ ret
+
+BattleBGEffect_FlashInverted:
+ ld de, .inverted
+ jp BattleBGEffect_FlashContinue
+
+.inverted
+ dc 3, 2, 1, 0
+ dc 0, 1, 2, 3
+
+BattleBGEffect_FlashWhite:
+ ld de, .white
+ jp BattleBGEffect_FlashContinue
+
+.white
+ dc 3, 2, 1, 0
+ dc 0, 0, 0, 0
+
+BattleBGEffect_FlashContinue:
+; current timer, flash duration, number of flashes
+ ld a, $1
+ ld [wBattleAnimTemp0], a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .init
+ dec [hl]
+ ret
+
+.init
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .apply_pal
+ call EndBattleBGEffect
+ ret
+
+.apply_pal
+ dec a
+ ld [hl], a
+ and 1
+ ld l, a
+ ld h, 0
+ add hl, de
+ ld a, [hl]
+ ld [wBGP], a
+ ret
+
+BattleBGEffect_WhiteHues:
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ dc 3, 2, 1, 0
+ dc 3, 2, 0, 0
+ dc 3, 1, 0, 0
+ db -1
+
+BattleBGEffect_BlackHues:
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ dc 3, 2, 1, 0
+ dc 3, 3, 1, 0
+ dc 3, 3, 2, 0
+ db -1
+
+BattleBGEffect_AlternateHues:
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ jr c, .quit
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.quit
+ call EndBattleBGEffect
+ ret
+
+.Pals:
+ dc 3, 2, 1, 0
+ dc 3, 3, 2, 0
+ dc 3, 3, 3, 0
+ dc 3, 3, 2, 0
+ dc 3, 2, 1, 0
+ dc 2, 1, 0, 0
+ dc 1, 0, 0, 0
+ dc 2, 1, 0, 0
+ db -2
+
+BattleBGEffect_06:
+ call BattleBGEffects_CheckSGB
+ jr nz, .sgb
+ ld de, .PalsCGB
+ jr .okay
+
+.sgb
+ ld de, .PalsSGB
+.okay
+ call BattleBGEffect_GetNthDMGPal
+ ld [wOBP0], a
+ ret
+
+.PalsCGB:
+ dc 3, 2, 1, 0
+ dc 2, 1, 0, 0
+ db -2
+
+.PalsSGB:
+ dc 3, 3, 0, 0
+ dc 3, 0, 0, 0
+ db -2
+
+BattleBGEffect_07:
+ call BattleBGEffects_CheckSGB
+ jr nz, .sgb
+ ld de, .PalsCGB
+ jr .okay
+
+.sgb
+ ld de, .PalsSGB
+.okay
+ call BattleBGEffect_GetNthDMGPal
+ ld [wOBP0], a
+ ret
+
+.PalsCGB:
+ dc 3, 2, 1, 0
+ dc 3, 1, 2, 0
+ db -2
+
+.PalsSGB:
+ dc 3, 3, 0, 0
+ dc 3, 0, 3, 0
+ db -2
+
+BattleBGEffect_08:
+ ld de, .Pals
+ call BattleBGEffect_GetNthDMGPal
+ ld [wBGP], a
+ ret
+
+.Pals:
+ dc 0, 1, 2, 3
+ dc 1, 2, 0, 3
+ dc 2, 0, 1, 3
+ db -2
+
+BattleBGEffect_HideMon:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .four
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ hlcoord 12, 0
+ lb bc, 7, 7
+ jr .got_pointer
+
+.player_side
+ hlcoord 2, 6
+ lb bc, 6, 6
+.got_pointer
+ call ClearBox
+ pop bc
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+.four
+ xor a
+ ldh [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_ShowMon:
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying
+ call EndBattleBGEffect
+ ret
+
+.not_flying
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld de, .EnemyData
+ jr .got_pointer
+
+.player_side
+ ld de, .PlayerData
+.got_pointer
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 0, $31, 0
+ db -1
+.EnemyData:
+ db 3, $00, 3
+ db -1
+
+BattleBGEffect_BattlerObj_1Row:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .five
+
+.zero
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying_digging
+ ld hl, wLastAnimObjectIndex
+ inc [hl]
+ call EndBattleBGEffect
+ ret
+
+.not_flying_digging
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_1ROW
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
+ jr .okay
+
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_1ROW
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
+.okay
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
+ xor a
+ ld [wBattleObjectTempParam], a
+ call _QueueBattleAnimation
+ pop bc
+ ret
+
+.one
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side_2
+ hlcoord 12, 6
+ lb bc, 1, 7
+ jr .okay2
+
+.player_side_2
+ hlcoord 2, 6
+ lb bc, 1, 6
+.okay2
+ call ClearBox
+ ld a, $1
+ ldh [hBGMapMode], a
+ pop bc
+ ret
+
+.five
+ xor a
+ ldh [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_BattlerObj_2Row:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .five
+
+.zero
+ call BGEffect_CheckFlyDigStatus
+ jr z, .not_flying_digging
+ ld hl, wLastAnimObjectIndex
+ inc [hl]
+ call EndBattleBGEffect
+ ret
+
+.not_flying_digging
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_2ROW
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
+ jr .okay
+
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_2ROW
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
+.okay
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
+ xor a
+ ld [wBattleObjectTempParam], a
+ call _QueueBattleAnimation
+ pop bc
+ ret
+
+.one
+ call BattleBGEffects_IncrementJumptable
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side_2
+ hlcoord 12, 5
+ lb bc, 2, 7
+ jr .okay2
+
+.player_side_2
+ hlcoord 2, 6
+ lb bc, 2, 6
+.okay2
+ call ClearBox
+ ld a, $1
+ ldh [hBGMapMode], a
+ pop bc
+ ret
+
+.five
+ xor a
+ ldh [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+_QueueBattleAnimation:
+ callfar QueueBattleAnimation
+ ret
+
+
+BattleBGEffect_26:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .four
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BGEffect_CheckBattleTurn
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .user
+ ld a, $9
+ jr .okay
+
+.user
+ ld a, $8
+.okay
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .user_2
+ hlcoord 0, 6
+ lb de, 8, 6
+.row1
+ push de
+ push hl
+.col1
+ inc hl
+ ld a, [hld]
+ ld [hli], a
+ dec d
+ jr nz, .col1
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ pop de
+ dec e
+ jr nz, .row1
+ jr .okay2
+
+.user_2
+ hlcoord 19, 0
+ lb de, 8, 7
+.row2
+ push de
+ push hl
+.col2
+ dec hl
+ ld a, [hli]
+ ld [hld], a
+ dec d
+ jr nz, .col2
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ pop de
+ dec e
+ jr nz, .row2
+.okay2
+ xor a
+ ldh [hBGMapThird], a
+ ld a, $1
+ ldh [hBGMapMode], a
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.four
+ xor a
+ ldh [hBGMapMode], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], $1
+ ret
+
+.done
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_EnterMon:
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld de, .EnemyData
+ jr .okay
+
+.player_turn
+ ld de, .PlayerData
+.okay
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 2, $31, 2
+ db 1, $31, 1
+ db 0, $31, 0
+ db -1
+.EnemyData:
+ db 5, $00, 5
+ db 4, $00, 4
+ db 3, $00, 3
+ db -1
+
+BattleBGEffect_ReturnMon:
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld de, .EnemyData
+ jr .okay
+
+.player_turn
+ ld de, .PlayerData
+.okay
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call BattleBGEffect_RunPicResizeScript
+ ret
+
+.PlayerData:
+ db 0, $31, 0
+ db -2, $66, 0
+ db 1, $31, 1
+ db -2, $44, 1
+ db 2, $31, 2
+ db -2, $22, 2
+ db -3, $00, 0
+ db -1
+.EnemyData:
+ db 3, $00, 3
+ db -2, $77, 3
+ db 4, $00, 4
+ db -2, $55, 4
+ db 5, $00, 5
+ db -2, $33, 5
+ db -3, $00, 0
+ db -1
+
+BattleBGEffect_RunPicResizeScript:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncrementJumptable
+ dw .restart
+ dw .end
+
+.zero
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, $0
+ inc [hl]
+ ld a, [wBattleAnimTemp1]
+ ld l, a
+ ld a, [wBattleAnimTemp2]
+ ld h, a
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hl]
+ cp -1
+ jr z, .end
+ cp -2
+ jr z, .clear
+ cp -3
+ jr z, .skip
+ call .PlaceGraphic
+.skip
+ call BattleBGEffects_IncrementJumptable
+ ld a, $1
+ ldh [hBGMapMode], a
+ ret
+
+.clear
+ call .ClearBox
+ jr .zero
+
+.restart
+ xor a
+ ldh [hBGMapMode], a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.end
+ xor a
+ ldh [hBGMapMode], a
+ call EndBattleBGEffect
+ ret
+
+.ClearBox:
+; get dims
+ push bc
+ inc hl
+ ld a, [hli]
+ ld b, a
+ and $f
+ ld c, a
+ ld a, b
+ swap a
+ and $f
+ ld b, a
+; get coords
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Coords
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call ClearBox
+ pop bc
+ ret
+
+.PlaceGraphic:
+; get dims
+ push bc
+ push hl
+ ld e, [hl]
+ ld d, 0
+ ld hl, .BGSquares
+ add hl, de
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld b, a
+ and $f
+ ld c, a
+ ld a, b
+ swap a
+ and $f
+ ld b, a
+; store pointer
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+; get byte
+ pop hl
+ inc hl
+ ld a, [hli]
+ ld [wBattleAnimTemp0], a
+; get coord
+ push de
+ ld e, [hl]
+ ld d, 0
+ ld hl, .Coords
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ pop de
+; fill box
+.row
+ push bc
+ push hl
+ ld a, [wBattleAnimTemp0]
+ ld b, a
+.col
+ ld a, [de]
+ add b
+ ld [hli], a
+ inc de
+ dec c
+ jr nz, .col
+ pop hl
+ ld bc, SCREEN_WIDTH
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .row
+ pop bc
+ ret
+
+.Coords:
+ dwcoord 2, 6
+ dwcoord 3, 8
+ dwcoord 4, 10
+ dwcoord 12, 0
+ dwcoord 13, 2
+ dwcoord 14, 4
+
+.BGSquares:
+bgsquare: MACRO
+ dn \1, \2
+ dw \3
+ENDM
+
+ bgsquare 6, 6, .SixBySix
+ bgsquare 4, 4, .FourByFour
+ bgsquare 2, 2, .TwoByTwo
+ bgsquare 7, 7, .SevenBySeven
+ bgsquare 5, 5, .FiveByFive
+ bgsquare 3, 3, .ThreeByThree
+
+.SixBySix:
+ db $00, $06, $0c, $12, $18, $1e
+ db $01, $07, $0d, $13, $19, $1f
+ db $02, $08, $0e, $14, $1a, $20
+ db $03, $09, $0f, $15, $1b, $21
+ db $04, $0a, $10, $16, $1c, $22
+ db $05, $0b, $11, $17, $1d, $23
+
+.FourByFour:
+ db $00, $0c, $12, $1e
+ db $02, $0e, $14, $20
+ db $03, $0f, $15, $21
+ db $05, $11, $17, $23
+
+.TwoByTwo:
+ db $00, $1e
+ db $05, $23
+
+.SevenBySeven:
+ db $00, $07, $0e, $15, $1c, $23, $2a
+ db $01, $08, $0f, $16, $1d, $24, $2b
+ db $02, $09, $10, $17, $1e, $25, $2c
+ db $03, $0a, $11, $18, $1f, $26, $2d
+ db $04, $0b, $12, $19, $20, $27, $2e
+ db $05, $0c, $13, $1a, $21, $28, $2f
+ db $06, $0d, $14, $1b, $22, $29, $30
+
+.FiveByFive:
+ db $00, $07, $15, $23, $2a
+ db $01, $08, $16, $24, $2b
+ db $03, $0a, $18, $26, $2d
+ db $05, $0c, $1a, $28, $2f
+ db $06, $0d, $1b, $29, $30
+
+.ThreeByThree:
+ db $00, $15, $2a
+ db $03, $18, $2d
+ db $06, $1b, $30
+
+BattleBGEffect_Surf:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ lb de, 2, 2
+ call InitSurfWaves
+
+.one
+ ldh a, [hLCDCPointer]
+ and a
+ ret z
+ push bc
+ call .RotatewSurfWaveBGEffect
+ pop bc
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+.RotatewSurfWaveBGEffect:
+ ld hl, wSurfWaveBGEffect
+ ld de, wSurfWaveBGEffect + 1
+ ld c, wSurfWaveBGEffectEnd - wSurfWaveBGEffect - 1
+ ld a, [hl]
+ push af
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ pop af
+ ld [hl], a
+ ld de, wLYOverridesBackup
+ ld hl, wSurfWaveBGEffect
+ ld bc, $0
+.loop2
+ ldh a, [hLYOverrideStart]
+ cp e
+ jr nc, .load_zero
+ push hl
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ jr .okay
+
+.load_zero
+ xor a
+.okay
+ ld [de], a
+ ld a, c
+ inc a
+ and $3f
+ ld c, a
+ inc de
+ ld a, e
+ cp $5f
+ jr c, .loop2
+ ret
+
+BattleBGEffect_Whirlpool:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ ldh [hLCDCPointer], a
+ xor a
+ ldh [hLYOverrideStart], a
+ ld a, $5e
+ ldh [hLYOverrideEnd], a
+ lb de, 2, 2
+ call Function_032_4ec9
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2f:
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_30:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld e, a
+ add $4
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f0
+ swap a
+ xor $ff
+ add $4
+ ld d, a
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ ld [wBattleAnimTemp0], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ jr nc, .done
+ inc [hl]
+ inc [hl]
+ call Function_032_4f35
+ ret
+
+.done
+ call BattleBGEffects_ClearLYOverrides
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffect_31:
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Psychic:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ ldh [hLCDCPointer], a
+ xor a
+ ldh [hLYOverrideStart], a
+ ld a, $5f
+ ldh [hLYOverrideEnd], a
+ lb de, 6, 5
+ call Function_032_4ec9
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ and $3
+ ret nz
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Teleport:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ lb de, 6, 5
+ call Function_032_4ec9
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_NightShade:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, 2
+ call Function_032_4ec9
+ ret
+
+.one
+ call BattleBGEffect_WavyScreenFX
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_DoubleTeam:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $10
+ jr nc, .next
+ inc [hl]
+ call .UpdateLYOverrides
+ ret
+
+.three
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $ff
+ jr z, .next
+ dec [hl]
+ call .UpdateLYOverrides
+ ret
+
+.next
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.two
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld d, $2
+ call BattleBGEffects_Sine
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ call .UpdateLYOverrides
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+
+.four
+ ret
+
+.UpdateLYOverrides:
+ ld e, a
+ xor $ff
+ inc a
+ ld d, a
+ ld h, HIGH(wLYOverridesBackup)
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ldh a, [hLYOverrideEnd]
+ sub l
+ srl a
+ push af
+.loop
+ ld [hl], e
+ inc hl
+ ld [hl], d
+ inc hl
+ dec a
+ jr nz, .loop
+ pop af
+ ret nc
+ ld [hl], e
+ ret
+
+.five
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_AcidArmor:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld e, [hl]
+ ld d, 2
+ call Function_032_4ec9
+ ld h, HIGH(wLYOverridesBackup)
+ ldh a, [hLYOverrideEnd]
+ ld l, a
+ ld [hl], $0
+ dec l
+ ld [hl], $0
+ ret
+
+.one
+ ldh a, [hLYOverrideEnd]
+ ld l, a
+ ld h, HIGH(wLYOverridesBackup)
+ ld e, l
+ ld d, h
+ dec de
+.loop
+ ld a, [de]
+ dec de
+ ld [hld], a
+ ldh a, [hLYOverrideStart]
+ cp l
+ jr nz, .loop
+ ld [hl], $90
+ ldh a, [hLYOverrideEnd]
+ ld l, a
+ ld a, [hl]
+ cp $1
+ jr c, .okay
+ cp $90
+ jr z, .okay
+ ld [hl], $0
+.okay
+ dec l
+ ld a, [hl]
+ cp $2
+ ret c
+ cp $90
+ ret z
+ ld [hl], $0
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Withdraw:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ ld d, a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp d
+ ret nc
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ rlca
+ rlca
+ and $3
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Dig:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $2
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next
+ dec [hl]
+ ret
+
+.next
+ ld [hl], $10
+ call BattleBGEffects_IncrementJumptable
+.two
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ldh a, [hLYOverrideEnd]
+ sub l
+ dec a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ cp [hl]
+ ret c
+ ld a, [hl]
+ push af
+ and $7
+ jr nz, .skip
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ dec [hl]
+.skip
+ pop af
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_Tackle:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw Tackle_BGEffect25_2d_one
+ dw Tackle_BGEffect25_2d_two
+ dw .three
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], 0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_side
+ ld a, 2
+ jr .okay
+
+.player_side
+ ld a, -2
+.okay
+ ld [hl], a
+ ret
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+Tackle_BGEffect25_2d_one:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp -8
+ jr z, .reached_limit
+ cp 8
+ jr nz, .finish
+.reached_limit
+ call BattleBGEffects_IncrementJumptable
+.finish
+ call Function_032_486e
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Tackle_BGEffect25_2d_two:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .asm_485c
+ call BattleBGEffects_IncrementJumptable
+.asm_485c
+ call Function_032_486e
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ add [hl]
+ ld [hl], a
+ ret
+
+Function_032_486e:
+ push af
+ ld a, [wFXAnimID + 1] ; FXAnimID + 1
+ or a
+ jr nz, .not_rollout
+ ld a, [wFXAnimID] ; FXAnimID
+ cp ROLLOUT
+ jr z, .rollout
+.not_rollout
+ pop af
+ jp BGEffect_FillLYOverridesBackup
+
+.rollout
+ ldh a, [hLYOverrideStart]
+ ld d, a
+ ldh a, [hLYOverrideEnd]
+ sub d
+ ld d, a
+ ld h, HIGH(wLYOverridesBackup)
+ ldh a, [hSCY]
+ or a
+ jr nz, .skip1
+ ldh a, [hLYOverrideStart]
+ or a
+ jr z, .skip2
+ dec a
+ ld l, a
+ ld [hl], $0
+ jr .skip2
+
+.skip1
+ ldh a, [hLYOverrideEnd]
+ dec a
+ ld l, a
+ ld [hl], $0
+.skip2
+ ldh a, [hSCY]
+ ld l, a
+ ldh a, [hLYOverrideStart]
+ sub l
+ jr nc, .skip3
+ xor a
+ dec d
+.skip3
+ ld l, a
+ pop af
+.loop
+ ld [hli], a
+ dec d
+ jr nz, .loop
+ ret
+
+BattleBGEffect_2c:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw BGEffect2d_2f_zero
+ dw Tackle_BGEffect25_2d_one
+ dw Tackle_BGEffect25_2d_two
+ dw .three
+
+.three
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BGEffect2d_2f_zero:
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ ld a, -2
+ jr .okay
+
+.player_turn
+ ld a, 2
+.okay
+ ld [hl], a
+ ret
+
+BattleBGEffect_2e:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw BGEffect2d_2f_zero
+ dw Tackle_BGEffect25_2d_one
+ dw .two
+ dw Tackle_BGEffect25_2d_two
+ dw .four
+
+.four
+ call BattleAnim_ResetLCDStatCustom
+.two
+ ret
+
+BattleBGEffect_25:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $8
+ call BattleBGEffects_Sine
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $4
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2b:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ xor a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hli], a
+ ld [hl], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $6
+ call BattleBGEffects_Sine
+ push af
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld d, $2
+ call BattleBGEffects_Sine
+ ld e, a
+ pop af
+ add e
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ add $8
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_27:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $20
+ ret nc
+ inc [hl]
+ ld d, a
+ ld e, 4
+ call Function_032_4ec9
+ ret
+
+.two
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .reset
+ dec [hl]
+ ld d, a
+ ld e, 4
+ call Function_032_4ec9
+ ret
+
+.reset
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_BounceDown:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCY)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $20
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ cp $38
+ ret nc
+ push af
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld d, $10
+ call BattleBGEffects_Cosine
+ add $10
+ ld d, a
+ pop af
+ add d
+ call BGEffect_DisplaceLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ inc [hl]
+ inc [hl]
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_29:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+ dw .three
+ dw .four
+ dw .five
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, $47
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ld h, HIGH(wLYOverridesBackup)
+.loop
+ ldh a, [hLYOverrideEnd]
+ cp l
+ jr z, .done
+ xor a
+ ld [hli], a
+ jr .loop
+
+.done
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+.one
+.four
+ ret
+
+.two
+ call .GetLYOverride
+ jr nc, .next
+ call .SetLYOverridesBackup
+ ret
+
+.next
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ldh a, [hLYOverrideStart]
+ inc a
+ ldh [hLYOverrideStart], a
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.three
+ call .GetLYOverride
+ jr nc, .finish
+ call .SetLYOverridesBackup
+ ldh a, [hLYOverrideEnd]
+ dec a
+ ld l, a
+ ld [hl], e
+ ret
+
+.finish
+ call BattleBGEffects_IncrementJumptable
+ ret
+
+.SetLYOverridesBackup:
+ ld e, a
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ldh a, [hLYOverrideEnd]
+ sub l
+ srl a
+ ld h, HIGH(wLYOverridesBackup)
+.loop2
+ ld [hl], e
+ inc hl
+ inc hl
+ dec a
+ jr nz, .loop2
+ ret
+
+.five
+ call BattleBGEffects_ResetVideoHRAM
+ ret
+
+.GetLYOverride:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ srl a
+ srl a
+ srl a
+ ld e, a
+ ld d, 0
+ ld hl, .data
+ add hl, de
+ ld a, [hl]
+ cp $ff
+ ret
+
+.data
+ db $00, $40, $90, $e4
+ db -1
+
+BattleBGEffect_2a:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $40
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .done
+ dec [hl]
+ srl a
+ srl a
+ srl a
+ and $f
+ ld d, a
+ ld e, a
+ call Function_032_4ec9
+ ret
+
+.done
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_1c:
+ ldh a, [hCGB]
+ and a
+ jr nz, .cgb
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, LOW(rBGP)
+ ldh [hLCDCPointer], a
+ xor a
+ ldh [hLYOverrideStart], a
+ ld a, $60
+ ldh [hLYOverrideEnd], a
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld e, a
+ and $7
+ ret nz
+ ld a, e
+ and $18
+ sla a
+ swap a
+ sla a
+ ld e, a
+ ld d, $0
+ push bc
+ call BGEffect_CheckBattleTurn
+ jr nz, .player
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ ld [wOBP1], a
+ ld d, a
+ ld e, [hl]
+ lb bc, $2f, $30
+ jr .okay
+
+.player
+ ld hl, .DMG_PlayerData
+ add hl, de
+ ld d, [hl]
+ inc hl
+ ld a, [hl]
+ ld [wOBP1], a
+ ld e, a
+ lb bc, $37, $28
+.okay
+ call .DMG_LYOverrideLoads
+ pop bc
+ ret
+
+.two
+ call BattleBGEffects_ResetVideoHRAM
+ ld a, $e4
+ ld [wBGP], a
+ ld [wOBP1], a
+ ret
+
+.DMG_LYOverrideLoads:
+ ld hl, wLYOverridesBackup
+.loop1
+ ld [hl], d
+ inc hl
+ dec b
+ jr nz, .loop1
+.loop2
+ ld [hl], e
+ inc hl
+ dec c
+ jr nz, .loop2
+ ret
+
+.cgb
+ ld de, .Jumptable
+ call BatttleBGEffects_GetNamedJumptablePointer
+ jp hl
+
+.Jumptable:
+ dw .cgb_zero
+ dw .cgb_one
+ dw .cgb_two
+
+.cgb_zero
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.cgb_one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+ ld e, a
+ and $7
+ ret nz
+ ld a, e
+ and $18
+ sla a
+ swap a
+ sla a
+ ld e, a
+ ld d, 0
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_2
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ push hl
+ call BGEffects_LoadBGPal1_OBPal0
+ pop hl
+ ld a, [hl]
+ call BGEffects_LoadBGPal0_OBPal1
+ ret
+
+.player_2
+ ld hl, .CGB_DMGEnemyData
+ add hl, de
+ ld a, [hli]
+ push hl
+ call BGEffects_LoadBGPal0_OBPal1
+ pop hl
+ ld a, [hl]
+ call BGEffects_LoadBGPal1_OBPal0
+ ret
+
+.cgb_two
+ ld a, $e4
+ call BGEffects_LoadBGPal0_OBPal1
+ ld a, $e4
+ call BGEffects_LoadBGPal1_OBPal0
+ call EndBattleBGEffect
+ ret
+
+.CGB_DMGEnemyData:
+ db $e4, $e4
+ db $f8, $90
+ db $fc, $40
+ db $f8, $90
+.DMG_PlayerData:
+ db $e4, $e4
+ db $90, $f8
+ db $40, $fc
+ db $90, $f8
+
+BattleBGEffect_RapidFlash:
+ ld de, .FlashPals
+ call BGEffect_RapidCyclePals
+ ret
+
+.FlashPals:
+ db $e4, $6c, $fe
+
+BattleBGEffect_16:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $ff
+
+BattleBGEffect_17:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $ff
+
+BattleBGEffect_18:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $90, $fe
+
+BattleBGEffect_19:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $f8, $fe
+
+BattleBGEffect_1a:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe
+
+BattleBGEffect_1b:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $fc, $e4, $00, $fe
+
+BattleBGEffect_1d:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff
+
+BattleBGEffect_1e:
+ ld de, .Pals
+ call BGEffect_RapidCyclePals
+ ret
+
+.Pals:
+ db $00, $40, $90, $e4, $ff
+
+BattleBGEffect_VibrateMon:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], $1
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $20
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .finish
+ dec [hl]
+ and $1
+ ret nz
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ call BGEffect_FillLYOverridesBackup
+ ret
+
+.finish
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_WobbleMon:
+ call BattleBGEffects_AnonJumptable
+.anon_dw
+ dw .zero
+ dw .one
+ dw .two
+
+.zero
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_ClearLYOverrides
+ ld a, LOW(rSCX)
+ ldh [hLCDCPointer], a
+ xor a
+ ldh [hLYOverrideStart], a
+ ld a, $37
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+ ret
+
+.one
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .two
+ ld d, $6
+ call BattleBGEffects_Sine
+ call BGEffect_FillLYOverridesBackup
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.two
+ call BattleAnim_ResetLCDStatCustom
+ ret
+
+BattleBGEffect_2d:
+ call Function_032_4cd4
+ jr c, .xor_a
+ bit 7, a
+ jr z, .okay
+.xor_a
+ xor a
+.okay
+ push af
+ call DelayFrame
+ pop af
+ ldh [hSCY], a
+ xor $ff
+ inc a
+ ld [wAnimObject01YOffset], a
+ ret
+
+BattleBGEffect_1f:
+ call Function_032_4cd4
+ jr nc, .skip
+ xor a
+.skip
+ ldh [hSCX], a
+ ret
+
+BattleBGEffect_20:
+ call Function_032_4cd4
+ jr nc, .skip
+ xor a
+.skip
+ ldh [hSCY], a
+ ret
+
+Function_032_4cd4:
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr nz, .okay
+ call EndBattleBGEffect
+ scf
+ ret
+
+.okay
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .every_16_frames
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and a
+ ret
+
+.every_16_frames
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ xor $ff
+ inc a
+ ld [hl], a
+ and a
+ ret
+
+BattleBGEffect_34:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ cp $40
+ jr nc, .finish
+ ld d, $6
+ call BattleBGEffects_Sine
+ ldh [hSCX], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ add $2
+ ld [hl], a
+ ret
+
+.finish
+ xor a
+ ldh [hSCX], a
+ ret
+
+BattleBGEffect_GetNthDMGPal:
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .zero
+ dec [hl]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ call BattleBGEffect_GetNextDMGPal
+ ret
+
+.zero
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ ld hl, BG_EFFECT_STRUCT_JT_INDEX
+ add hl, bc
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ ret
+
+BGEffect_RapidCyclePals:
+ ldh a, [hCGB]
+ and a
+ jr nz, .cgb
+ push de
+ ld de, .Jumptable_DMG
+ call BatttleBGEffects_GetNamedJumptablePointer
+ pop de
+ jp hl
+
+.Jumptable_DMG:
+ dw .zero_dmg
+ dw .one_dmg
+ dw .two_dmg
+
+.zero_dmg
+ call BattleBGEffects_IncrementJumptable
+ ld a, $e4
+ call BattleBGEffects_SetLYOverrides
+ ld a, $47
+ call BattleBGEffect_SetLCDStatCustoms1
+ ldh a, [hLYOverrideEnd]
+ inc a
+ ldh [hLYOverrideEnd], a
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld [hl], $0
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one_dmg
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_1_dmg
+ dec [hl]
+ ret
+
+.okay_1_dmg
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_2_dmg
+ call BGEffect_FillLYOverridesBackup
+ ret
+
+.okay_2_dmg
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.two_dmg
+ call BattleBGEffects_ResetVideoHRAM
+ ld a, %11100100
+ ldh [rBGP], a
+ call EndBattleBGEffect
+ ret
+
+.cgb
+ push de
+ ld de, .Jumptable_CGB
+ call BatttleBGEffects_GetNamedJumptablePointer
+ pop de
+ jp hl
+
+.Jumptable_CGB:
+ dw .zero_cgb
+ dw .one_cgb
+ dw .two_cgb
+ dw .three_cgb
+ dw .four_cgb
+
+.zero_cgb
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn_cgb
+ call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncrementJumptable
+.player_turn_cgb
+ call BattleBGEffects_IncrementJumptable
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ ld [hl], $0
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld [hl], a
+ ret
+
+.one_cgb
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_1_cgb
+ dec [hl]
+ ret
+
+.okay_1_cgb
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_2_cgb
+ call BGEffects_LoadBGPal0_OBPal1
+ ret
+
+.okay_2_cgb
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.two_cgb
+ ld a, $e4
+ call BGEffects_LoadBGPal0_OBPal1
+ call EndBattleBGEffect
+ ret
+
+.three_cgb
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ld a, [hl]
+ and $f
+ jr z, .okay_3_cgb
+ dec [hl]
+ ret
+
+.okay_3_cgb
+ ld a, [hl]
+ swap a
+ or [hl]
+ ld [hl], a
+ call BattleBGEffect_GetFirstDMGPal
+ jr c, .okay_4_cgb
+ call BGEffects_LoadBGPal1_OBPal0
+ ret
+
+.okay_4_cgb
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ dec [hl]
+ ret
+
+.four_cgb
+ ld a, $e4
+ call BGEffects_LoadBGPal1_OBPal0
+ call EndBattleBGEffect
+ ret
+
+BGEffects_LoadBGPal0_OBPal1:
+ push bc
+ push af
+ ld hl, wBGPals2
+ ld de, wBGPals1
+ ld b, a
+ ld c, $1
+ call CopyPals
+ ld hl, wOBPals2 palette 1
+ ld de, wOBPals1 palette 1
+ pop af
+ ld b, a
+ ld c, $1
+ call CopyPals
+ pop bc
+ ld a, $1
+ ldh [hCGBPalUpdate], a
+ ret
+
+BGEffects_LoadBGPal1_OBPal0:
+ push bc
+ push af
+ ld hl, wBGPals2 palette 1
+ ld de, wBGPals1 palette 1
+ ld b, a
+ ld c, $1
+ call CopyPals
+ ld hl, wOBPals2
+ ld de, wOBPals1
+ pop af
+ ld b, a
+ ld c, $1
+ call CopyPals
+ pop bc
+ ld a, $1
+ ldh [hCGBPalUpdate], a
+ ret
+
+BattleBGEffect_GetFirstDMGPal:
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld a, [hl]
+ inc [hl]
+BattleBGEffect_GetNextDMGPal:
+ ld l, a
+ ld h, $0
+ add hl, de
+ ld a, [hl]
+ cp -1
+ jr z, .quit
+ cp -2
+ jr nz, .repeat
+ ld a, [de]
+ ld hl, BG_EFFECT_STRUCT_03
+ add hl, bc
+ ld [hl], $0
+.repeat
+ and a
+ ret
+
+.quit
+ scf
+ ret
+
+BattleBGEffects_ClearLYOverrides:
+ xor a
+BattleBGEffects_SetLYOverrides:
+ ld hl, wLYOverrides
+ ld e, $99
+.loop1
+ ld [hli], a
+ dec e
+ jr nz, .loop1
+ ld hl, wLYOverridesBackup
+ ld e, $91
+.loop2
+ ld [hli], a
+ dec e
+ jr nz, .loop2
+ ret
+
+BattleBGEffect_SetLCDStatCustoms1:
+ ldh [hLCDCPointer], a
+ call BGEffect_CheckBattleTurn
+ jr nz, .player_turn
+ lb de, $00, $36
+ jr .okay
+
+.player_turn
+ lb de, $2f, $5e
+.okay
+ ld a, d
+ ldh [hLYOverrideStart], a
+ ld a, e
+ ldh [hLYOverrideEnd], a
+ ret
+
+BattleAnim_ResetLCDStatCustom:
+ xor a
+ ldh [hLYOverrideStart], a
+ ldh [hLYOverrideEnd], a
+ call BattleBGEffects_ClearLYOverrides
+ xor a
+ ldh [hLCDCPointer], a
+ call EndBattleBGEffect
+ ret
+
+BattleBGEffects_ResetVideoHRAM:
+ xor a
+ ldh [hLCDCPointer], a
+ ld a, %11100100
+ ldh [rBGP], a
+ ld [wBGP], a
+ ld [wOBP1], a
+ ldh [hLYOverrideStart], a
+ ldh [hLYOverrideEnd], a
+ call BattleBGEffects_ClearLYOverrides
+ ret
+
+Function_032_4ec9:
+ push bc
+ xor a
+ ld [wBattleAnimTemp0], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ ld a, $80
+ ld [wBattleAnimTemp3], a
+ ld bc, wLYOverridesBackup
+.loop
+ ldh a, [hLYOverrideStart]
+ cp c
+ jr nc, .next
+ ldh a, [hLYOverrideEnd]
+ cp c
+ jr c, .next
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp0]
+ call BattleBGEffects_Sine
+ ld [bc], a
+.next
+ inc bc
+ ld a, [wBattleAnimTemp1]
+ ld hl, wBattleAnimTemp0
+ add [hl]
+ ld [hl], a
+ ld hl, wBattleAnimTemp3
+ dec [hl]
+ jr nz, .loop
+ pop bc
+ ret
+
+InitSurfWaves:
+ push bc
+ xor a
+ ld [wBattleAnimTemp0], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ ld a, $40
+ ld [wBattleAnimTemp3], a
+ ld bc, wSurfWaveBGEffect
+.loop
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp0]
+ call BattleBGEffects_Sine
+ ld [bc], a
+ inc bc
+ ld a, [wBattleAnimTemp1]
+ ld hl, wBattleAnimTemp0
+ add [hl]
+ ld [hl], a
+ ld hl, wBattleAnimTemp3
+ dec [hl]
+ jr nz, .loop
+ pop bc
+ ret
+
+Function_032_4f35:
+ push bc
+ ld [wBattleAnimTemp3], a
+ ld a, e
+ ld [wBattleAnimTemp1], a
+ ld a, d
+ ld [wBattleAnimTemp2], a
+ call .GetLYOverrideBackupAddrOffset
+ ld hl, wLYOverridesBackup
+ add hl, de
+ ld c, l
+ ld b, h
+.loop
+ ld a, [wBattleAnimTemp3]
+ and a
+ jr z, .done
+ dec a
+ ld [wBattleAnimTemp3], a
+ push af
+ ld a, [wBattleAnimTemp2]
+ ld d, a
+ ld a, [wBattleAnimTemp1]
+ push hl
+ call BattleBGEffects_Sine
+ ld e, a
+ pop hl
+ ldh a, [hLYOverrideEnd]
+ cp c
+ jr c, .skip1
+ ld a, e
+ ld [bc], a
+ inc bc
+.skip1
+ ldh a, [hLYOverrideStart]
+ cp l
+ jr nc, .skip2
+ ld [hl], e
+ dec hl
+.skip2
+ ld a, [wBattleAnimTemp1]
+ add $4
+ ld [wBattleAnimTemp1], a
+ pop af
+ jr .loop
+
+.done
+ pop bc
+ and a
+ ret
+
+.GetLYOverrideBackupAddrOffset:
+ ldh a, [hLYOverrideStart]
+ ld e, a
+ ld a, [wBattleAnimTemp0]
+ add e
+ ld e, a
+ ld d, $0
+ ret
+
+BattleBGEffect_WavyScreenFX:
+ push bc
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ inc a
+ ld e, a
+ ld h, HIGH(wLYOverridesBackup)
+ ld d, h
+ ldh a, [hLYOverrideEnd]
+ sub l
+ and a
+ jr z, .done
+ ld c, a
+ ld a, [hl]
+ push af
+.loop
+ ld a, [de]
+ inc de
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ pop af
+ ld [hl], a
+.done
+ pop bc
+ ret
+
+BGEffect_FillLYOverridesBackup:
+ push af
+ ld h, HIGH(wLYOverridesBackup)
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ldh a, [hLYOverrideEnd]
+ sub l
+ ld d, a
+ pop af
+.loop
+ ld [hli], a
+ dec d
+ jr nz, .loop
+ ret
+
+BGEffect_DisplaceLYOverridesBackup:
+ ; e = a
+ ; d = [hLYOverrideEnd] - [hLYOverrideStart] - a
+ push af
+ ld e, a
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ldh a, [hLYOverrideEnd]
+ sub l
+ sub e
+ ld d, a
+ ld h, HIGH(wLYOverridesBackup)
+ ldh a, [hLYOverrideStart]
+ ld l, a
+ ld a, $90
+.loop
+ ld [hli], a
+ dec e
+ jr nz, .loop
+ pop af
+ xor $ff
+.loop2
+ ld [hli], a
+ dec d
+ jr nz, .loop2
+ ret
+
+
+BGEffect_CheckBattleTurn:
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ldh a, [hBattleTurn]
+ and $1
+ xor [hl]
+ ret
+
+BGEffect_CheckFlyDigStatus:
+ ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
+ add hl, bc
+ ldh a, [hBattleTurn]
+ and $1
+ xor [hl]
+ jr nz, .player
+ ld a, [wEnemySubStatus3] ; EnemySubStatus3
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret
+
+.player
+ ld a, [wPlayerSubStatus3] ; PlayerSubStatus3
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret
+
+BattleBGEffects_CheckSGB:
+ ldh a, [hSGB]
+ and a
+ ret
+
+BattleBGEffects_Sine:
+ ld e, a
+ callfar BattleAnim_Sine_e
+ ld a, e
+ ret
+
+BattleBGEffects_Cosine:
+ ld e, a
+ callfar BattleAnim_Cosine_e
+ ld a, e
+ ret
diff --git a/engine/events/poisonstep_pals.asm b/engine/events/poisonstep_pals.asm
new file mode 100755
index 00000000..2752f5a7
--- /dev/null
+++ b/engine/events/poisonstep_pals.asm
@@ -0,0 +1,41 @@
+LoadPoisonBGPals:
+ call .LoadPals
+ ldh a, [hCGB]
+ and a
+ ret nz
+ ret ; ????
+
+.LoadPals:
+ ldh a, [hCGB]
+ and a
+ jr nz, .cgb
+ ld a, [wTimeOfDayPal]
+ maskbits NUM_DAYTIMES
+ cp DARKNESS_F
+ ld a, %00000000
+ jr z, .convert_pals
+ ld a, %10101010
+
+.convert_pals
+ call DmgToCgbBGPals
+ ld c, 4
+ call DelayFrames
+ farcall _UpdateTimePals
+ ret
+
+.cgb
+ ld hl, wBGPals2
+ ld c, 4 palettes
+.loop
+ ld a, LOW(palred 28 + palgreen 21 + palblue 31)
+ ld [hli], a
+ ld a, HIGH(palred 28 + palgreen 21 + palblue 31)
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ ld a, $1
+ ldh [hCGBPalUpdate], a
+ ld c, 4
+ call DelayFrames
+ farcall _UpdateTimePals
+ ret
diff --git a/main.asm b/main.asm
index 29439c9d..fca530a1 100644
--- a/main.asm
+++ b/main.asm
@@ -378,14 +378,10 @@ INCLUDE "engine/pokemon/caught_data.asm"
SECTION "bank32", ROMX
-ExecuteBGEffects::
- dr $c8000, $c80d6
-DummyPredef2F::
- dr $c80d6, $c900a
+INCLUDE "engine/battle_anims/bg_effects.asm"
INCLUDE "data/moves/animations.asm"
+INCLUDE "engine/events/poisonstep_pals.asm"
-LoadPoisonBGPals::
- dr $cbc76, $cbcbd
TheEndGFX::
INCBIN "gfx/credits/theend.2bpp"
@@ -408,10 +404,14 @@ BattleAnimCmd_RaiseSub::
BattleAnimCmd_MinimizeOpp::
dr $cc67c, $cc836
ClearBattleAnims::
- dr $cc836, $ce6aa
+ dr $cc836, $cc8f0
+QueueBattleAnimation::
+ dr $cc8f0, $ce6aa
BattleAnim_Sine_e::
- dr $ce6aa, $cfce3
+ dr $ce6aa, $ce6b0
+BattleAnim_Cosine_e::
+ dr $ce6b0, $cfce3
SECTION "Font Inversed", ROMX
diff --git a/wram.asm b/wram.asm
index 7e0804b6..e5ed4737 100644
--- a/wram.asm
+++ b/wram.asm
@@ -612,7 +612,41 @@ wBattleAnimVar:: db ; ca16
wBattleAnimByte:: db ; ca17
wBattleAnimOAMPointerLo:: db ; ca18
- ds 207
+UNION ; ca19
+; unidentified
+wBattleAnimTemp0:: db
+wBattleAnimTemp1:: db
+wBattleAnimTemp2:: db
+wBattleAnimTemp3:: db
+
+NEXTU ; ca19
+wBattleObjectTempID:: db
+wBattleObjectTempXCoord:: db
+wBattleObjectTempYCoord:: db
+wBattleObjectTempParam:: db
+
+NEXTU ; ca19
+wBattleAnimTempOAMFlags:: db
+wBattleAnimTempField02:: db
+wBattleAnimTempTileID:: db
+wBattleAnimTempXCoord:: db
+wBattleAnimTempYCoord:: db
+wBattleAnimTempXOffset:: db
+wBattleAnimTempYOffset:: db
+wBattleAnimTempFrameOAMFlags:: db
+wBattleAnimTempPalette:: db
+ENDU ; ca22
+
+UNION ; ca22
+ ds $32
+wBattleAnimEnd::
+
+NEXTU ; ca22
+wSurfWaveBGEffect:: ds $40
+wSurfWaveBGEffectEnd::
+ENDU ; ca62
+
+ds 134
wBattle:: ; cae8
wEnemyMoveStruct:: move_struct wEnemyMoveStruct