diff options
-rwxr-xr-x | engine/battle_anims/bg_effects.asm | 37 | ||||
-rw-r--r-- | wram.asm | 2 |
2 files changed, 19 insertions, 20 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 42e6c346..2c20b40d 100755 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -984,7 +984,7 @@ BattleBGEffect_Whirlpool: ld a, $5e ldh [hLYOverrideEnd], a lb de, 2, 2 - call Function_032_4ec9 + call Functionc8ec9 ret .one @@ -1028,7 +1028,7 @@ BattleBGEffect_30: jr nc, .done inc [hl] inc [hl] - call Function_032_4f35 + call Functionc8f35 ret .done @@ -1057,7 +1057,7 @@ BattleBGEffect_Psychic: ld a, $5f ldh [hLYOverrideEnd], a lb de, 6, 5 - call Function_032_4ec9 + call Functionc8ec9 ld hl, BG_EFFECT_STRUCT_03 add hl, bc ld [hl], $0 @@ -1090,7 +1090,7 @@ BattleBGEffect_Teleport: ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 lb de, 6, 5 - call Function_032_4ec9 + call Functionc8ec9 ret .one @@ -1117,7 +1117,7 @@ BattleBGEffect_NightShade: add hl, bc ld e, [hl] ld d, 2 - call Function_032_4ec9 + call Functionc8ec9 ret .one @@ -1238,7 +1238,7 @@ BattleBGEffect_AcidArmor: add hl, bc ld e, [hl] ld d, 2 - call Function_032_4ec9 + call Functionc8ec9 ld h, HIGH(wLYOverridesBackup) ldh a, [hLYOverrideEnd] ld l, a @@ -1443,7 +1443,7 @@ Tackle_BGEffect25_2d_one: .reached_limit call BattleBGEffects_IncrementJumptable .finish - call Function_032_486e + call Functionc886e ld hl, BG_EFFECT_STRUCT_BATTLE_TURN add hl, bc ld a, [hl] @@ -1461,7 +1461,7 @@ Tackle_BGEffect25_2d_two: jr nz, .asm_485c call BattleBGEffects_IncrementJumptable .asm_485c - call Function_032_486e + call Functionc886e ld hl, BG_EFFECT_STRUCT_BATTLE_TURN add hl, bc ld a, [hl] @@ -1473,7 +1473,7 @@ Tackle_BGEffect25_2d_two: ld [hl], a ret -Function_032_486e: +Functionc886e: push af ld a, [wFXAnimID + 1] ; FXAnimID + 1 or a @@ -1688,7 +1688,7 @@ BattleBGEffect_27: inc [hl] ld d, a ld e, 4 - call Function_032_4ec9 + call Functionc8ec9 ret .two @@ -1700,7 +1700,7 @@ BattleBGEffect_27: dec [hl] ld d, a ld e, 4 - call Function_032_4ec9 + call Functionc8ec9 ret .reset @@ -1894,7 +1894,7 @@ BattleBGEffect_2a: and $f ld d, a ld e, a - call Function_032_4ec9 + call Functionc8ec9 ret .done @@ -2217,7 +2217,7 @@ BattleBGEffect_WobbleMon: ret BattleBGEffect_2d: - call Function_032_4cd4 + call Functionc8cd4 jr c, .xor_a bit 7, a jr z, .okay @@ -2234,7 +2234,7 @@ BattleBGEffect_2d: ret BattleBGEffect_1f: - call Function_032_4cd4 + call Functionc8cd4 jr nc, .skip xor a .skip @@ -2242,14 +2242,14 @@ BattleBGEffect_1f: ret BattleBGEffect_20: - call Function_032_4cd4 + call Functionc8cd4 jr nc, .skip xor a .skip ldh [hSCY], a ret -Function_032_4cd4: +Functionc8cd4: ld hl, BG_EFFECT_STRUCT_JT_INDEX add hl, bc ld a, [hl] @@ -2607,7 +2607,7 @@ BattleBGEffects_ResetVideoHRAM: call BattleBGEffects_ClearLYOverrides ret -Function_032_4ec9: +Functionc8ec9: push bc xor a ld [wBattleAnimTemp0], a @@ -2670,7 +2670,7 @@ InitSurfWaves: pop bc ret -Function_032_4f35: +Functionc8f35: push bc ld [wBattleAnimTemp3], a ld a, e @@ -2798,7 +2798,6 @@ BGEffect_DisplaceLYOverridesBackup: jr nz, .loop2 ret - BGEffect_CheckBattleTurn: ld hl, BG_EFFECT_STRUCT_BATTLE_TURN add hl, bc @@ -646,7 +646,7 @@ wSurfWaveBGEffect:: ds $40 wSurfWaveBGEffectEnd:: ENDU ; ca62 -ds 134 + ds 134 wBattle:: ; cae8 wEnemyMoveStruct:: move_struct wEnemyMoveStruct |