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-rw-r--r--engine/events/halloffame.asm2
-rw-r--r--engine/events/lucky_number.asm4
2 files changed, 3 insertions, 3 deletions
diff --git a/engine/events/halloffame.asm b/engine/events/halloffame.asm
index bd6c8a90..f74645b7 100644
--- a/engine/events/halloffame.asm
+++ b/engine/events/halloffame.asm
@@ -16,8 +16,6 @@ HallOfFame::
; Bug: Gold/Silver fail to (conditionally) erase the previous save and
; initialize the current save, if the player did not save on this playthrough.
-; pokecrystal does the following here (routine doesn't exist in Gold/Silver):
-; farcall HallOfFame_InitSaveIfNeeded
ld hl, wHallOfFameCount
ld a, [hl]
diff --git a/engine/events/lucky_number.asm b/engine/events/lucky_number.asm
index a3f9bc5d..9e1d9b9b 100644
--- a/engine/events/lucky_number.asm
+++ b/engine/events/lucky_number.asm
@@ -96,7 +96,9 @@ CheckForLuckyNumberWinners:
.SkipBox:
inc c
ld a, c
- cp NUM_BOXES_JAPANESE ; fails to find winning mon in boxes 10-14 if not the active box
+
+ ; BUG: fails to find winning mon in boxes 10-14 if not the active box
+ cp NUM_BOXES_JAPANESE
jr c, .BoxesLoop
call CloseSRAM