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-rw-r--r--constants/scene_constants.asm9
1 files changed, 6 insertions, 3 deletions
diff --git a/constants/scene_constants.asm b/constants/scene_constants.asm
index 721edebe..7878293f 100644
--- a/constants/scene_constants.asm
+++ b/constants/scene_constants.asm
@@ -6,12 +6,15 @@ SCENE_DEFAULT EQU 0
; Often a map will have a one-time default event for scene 0, and switch to a
; do-nothing scene 1 when the event finishes.
SCENE_FINISHED EQU 1
+; A coord_event for scene -1 will always activate, regardless of the map's
+; scene variable value.
+SCENE_ALWAYS EQU -1
; wPokecenter2FSceneID
const_def 1
- const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1
- const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2
- const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3
+ const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1
+ const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2
+ const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3
; wPowerPlantSceneID
const_def