diff options
Diffstat (limited to 'constants/sprite_anim_constants.asm')
-rw-r--r-- | constants/sprite_anim_constants.asm | 35 |
1 files changed, 5 insertions, 30 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index 6f61a917..173fb57d 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -20,39 +20,14 @@ SPRITEANIMSTRUCT_LENGTH EQU const_value NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs ; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm) +SPRITE_ANIM_INDEX_TRADE_POKE_BALL EQU $20 +SPRITE_ANIM_INDEX_TRADE_POOF EQU $21 +SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE EQU $22 +SPRITE_ANIM_INDEX_TRADEMON_ICON EQU $23 +SPRITE_ANIM_INDEX_TRADEMON_BUBBLE EQU $24 SPRITE_ANIM_INDEX_EGG_CRACK EQU $2b SPRITE_ANIM_INDEX_EGG_HATCH EQU $2e -; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm) - const_def - const SPRITE_ANIM_SEQ_NULL ; 00 - const SPRITE_ANIM_SEQ_PARTY_MON ; 01 - const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 - const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 - const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 - const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 - const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 - const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07 - const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08 - const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 - const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a - const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b - const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c - const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d - const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e - const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f - const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 - const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 - const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 - const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 - const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 - const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 - const SPRITE_ANIM_SEQ_FLY_FROM ; 16 - const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 - const SPRITE_ANIM_SEQ_FLY_TO ; 18 - const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH ; 19 - const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a - ; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm) const_def const SPRITE_ANIM_FRAMESET_00 ; 00 |