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-rw-r--r--constants/sprite_anim_constants.asm35
1 files changed, 5 insertions, 30 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm
index 6f61a917..173fb57d 100644
--- a/constants/sprite_anim_constants.asm
+++ b/constants/sprite_anim_constants.asm
@@ -20,39 +20,14 @@ SPRITEANIMSTRUCT_LENGTH EQU const_value
NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
+SPRITE_ANIM_INDEX_TRADE_POKE_BALL EQU $20
+SPRITE_ANIM_INDEX_TRADE_POOF EQU $21
+SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE EQU $22
+SPRITE_ANIM_INDEX_TRADEMON_ICON EQU $23
+SPRITE_ANIM_INDEX_TRADEMON_BUBBLE EQU $24
SPRITE_ANIM_INDEX_EGG_CRACK EQU $2b
SPRITE_ANIM_INDEX_EGG_HATCH EQU $2e
-; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
- const_def
- const SPRITE_ANIM_SEQ_NULL ; 00
- const SPRITE_ANIM_SEQ_PARTY_MON ; 01
- const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
- const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
- const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
- const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
- const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
- const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
- const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
- const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
- const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
- const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
- const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
- const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
- const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
- const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
- const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
- const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
- const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
- const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
- const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
- const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
- const SPRITE_ANIM_SEQ_FLY_FROM ; 16
- const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
- const SPRITE_ANIM_SEQ_FLY_TO ; 18
- const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH ; 19
- const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
-
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
const SPRITE_ANIM_FRAMESET_00 ; 00