diff options
Diffstat (limited to 'constants/sprite_anim_constants.asm')
-rw-r--r-- | constants/sprite_anim_constants.asm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm index c2a7ae10..3181da67 100644 --- a/constants/sprite_anim_constants.asm +++ b/constants/sprite_anim_constants.asm @@ -37,10 +37,10 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs const SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL ; 0d const SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE ; 0e const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 0f - const SPRITE_ANIM_INDEX_UNUSED_10 ; 10 - const SPRITE_ANIM_INDEX_UNUSED_11 ; 11 - const SPRITE_ANIM_INDEX_UNUSED_12 ; 12 - const SPRITE_ANIM_INDEX_UNUSED_13 ; 13 + const SPRITE_ANIM_INDEX_UNUSED_PIKACHU ; 10 + const SPRITE_ANIM_INDEX_UNUSED_PIKACHU_TAIL ; 11 + const SPRITE_ANIM_INDEX_UNUSED_NOTE ; 12 + const SPRITE_ANIM_INDEX_UNUSED_JIGGLYPUFF ; 13 const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 14 const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 15 const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 16 @@ -78,8 +78,8 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs const SPRITE_ANIM_SEQ_GS_INTRO_BUBBLE ; 04 const SPRITE_ANIM_SEQ_GS_INTRO_SHELLDER ; 05 const SPRITE_ANIM_SEQ_GS_INTRO_MAGIKARP ; 06 - const SPRITE_ANIM_SEQ_UNUSED_LAPRAS ; 07 - const SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS ; 08 + const SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS ; 07 + const SPRITE_ANIM_SEQ_GS_INTRO_LAPRAS_2 ; 08 const SPRITE_ANIM_SEQ_GS_INTRO_NOTE ; 09 const SPRITE_ANIM_SEQ_GS_INTRO_JIGGLYPUFF ; 0a const SPRITE_ANIM_SEQ_GS_INTRO_PIKACHU ; 0b @@ -139,9 +139,9 @@ NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs const SPRITE_ANIM_FRAMESET_GS_INTRO_CYNDAQUIL ; 14 const SPRITE_ANIM_FRAMESET_GS_INTRO_TOTODILE ; 15 const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 16 - const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_4 ; 17 - const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_5 ; 18 - const SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_6 ; 19 + const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU ; 17 + const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_2 ; 18 + const SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_3 ; 19 const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 1a const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 1b const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 1c |