diff options
Diffstat (limited to 'constants')
-rw-r--r-- | constants/scene_constants.asm | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/constants/scene_constants.asm b/constants/scene_constants.asm index 721edebe..7878293f 100644 --- a/constants/scene_constants.asm +++ b/constants/scene_constants.asm @@ -6,12 +6,15 @@ SCENE_DEFAULT EQU 0 ; Often a map will have a one-time default event for scene 0, and switch to a ; do-nothing scene 1 when the event finishes. SCENE_FINISHED EQU 1 +; A coord_event for scene -1 will always activate, regardless of the map's +; scene variable value. +SCENE_ALWAYS EQU -1 ; wPokecenter2FSceneID const_def 1 - const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1 - const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2 - const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3 + const SCENE_POKECENTER2F_LEAVE_TRADE_CENTER ; 1 + const SCENE_POKECENTER2F_LEAVE_COLOSSEUM ; 2 + const SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE ; 3 ; wPowerPlantSceneID const_def |