diff options
Diffstat (limited to 'engine/battle_anims/functions.asm')
-rw-r--r-- | engine/battle_anims/functions.asm | 298 |
1 files changed, 149 insertions, 149 deletions
diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index 94c90749..8da2f1c2 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -147,11 +147,11 @@ BattleAnimFunction_04: add hl, bc ld a, [hl] cp $88 - jr c, .asm_cd0b3 + jr c, .asm_cd002 call DeinitBattleAnimation ret -.asm_cd0b3 +.asm_cd002 add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_YCOORD @@ -194,9 +194,9 @@ BattleAnimFunction_03: add hl, bc bit 7, [hl] ld a, $0 - jr z, .asm_cd0f9 + jr z, .asm_cd048 ld a, $20 -.asm_cd0f9 +.asm_cd048 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a @@ -255,14 +255,14 @@ BattleAnimFunction_02: add hl, bc ld a, [hl] cp $84 - jr nc, .asm_cd158 + jr nc, .asm_cd0a7 ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] call Functionce64f ret -.asm_cd158 +.asm_cd0a7 call DeinitBattleAnimation ret @@ -1147,13 +1147,13 @@ BattleAnimFunction_0D: add hl, bc ld a, [hl] cp e - jr nc, .asm_cd69b + jr nc, .asm_cd5e0 call BattleAnim_IncAnonJumptableIndex xor a ldh [hLYOverrideStart], a ret -.asm_cd69b +.asm_cd5e0 dec a ld [hl], a ld hl, BATTLEANIMSTRUCT_0F @@ -1188,7 +1188,7 @@ BattleAnimFunction_0D: add hl, bc ld a, [hl] cp $70 - jr c, asm_cd6da + jr c, asm_cd61f xor a ldh [hLCDCPointer], a ldh [hLYOverrideStart], a @@ -1197,7 +1197,7 @@ BattleAnimFunction_0D: call DeinitBattleAnimation ret -asm_cd6da: +asm_cd61f: inc a inc a ld [hl], a @@ -1225,11 +1225,11 @@ Functioncd63c: add hl, bc ld a, [hl] cp $b8 - jr c, .asm_cd704 + jr c, .asm_cd649 call DeinitBattleAnimation ret -.asm_cd704 +.asm_cd649 ld a, $2 call Functionce64f ld hl, BATTLEANIMSTRUCT_0F @@ -1258,7 +1258,7 @@ Functioncd66d: add hl, bc ld a, [hl] cp $30 - jr c, .asm_cd747 + jr c, .asm_cd68c ld a, $2 call Functionce64f ld hl, BATTLEANIMSTRUCT_0F @@ -1272,7 +1272,7 @@ Functioncd66d: ld [hl], a ret -.asm_cd747 +.asm_cd68c call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_28 call ReinitBattleAnimFrameset @@ -1292,11 +1292,11 @@ Functioncd6a8: add hl, bc ld a, [hl] cp $18 - jr nc, .asm_cd76e + jr nc, .asm_cd6b3 inc [hl] ret -.asm_cd76e +.asm_cd6b3 call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_29 call ReinitBattleAnimFrameset @@ -1308,11 +1308,11 @@ BattleAnimFunction_11: add hl, bc ld a, [hl] cp $38 - jr c, .asm_cd784 + jr c, .asm_cd6c9 call DeinitBattleAnimation ret -.asm_cd784 +.asm_cd6c9 ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -1368,11 +1368,11 @@ Functioncd717: add hl, bc ld a, [hl] and a - jr nz, .asm_cd7de + jr nz, .asm_cd723 call DeinitBattleAnimation ret -.asm_cd7de +.asm_cd723 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] @@ -1444,17 +1444,17 @@ Functioncd77a: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] - jr nz, .asm_cd852 + jr nz, .asm_cd797 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 - jr .asm_cd858 + jr .asm_cd79d -.asm_cd852 +.asm_cd797 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 -.asm_cd858 +.asm_cd79d ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -1519,17 +1519,17 @@ Functioncd7f0: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] - jr nz, .asm_cd8be + jr nz, .asm_cd803 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 - jr .asm_cd8c4 + jr .asm_cd809 -.asm_cd8be +.asm_cd803 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 -.asm_cd8c4 +.asm_cd809 ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -1548,13 +1548,13 @@ Functioncd811: add hl, bc ld [hl], a bit 7, a - jr nz, .asm_cd8e6 + jr nz, .asm_cd82b ld a, BATTLEANIMFRAMESET_3D - jr .asm_cd8e8 + jr .asm_cd82d -.asm_cd8e6 +.asm_cd82b ld a, BATTLEANIMFRAMESET_3C -.asm_cd8e8 +.asm_cd82d call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -1610,7 +1610,7 @@ Functioncd858: add hl, bc ld a, [hl] and a - jr z, .asm_cd950 + jr z, .asm_cd895 ld d, a ld hl, BATTLEANIMSTRUCT_10 add hl, bc @@ -1627,7 +1627,7 @@ Functioncd858: ld [hl], d ret -.asm_cd950 +.asm_cd895 call DeinitBattleAnimation ret @@ -1713,10 +1713,10 @@ Functioncd8df: add hl, bc ld a, [hl] and a - jr z, .asm_cd9d7 + jr z, .asm_cd91c cp $c2 - jr c, .asm_cd9e2 -.asm_cd9d7 + jr c, .asm_cd927 +.asm_cd91c dec a ld [hl], a and $7 @@ -1726,7 +1726,7 @@ Functioncd8df: inc [hl] ret -.asm_cd9e2 +.asm_cd927 xor a ld hl, BATTLEANIMSTRUCT_10 add hl, bc @@ -1758,11 +1758,11 @@ BattleAnimFunction_1C: add hl, bc ld a, [hl] cp $30 - jr nc, .asm_cda17 + jr nc, .asm_cd95c call DeinitBattleAnimation ret -.asm_cda17 +.asm_cd95c ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -1776,10 +1776,10 @@ BattleAnimFunction_1C: srl e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc -.asm_cda2c +.asm_cd971 inc [hl] dec e - jr nz, .asm_cda2c + jr nz, .asm_cd971 ret BattleAnimFunction_1F: @@ -1916,11 +1916,11 @@ Functioncda2e: add hl, bc ld a, [hl] cp $20 - jr c, .asm_cdaf6 + jr c, .asm_cda3b call Functioncd9d2 ret -.asm_cdaf6 +.asm_cda3b call BattleAnim_IncAnonJumptableIndex Functioncda3e: ret @@ -1951,13 +1951,13 @@ Functioncda59: add hl, bc ld a, [hl] cp $30 - jr c, .asm_cdb24 + jr c, .asm_cda69 ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $0 ret -.asm_cdb24 +.asm_cda69 add $4 ld [hl], a ret @@ -2054,9 +2054,9 @@ Functioncdaf8: add hl, bc ld a, [hl] cp $40 - jr nc, .asm_cdbbd + jr nc, .asm_cdb02 inc [hl] -.asm_cdbbd +.asm_cdb02 call Functioncdbba ret @@ -2065,9 +2065,9 @@ Functioncdb06: add hl, bc ld a, [hl] cp $4b - jr nc, .asm_cdbcb + jr nc, .asm_cdb10 inc [hl] -.asm_cdbcb +.asm_cdb10 call Functioncdbba ret @@ -2076,16 +2076,16 @@ Functioncdb14: add hl, bc ld a, [hl] cp $88 - jr nc, .asm_cdbe6 + jr nc, .asm_cdb2b and $f - jr nz, asm_cdbfa + jr nz, asm_cdb3f ld hl, BATTLEANIMSTRUCT_10 add hl, bc ld [hl], $10 call BattleAnim_IncAnonJumptableIndex ret -.asm_cdbe6 +.asm_cdb2b call BattleAnim_IncAnonJumptableIndex inc [hl] ret @@ -2095,15 +2095,15 @@ Functioncdb30: add hl, bc ld a, [hl] and a - jr z, .asm_cdbf5 + jr z, .asm_cdb3a dec [hl] ret -.asm_cdbf5 +.asm_cdb3a ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] -asm_cdbfa: +asm_cdb3f: ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc inc [hl] @@ -2179,11 +2179,11 @@ Functioncdb9c: add hl, bc ld a, [hl] cp $30 - jr c, .asm_cdc71 + jr c, .asm_cdbb6 dec [hl] ret -.asm_cdc71 +.asm_cdbb6 call BattleAnim_IncAnonJumptableIndex Functioncdbb9: ret @@ -2225,13 +2225,13 @@ BattleAnimFunction_1E: add hl, bc ld a, [hl] and a - jr z, .asm_cdcb6 + jr z, .asm_cdbfb cp $d8 - jr nc, .asm_cdcb6 + jr nc, .asm_cdbfb call DeinitBattleAnimation ret -.asm_cdcb6 +.asm_cdbfb ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld d, [hl] @@ -2251,14 +2251,14 @@ BattleAnimFunction_21: Functioncdc0f: ldh a, [hBattleTurn] and a - jr z, .asm_cdcd9 + jr z, .asm_cdc1e ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] xor $ff add $3 ld [hl], a -.asm_cdcd9 +.asm_cdc1e call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -2275,12 +2275,12 @@ Functioncdc32: add hl, bc ld a, [hl] and a - jr z, .asm_cdcfa + jr z, .asm_cdc3f dec [hl] call Functioncdc43 ret -.asm_cdcfa +.asm_cdc3f call DeinitBattleAnimation ret @@ -2300,7 +2300,7 @@ Functioncdc43: add hl, bc ld a, [hl] and a - jr z, .asm_cdd20 + jr z, .asm_cdc65 dec a ret z ld hl, BATTLEANIMSTRUCT_YOFFSET @@ -2308,7 +2308,7 @@ Functioncdc43: ld [hl], d ret -.asm_cdd20 +.asm_cdc65 ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, d @@ -2373,11 +2373,11 @@ Functioncdc94: add hl, bc ld a, [hl] and $3 - jr nz, .asm_cdd87 + jr nz, .asm_cdccc ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc dec [hl] -.asm_cdd87 +.asm_cdccc and $1 ret nz ld hl, BATTLEANIMSTRUCT_XCOORD @@ -2438,7 +2438,7 @@ Functioncdd01: ld a, [hl] inc [hl] and $3f - jr z, .asm_cddf0 + jr z, .asm_cdd35 and $1f ret nz ld hl, BATTLEANIMSTRUCT_0F @@ -2446,14 +2446,14 @@ Functioncdd01: ld a, [hl] inc a ; BATTLEANIMFRAMESET_62 ; BATTLEANIMFRAMESET_9D - jr .asm_cddf5 + jr .asm_cdd3a -.asm_cddf0 +.asm_cdd35 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ; BATTLEANIMFRAMESET_61 ; BATTLEANIMFRAMESET_9C -.asm_cddf5 +.asm_cdd3a call ReinitBattleAnimFrameset ret @@ -2548,11 +2548,11 @@ Functioncddb7: add hl, bc ld a, [hl] and a - jr nz, .asm_cde83 + jr nz, .asm_cddc8 ld hl, BATTLEANIMSTRUCT_01 add hl, bc set 6, [hl] -.asm_cde83 +.asm_cddc8 add BATTLEANIMFRAMESET_6A ; BATTLEANIMFRAMESET_6B BATTLEANIMFRAMESET_6C call ReinitBattleAnimFrameset Functioncddcd: @@ -2580,13 +2580,13 @@ Functioncddd5: add hl, bc ld a, e and $80 - jr nz, .asm_cdeb2 + jr nz, .asm_cddf7 ld a, e and $f ld [hl], a ret -.asm_cdeb2 +.asm_cddf7 ld a, e and $f xor $ff @@ -2601,11 +2601,11 @@ Functioncde04: add hl, bc ld a, [hl] and a - jr z, .asm_cdec9 + jr z, .asm_cde0e dec [hl] ret -.asm_cdec9 +.asm_cde0e ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -2694,11 +2694,11 @@ BattleAnimFunction_2D: add hl, bc ld a, [hl] cp $28 - jr nc, .asm_cdf55 + jr nc, .asm_cde9a inc [hl] ret -.asm_cdf55 +.asm_cde9a call DeinitBattleAnimation ret @@ -2772,11 +2772,11 @@ BattleAnimFunction_34: add hl, bc ld a, [hl] cp $e8 - jr z, .asm_cdfc7 + jr z, .asm_cdf0c dec [hl] ret -.asm_cdfc7 +.asm_cdf0c call DeinitBattleAnimation ret @@ -2814,12 +2814,12 @@ BattleAnimFunction_3C: add hl, bc ld a, [hl] cp $d0 - jr z, .asm_ce007 + jr z, .asm_cdf4c dec [hl] dec [hl] ret -.asm_ce007 +.asm_cdf4c call DeinitBattleAnimation ret @@ -2843,10 +2843,10 @@ Functioncdf68: add hl, bc ld a, [hl] cp $6c - jr c, .asm_ce02d + jr c, .asm_cdf72 ret -.asm_ce02d +.asm_cdf72 ld a, $2 call Functionce64f ld hl, BATTLEANIMSTRUCT_0F @@ -2857,10 +2857,10 @@ Functioncdf68: ld d, [hl] call BattleAnim_Sine bit 7, a - jr nz, .asm_ce046 + jr nz, .asm_cdf8b xor $ff inc a -.asm_ce046 +.asm_cdf8b ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a @@ -2974,9 +2974,9 @@ Functionce022: ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc bit 7, a - jr z, .asm_ce0f0 + jr z, .asm_ce035 ld [hl], a -.asm_ce0f0 +.asm_ce035 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] @@ -2987,11 +2987,11 @@ Functionce03d: add hl, bc ld a, [hl] cp $84 - jr c, .asm_ce105 + jr c, .asm_ce04a call DeinitBattleAnimation ret -.asm_ce105 +.asm_ce04a ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -3031,11 +3031,11 @@ Functionce06f: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc and [hl] - jr nz, .asm_ce149 + jr nz, .asm_ce08e ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] -.asm_ce149 +.asm_ce08e ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] @@ -3073,38 +3073,38 @@ BattleAnimFunction_2F: inc [hl] ld a, [hl] and $1 - jr nz, .asm_ce189 + jr nz, .asm_ce0ce ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] -.asm_ce189 +.asm_ce0ce ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] and $3 - jr nz, .asm_ce197 + jr nz, .asm_ce0dc ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc inc [hl] -.asm_ce197 +.asm_ce0dc ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $5a - jr nc, .asm_ce1aa + jr nc, .asm_ce0ef ld a, [hl] and a - jr z, .asm_ce1ac + jr z, .asm_ce0f1 dec [hl] ret -.asm_ce1aa +.asm_ce0ef inc [hl] ret -.asm_ce1ac +.asm_ce0f1 call DeinitBattleAnimation ret @@ -3135,11 +3135,11 @@ BattleAnimFunction_42: ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $40 - jr nc, .asm_ce1df + jr nc, .asm_ce124 inc [hl] ret -.asm_ce1df +.asm_ce124 ld a, [hl] dec [hl] and a @@ -3229,13 +3229,13 @@ Functionce1a5: call BattleAnim_IncAnonJumptableIndex ldh a, [hBattleTurn] and a - jr nz, .asm_ce26c + jr nz, .asm_ce1b1 ld a, $f0 - jr .asm_ce26e + jr .asm_ce1b3 -.asm_ce26c +.asm_ce1b1 ld a, $cc -.asm_ce26e +.asm_ce1b3 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a @@ -3262,12 +3262,12 @@ Functionce1ce: add hl, bc ld a, [hl] cp $d0 - jr nc, .asm_ce29b + jr nc, .asm_ce1e0 ld a, $4 call Functionce64f ret -.asm_ce29b +.asm_ce1e0 call DeinitBattleAnimation ret @@ -3282,13 +3282,13 @@ Functionce1e4: ld d, $0 ldh a, [hSGB] and a - jr nz, .asm_ce2b6 + jr nz, .asm_ce1fb ld hl, Unknown_ce209 - jr .asm_ce2b9 + jr .asm_ce1fe -.asm_ce2b6 +.asm_ce1fb ld hl, Unknown_ce20d -.asm_ce2b9 +.asm_ce1fe add hl, de ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F @@ -3344,14 +3344,14 @@ Functionce24b: add hl, bc ld a, [hl] cp $e0 - jr nz, .asm_ce319 + jr nz, .asm_ce25e call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $2 ret -.asm_ce319 +.asm_ce25e ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -3373,11 +3373,11 @@ Functionce275: add hl, bc ld a, [hl] and a - jr z, .asm_ce33a + jr z, .asm_ce27f dec [hl] ret -.asm_ce33a +.asm_ce27f ld [hl], $4 ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -3396,12 +3396,12 @@ Functionce291: add hl, bc ld a, [hl] cp $84 - jr nc, .asm_ce35b + jr nc, .asm_ce2a0 ld a, $4 call Functionce64f ret -.asm_ce35b +.asm_ce2a0 call DeinitBattleAnimation ret @@ -3423,13 +3423,13 @@ Functionce2ba: ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc bit 7, [hl] - jr nz, .asm_ce383 + jr nz, .asm_ce2c8 ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc inc [hl] ret -.asm_ce383 +.asm_ce2c8 ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc dec [hl] @@ -3454,11 +3454,11 @@ Functionce2e1: add hl, bc ld a, [hl] and a - jr z, .asm_ce3a6 + jr z, .asm_ce2eb dec [hl] ret -.asm_ce3a6 +.asm_ce2eb call BattleAnim_IncAnonJumptableIndex ld a, BATTLEANIMFRAMESET_20 call ReinitBattleAnimFrameset @@ -3493,11 +3493,11 @@ BattleAnimFunction_3A: add hl, bc ld a, [hl] cp $20 - jr c, .asm_ce3df + jr c, .asm_ce324 call DeinitBattleAnimation ret -.asm_ce3df +.asm_ce324 ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc ld a, [hl] @@ -3594,7 +3594,7 @@ Functionce3aa: add hl, bc ld a, [hl] and a - jr z, .asm_ce48b + jr z, .asm_ce3d0 dec [hl] add $8 ld d, a @@ -3615,7 +3615,7 @@ Functionce3aa: ld [hl], a ret -.asm_ce48b +.asm_ce3d0 ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce3d5: @@ -3646,7 +3646,7 @@ Functionce3f5: add hl, bc ld a, [hl] cp $38 - jr nc, .asm_ce4d8 + jr nc, .asm_ce41d inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc @@ -3667,7 +3667,7 @@ Functionce3f5: dec [hl] ret -.asm_ce4d8 +.asm_ce41d call DeinitBattleAnimation ret @@ -3684,10 +3684,10 @@ BattleAnimFunction_41: inc [hl] call BattleAnim_Sine bit 7, a - jr nz, .asm_ce4f4 + jr nz, .asm_ce439 xor $ff inc a -.asm_ce4f4 +.asm_ce439 ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld [hl], a @@ -3706,7 +3706,7 @@ BattleAnimFunction_43: add hl, bc ld a, [hl] cp $10 - jr nc, .asm_ce52e + jr nc, .asm_ce473 inc [hl] inc [hl] ld d, a @@ -3727,7 +3727,7 @@ BattleAnimFunction_43: ld [hl], a ret -.asm_ce52e +.asm_ce473 call DeinitBattleAnimation ret @@ -3785,7 +3785,7 @@ Functionce4bc: add hl, bc ld a, [hl] cp $80 - jr nc, .asm_ce58b + jr nc, .asm_ce4d0 ld d, a add $8 ld [hl], a @@ -3794,7 +3794,7 @@ Functionce4bc: ld a, [hl] jr asm_ce4d4 -.asm_ce58b +.asm_ce4d0 call DeinitBattleAnimation ret @@ -3813,7 +3813,7 @@ Functionce4df: add hl, bc ld a, [hl] cp $30 - jr c, .asm_ce5b0 + jr c, .asm_ce4f5 ld hl, BATTLEANIMSTRUCT_XCOORD add hl, bc dec [hl] @@ -3824,7 +3824,7 @@ Functionce4df: inc [hl] ret -.asm_ce5b0 +.asm_ce4f5 call DeinitBattleAnimation Functionce4f8: ret @@ -3945,9 +3945,9 @@ Functionce58d: ld a, [hl] add $4 cp $70 - jr c, .asm_ce654 + jr c, .asm_ce599 xor a -.asm_ce654 +.asm_ce599 ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc @@ -3961,9 +3961,9 @@ Functionce5a1: ld a, [hl] add $4 cp $70 - jr c, .asm_ce668 + jr c, .asm_ce5ad xor a -.asm_ce668 +.asm_ce5ad ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc @@ -3978,9 +3978,9 @@ Functionce5b7: ld a, [hl] add $4 cp $70 - jr c, .asm_ce67e + jr c, .asm_ce5c3 xor a -.asm_ce67e +.asm_ce5c3 ld [hl], a ld hl, BATTLEANIMSTRUCT_XOFFSET add hl, bc @@ -4047,7 +4047,7 @@ BattleAnimFunction_4D: add hl, bc ld a, [hl] cp $20 - jr nc, .asm_ce6ed + jr nc, .asm_ce632 inc [hl] ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc @@ -4060,7 +4060,7 @@ BattleAnimFunction_4D: ld [hl], a ret -.asm_ce6ed +.asm_ce632 call DeinitBattleAnimation ret @@ -4091,10 +4091,10 @@ Functionce64f: srl e ld hl, BATTLEANIMSTRUCT_YCOORD add hl, bc -.asm_ce719 +.asm_ce65e dec [hl] dec e - jr nz, .asm_ce719 + jr nz, .asm_ce65e ret BattleAnim_AnonJumptable: |