diff options
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/battle_transition.asm | 18 | ||||
-rw-r--r-- | engine/events/overworld.asm | 2 | ||||
-rw-r--r-- | engine/items/pack.asm | 20 | ||||
-rw-r--r-- | engine/overworld/wildmons.asm | 13 | ||||
-rw-r--r-- | engine/pokegear/radio.asm | 6 | ||||
-rw-r--r-- | engine/tilesets/tileset_anims.asm | 2 | ||||
-rw-r--r-- | engine/tilesets/timeofday_pals.asm | 40 |
7 files changed, 46 insertions, 55 deletions
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm index b26feaa2..cc324922 100644 --- a/engine/battle/battle_transition.asm +++ b/engine/battle/battle_transition.asm @@ -220,7 +220,7 @@ StartTrainerBattle_Flash: .DoFlashAnimation: ld a, [wTimeOfDayPalset] - cp %11111111 ; dark cave + cp DARKNESS_PALSET jr z, .done ld hl, wce64 ld a, [hl] @@ -578,13 +578,13 @@ StartTrainerBattle_LoadPokeBallGraphics: jr .nextscene .cgb - ld hl, .daypals + ld hl, .pals ld a, [wTimeOfDayPal] maskbits NUM_DAYTIMES cp DARKNESS_F - jr nz, .daytime - ld hl, .nightpals -.daytime + jr nz, .not_dark + ld hl, .darkpals +.not_dark call .copypals push hl ld de, wBGPals1 palette PAL_BG_TEXT @@ -651,11 +651,11 @@ popo pop hl ret -.daypals -INCLUDE "gfx/overworld/trainer_battle_day.pal" +.pals +INCLUDE "gfx/overworld/trainer_battle.pal" -.nightpals -INCLUDE "gfx/overworld/trainer_battle_nite.pal" +.darkpals +INCLUDE "gfx/overworld/trainer_battle_dark.pal" WipeLYOverrides: ld hl, wLYOverrides diff --git a/engine/events/overworld.asm b/engine/events/overworld.asm index 15c00bb6..9350fb1e 100644 --- a/engine/events/overworld.asm +++ b/engine/events/overworld.asm @@ -282,7 +282,7 @@ FlashFunction: farcall CheckBadge jr c, .nozephyrbadge ld a, [wTimeOfDayPalset] - cp %11111111 ; 3, 3, 3, 3 + cp DARKNESS_PALSET jr nz, .notadarkcave .useflash call UseFlash diff --git a/engine/items/pack.asm b/engine/items/pack.asm index 0f36222b..cb3a87d4 100644 --- a/engine/items/pack.asm +++ b/engine/items/pack.asm @@ -1398,23 +1398,9 @@ DrawPocketName: jr nz, .row ret -.tilemap -; ITEM_POCKET - db $00, $04, $04, $04, $01 ; top border - db $06, $07, $08, $09, $0a ; Items - db $02, $05, $05, $05, $03 ; bottom border -; BALL_POCKET - db $00, $04, $04, $04, $01 ; top border - db $15, $16, $17, $18, $19 ; Balls - db $02, $05, $05, $05, $03 ; bottom border -; KEY_ITEM_POCKET - db $00, $04, $04, $04, $01 ; top border - db $0b, $0c, $0d, $0e, $0f ; Key Items - db $02, $05, $05, $05, $03 ; bottom border -; TM_HM_POCKET - db $00, $04, $04, $04, $01 ; top border - db $10, $11, $12, $13, $14 ; TM/HM - db $02, $05, $05, $05, $03 ; bottom border +.tilemap: ; 5x12 +; the 5x3 pieces correspond to *_POCKET constants +INCBIN "gfx/pack/pack_menu.tilemap" Pack_GetItemName: ld a, [wCurItem] diff --git a/engine/overworld/wildmons.asm b/engine/overworld/wildmons.asm index c06020e1..124a7bbf 100644 --- a/engine/overworld/wildmons.asm +++ b/engine/overworld/wildmons.asm @@ -710,11 +710,14 @@ JumpRoamMons: JumpRoamMon: .loop ld hl, RoamMaps -.innerloop1 ; This loop happens to be unnecessary. - call Random ; Choose a random number. - maskbits NUM_ROAMMON_MAPS ; Mask the number to limit it between 0 and 15. - cp NUM_ROAMMON_MAPS ; If the number is not less than 16, try again. - jr nc, .innerloop1 ; I'm sure you can guess why this check is bogus. +.innerloop1 + ; 0-15 are all valid indexes into RoamMaps, + ; so this retry loop is unnecessary + ; since NUM_ROAMMON_MAPS happens to be 16 + call Random + maskbits NUM_ROAMMON_MAPS + cp NUM_ROAMMON_MAPS + jr nc, .innerloop1 inc a ld b, a .innerloop2 ; Loop to get hl to the address of the chosen roam map. diff --git a/engine/pokegear/radio.asm b/engine/pokegear/radio.asm index c1b940d5..2cc8c1bb 100644 --- a/engine/pokegear/radio.asm +++ b/engine/pokegear/radio.asm @@ -172,10 +172,10 @@ OaksPKMNTalk4: ; Choose a random route, and a random Pokemon from that route. .sample call Random - and %11111 - cp (OaksPKMNTalkRoutes.End - OaksPKMNTalkRoutes) / 2 + and %11111 ; maskbits NUM_OAKS_POKEMON_TALK_ROUTES would be more efficient + cp NUM_OAKS_POKEMON_TALK_ROUTES jr nc, .sample - ; We now have a number between 0 and 14. + ; We now have a number between 0 and NUM_OAKS_POKEMON_TALK_ROUTES - 1. ld hl, OaksPKMNTalkRoutes ld c, a ld b, 0 diff --git a/engine/tilesets/tileset_anims.asm b/engine/tilesets/tileset_anims.asm index 00cd4a86..b9bf42a3 100644 --- a/engine/tilesets/tileset_anims.asm +++ b/engine/tilesets/tileset_anims.asm @@ -695,7 +695,7 @@ FlickeringCaveEntrancePalette: ret nz ; We only want to be here if we're in a dark cave. ld a, [wTimeOfDayPalset] - cp %11111111 ; 3,3,3,3 + cp DARKNESS_PALSET ret nz ; Ready for BGPD input... diff --git a/engine/tilesets/timeofday_pals.asm b/engine/tilesets/timeofday_pals.asm index 24b2211a..9be1147c 100644 --- a/engine/tilesets/timeofday_pals.asm +++ b/engine/tilesets/timeofday_pals.asm @@ -116,7 +116,7 @@ ReplaceTimeOfDayPals:: ld a, [wMapTimeOfDay] cp PALETTE_DARK jr z, .NeedsFlash - and $7 + maskbits NUM_MAP_PALETTES add l ld l, a ld a, 0 @@ -130,55 +130,57 @@ ReplaceTimeOfDayPals:: ld a, [wStatusFlags] bit STATUSFLAGS_FLASH_F, a jr nz, .UsedFlash - ld a, %11111111 ; 3, 3, 3, 3 + ld a, DARKNESS_PALSET ld [wTimeOfDayPalset], a ret .UsedFlash: - ld a, %10101010 ; 2, 2, 2, 2 + ld a, (NITE_F << 6) | (NITE_F << 4) | (NITE_F << 2) | NITE_F ld [wTimeOfDayPalset], a ret .BrightnessLevels: - dc 3, 2, 1, 0 - dc 1, 1, 1, 1 - dc 2, 2, 2, 2 - dc 0, 0, 0, 0 - dc 3, 3, 3, 3 - dc 3, 2, 1, 0 - dc 3, 2, 1, 0 - dc 3, 2, 1, 0 +; actual palettes used when time is +; DARKNESS_F, NITE_F, DAY_F, MORN_F + dc DARKNESS_F, NITE_F, DAY_F, MORN_F ; PALETTE_AUTO + dc DAY_F, DAY_F, DAY_F, DAY_F ; PALETTE_DAY + dc NITE_F, NITE_F, NITE_F, NITE_F ; PALETTE_NITE + dc MORN_F, MORN_F, MORN_F, MORN_F ; PALETTE_MORN + dc DARKNESS_F, DARKNESS_F, DARKNESS_F, DARKNESS_F ; PALETTE_DARK + dc DARKNESS_F, NITE_F, DAY_F, MORN_F + dc DARKNESS_F, NITE_F, DAY_F, MORN_F + dc DARKNESS_F, NITE_F, DAY_F, MORN_F GetTimePalette: jumptable .TimePalettes, wTimeOfDay .TimePalettes: - dw .MorningPalette - dw .DayPalette - dw .NitePalette - dw .DarknessPalette + dw .MorningPalette ; MORN_F + dw .DayPalette ; DAY_F + dw .NitePalette ; NITE_F + dw .DarknessPalette ; DARKNESS_F .MorningPalette: ld a, [wTimeOfDayPalset] - and %00000011 ; 0 + and %00000011 ret .DayPalette: ld a, [wTimeOfDayPalset] - and %00001100 ; 1 + and %00001100 srl a srl a ret .NitePalette: ld a, [wTimeOfDayPalset] - and %00110000 ; 2 + and %00110000 swap a ret .DarknessPalette: ld a, [wTimeOfDayPalset] - and %11000000 ; 3 + and %11000000 rlca rlca ret |