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-rw-r--r--home.asm208
1 files changed, 7 insertions, 201 deletions
diff --git a/home.asm b/home.asm
index 644bfc67..25a714fc 100644
--- a/home.asm
+++ b/home.asm
@@ -19,7 +19,7 @@ SECTION "Home", ROM0
INCLUDE "home/vblank.asm"
INCLUDE "home/delay.asm"
-INCLUDE "home/rtc.asm"
+INCLUDE "home/time_palettes.asm"
INCLUDE "home/fade.asm"
INCLUDE "home/lcd.asm"
INCLUDE "home/time.asm"
@@ -28,7 +28,7 @@ INCLUDE "home/serial.asm"
INCLUDE "home/joypad.asm"
INCLUDE "home/decompress.asm"
INCLUDE "home/palettes.asm"
-INCLUDE "home/copy.asm"
+INCLUDE "home/gfx.asm"
INCLUDE "home/text.asm"
INCLUDE "home/video.asm"
INCLUDE "home/map_objects.asm"
@@ -37,224 +37,30 @@ INCLUDE "home/movement.asm"
INCLUDE "home/menu.asm"
INCLUDE "home/menu_window.asm"
INCLUDE "home/menu2.asm"
-INCLUDE "home/handshake.asm"
+INCLUDE "home/printer.asm"
INCLUDE "home/game_time.asm"
INCLUDE "home/map.asm"
-
-InexplicablyEmptyFunction:: ; 2e16
-; Inexplicably empty.
-; Seen in PredefPointers.
-rept 16
- nop
-endr
- ret
-
INCLUDE "home/farcall.asm"
INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
-
-Unreferenced_CheckBPressedDebug::
-; Used in debug ROMs to walk through walls and avoid encounters.
- ld a, [wDebugFlags]
- bit 1, a
- ret z
-
- ldh a, [hJoyDown]
- bit 1, a
- ret
-
-xor_a::
- xor a
- ret
-
-xor_a_dec_a::
- xor a
- dec a
- ret
-
-Unreferenced_CheckFieldDebug::
- push hl
- ld hl, wDebugFlags
- bit DEBUG_FIELD_F, [hl]
- pop hl
- ret
-
INCLUDE "home/sprite_updates.asm"
INCLUDE "home/string.asm"
INCLUDE "home/region.asm"
-
-Function2ffe:: ; 2ffe (0:2ffe)
- push hl
- xor a
- ld hl, wd17c
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld a, [wd17a]
- ld l, a
- ld a, [wd17b]
- ld h, a
- or l
- jr z, .quit
- ldh a, [hROMBank]
- push af
- call SwitchToMapScriptsBank
- ld a, [wPlayerStandingMapX]
- add $4
- ld d, a
- ld a, [wPlayerStandingMapY]
- ld a, $4 ; add $4
- ld e, a
- push bc
- ld c, $0
-.loop
- ld a, [hl]
- cp $ff
- jr z, .done
- push hl
- ld a, d
- cp [hl]
- jr nz, .next
- inc hl
- ld a, e
- cp [hl]
- jr nz, .next
- ld hl, wd17c
- ld b, SET_FLAG
- push de
- push bc
- ld d, $0
- predef SmallFarFlagAction
- pop bc
- pop de
-.next
- pop hl
- inc hl
- inc hl
- inc hl
- inc c
- ld a, c
- cp $20
- jr c, .loop
-.done
- pop bc
- pop af
- rst Bankswitch
-.quit
- pop hl
- ret
-
INCLUDE "home/item.asm"
INCLUDE "home/random.asm"
INCLUDE "home/sram.asm"
-
-; Register aliases
-_hl_::
- jp hl
-
-_de_::
- push de
- ret
-
+INCLUDE "home/call_regs.asm"
INCLUDE "home/clear_sprites.asm"
-INCLUDE "home/copy2.asm"
+INCLUDE "home/copy.asm"
INCLUDE "home/copy_tilemap.asm"
INCLUDE "home/copy_name.asm"
-
-IsInArray::
-; Find value a for every de bytes in array hl.
-; Return index in b and carry if found.
-
- ld b, 0
- ld c, a
-.loop
- ld a, [hl]
- cp -1
- jr z, .NotInArray
- cp c
- jr z, .InArray
- inc b
- add hl, de
- jr .loop
-
-.NotInArray:
- and a
- ret
-
-.InArray:
- scf
- ret
-
-SkipNames::
-; Skip a names.
- ld bc, NAME_LENGTH
- and a
- ret z
-.loop
- add hl, bc
- dec a
- jr nz, .loop
- ret
-
+INCLUDE "home/array.asm"
INCLUDE "home/math.asm"
INCLUDE "home/print_text.asm"
-
-CallPointerAt::
- ldh a, [hROMBank]
- push af
- ld a, [hli]
- rst Bankswitch
-
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- call _hl_
-
- pop hl
- ld a, h
- rst Bankswitch
- ret
-
INCLUDE "home/queue_script.asm"
INCLUDE "home/compare.asm"
INCLUDE "home/tilemap.asm"
-INCLUDE "home/hp_pals.asm"
-
-CountSetBits::
-; Count the number of set bits in b bytes starting from hl.
-; Return in a, c and [wNumSetBits].
- ld c, 0
-.next
- ld a, [hli]
- ld e, a
- ld d, 8
-
-.count
- srl e
- ld a, 0
- adc c
- ld c, a
- dec d
- jr nz, .count
-
- dec b
- jr nz, .next
-
- ld a, c
- ld [wNumSetBits], a
- ret
-
-GetWeekday::
- ld a, [wCurDay]
-.mod
- sub 7
- jr nc, .mod
- add 7
- ret
-
INCLUDE "home/pokedex_flags.asm"
INCLUDE "home/names.asm"
INCLUDE "home/scrolling_menu.asm"
@@ -265,7 +71,7 @@ INCLUDE "home/cry.asm"
INCLUDE "home/print_level.asm"
INCLUDE "home/mon_data.asm"
INCLUDE "home/print_bcd.asm"
-INCLUDE "home/mon_data_2.asm"
+INCLUDE "home/mon_party.asm"
INCLUDE "home/battle.asm"
INCLUDE "home/sprite_anims.asm"
INCLUDE "home/audio.asm"