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-rw-r--r--home/text.asm72
1 files changed, 15 insertions, 57 deletions
diff --git a/home/text.asm b/home/text.asm
index be57ccfb..a5ab8fa3 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -128,8 +128,8 @@ SpeechTextbox::
ld c, TEXTBOX_INNERW
jp Textbox
-UnreferencedTestText::
- text "ゲームフりーク!"
+GameFreakText:: ; unreferenced
+ text "ゲームフりーク!" ; "GAMEFREAK!"
done
RadioTerminator::
@@ -633,10 +633,7 @@ TextCommands::
dw TextCommand_FAR ; TX_FAR
TextCommand_START::
-; text_start
; write text until "@"
-; [$00]["...@"]
-
ld d, h
ld e, l
ld h, b
@@ -648,11 +645,7 @@ TextCommand_START::
ret
TextCommand_RAM::
-; text_ram
-; write text from a ram address
-; little endian
-; [$01][addr]
-
+; write text from a ram address (little endian)
ld a, [hli]
ld e, a
ld a, [hli]
@@ -665,11 +658,7 @@ TextCommand_RAM::
ret
TextCommand_FAR::
-; text_far
-; write text from a different bank
-; little endian
-; [$16][addr][bank]
-
+; write text from a different bank (little endian)
ldh a, [hROMBank]
push af
@@ -694,11 +683,7 @@ TextCommand_FAR::
ret
TextCommand_BCD::
-; text_bcd
; write bcd from address, typically ram
-; [$02][addr][flags]
-; flags: see PrintBCDNumber
-
ld a, [hli]
ld e, a
ld a, [hli]
@@ -715,10 +700,7 @@ TextCommand_BCD::
ret
TextCommand_MOVE::
-; text_move
; move to a new tile
-; [$03][addr]
-
ld a, [hli]
ld [wMenuScrollPosition + 2], a
ld c, a
@@ -728,11 +710,7 @@ TextCommand_MOVE::
ret
TextCommand_BOX::
-; text_box
-; draw a box
-; little endian
-; [$04][addr][height][width]
-
+; draw a box (height, width)
ld a, [hli]
ld e, a
ld a, [hli]
@@ -749,19 +727,12 @@ TextCommand_BOX::
ret
TextCommand_LOW::
-; text_low
; write text at (1,16)
-; [$05]
-
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
TextCommand_PROMPT_BUTTON::
-; text_promptbutton
-; wait for button press
-; show arrow
-; [06]
-
+; wait for button press; show arrow
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jp z, TextCommand_LINK_PROMPT_BUTTON
@@ -776,7 +747,6 @@ TextCommand_PROMPT_BUTTON::
ret
TextCommand_SCROLL::
-; text_scroll
; pushes text up two lines and sets the BC cursor to the border tile
; below the first character column of the text box.
push hl
@@ -788,13 +758,11 @@ TextCommand_SCROLL::
ret
TextCommand_START_ASM::
-; text_asm
-
+; run assembly code
jp hl
TextCommand_NUM::
-; text_decimal
-; [$09][addr][hi:bytes lo:digits]
+; print a number
ld a, [hli]
ld e, a
ld a, [hli]
@@ -818,7 +786,7 @@ TextCommand_NUM::
ret
TextCommand_PAUSE::
-; text_pause
+; wait for button press or 30 frames
push hl
push bc
call GetJoypad
@@ -833,10 +801,7 @@ TextCommand_PAUSE::
ret
TextCommand_SOUND::
-; chars:
-; $0b, $0e, $0f, $10, $11, $12, $13
-; see TextSFX
-
+; play a sound effect from TextSFX
push bc
dec hl
ld a, [hli]
@@ -867,8 +832,8 @@ TextCommand_SOUND::
pop bc
ret
-Unreferenced_Function13a2::
-; sound_cry
+TextCommand_CRY:: ; unreferenced
+; play a pokemon cry
push de
ld e, [hl]
inc hl
@@ -890,8 +855,7 @@ TextSFX::
db -1
TextCommand_DOTS::
-; text_dots
-; [$0C][num]
+; wait for button press or 30 frames while printing "…"s
ld a, [hli]
ld d, a
push hl
@@ -919,9 +883,7 @@ TextCommand_DOTS::
ret
TextCommand_LINK_PROMPT_BUTTON::
-; text_linkpromptbutton
-; wait for key down
-; display arrow
+; wait for button press; display arrow
push hl
push bc
call PromptButton
@@ -930,7 +892,6 @@ TextCommand_LINK_PROMPT_BUTTON::
ret
TextCommand_STRINGBUFFER::
-; text_buffer
; Print a string from one of the following:
; 0: wStringBuffer3
; 1: wStringBuffer4
@@ -939,8 +900,6 @@ TextCommand_STRINGBUFFER::
; 4: wStringBuffer1
; 5: wEnemyMonNick
; 6: wBattleMonNick
-; [$14][id]
-
ld a, [hli]
push hl
ld e, a
@@ -959,8 +918,7 @@ TextCommand_STRINGBUFFER::
ret
TextCommand_DAY::
-; text_today
-
+; print the day of the week
call GetWeekday
push hl
push bc