diff options
Diffstat (limited to 'macros/legacy.asm')
-rwxr-xr-x | macros/legacy.asm | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/macros/legacy.asm b/macros/legacy.asm deleted file mode 100755 index 7192195f..00000000 --- a/macros/legacy.asm +++ /dev/null @@ -1,244 +0,0 @@ -; Legacy support for old pokecrystal. -; Allows porting scripts with as few edits as possible. -; Legacy support not in this file can be found by looking for the keyword: "LEGACY" - -; macros/rst.asm -callba EQUS "farcall" -callab EQUS "callfar" - -; macros/scripts/audio.asm -unknownmusic0xde EQUS "sound_duty" - -; macros/scripts/events.asm - -checkmorn EQUS "checktime MORN" -checkday EQUS "checktime DAY" -checknite EQUS "checktime NITE" - -jump EQUS "sjump" -farjump EQUS "farsjump" -priorityjump EQUS "prioritysjump" -ptcall EQUS "memcall" -ptjump EQUS "memjump" -ptpriorityjump EQUS "stopandsjump" -ptcallasm EQUS "memcallasm" - -if_equal EQUS "ifequal" -if_not_equal EQUS "ifnotequal" -if_greater_than EQUS "ifgreater" -if_less_than EQUS "ifless" -end_all EQUS "endall" - -checkmaptriggers EQUS "checkmapscene" -domaptrigger EQUS "setmapscene" -checktriggers EQUS "checkscene" -dotrigger EQUS "setscene" - -faceperson EQUS "faceobject" -moveperson EQUS "moveobject" -writepersonxy EQUS "writeobjectxy" -spriteface EQUS "turnobject" -objectface EQUS "turnobject" -applymovement2 EQUS "applymovementlasttalked" - -writebyte EQUS "setval" -addvar EQUS "addval" -copybytetovar EQUS "readmem" -copyvartobyte EQUS "writemem" -checkcode EQUS "readvar" -writevarcode EQUS "writevar" -writecode EQUS "loadvar" - -MEM_BUFFER_0 EQUS "STRING_BUFFER_3" -MEM_BUFFER_1 EQUS "STRING_BUFFER_4" -MEM_BUFFER_2 EQUS "STRING_BUFFER_5" - -vartomem EQUS "getnum" -mapnametotext EQUS "getcurlandmarkname" -readcoins EQUS "getcoins" - -pokenamemem: MACRO - getmonname \2, \1 -ENDM - -itemtotext: MACRO - getitemname \2, \1 -ENDM - -landmarktotext: MACRO - getlandmarkname \2, \1 -ENDM - -trainertotext: MACRO - gettrainername \3, \1, \2 -ENDM - -trainerclassname: MACRO - gettrainerclassname \2, \1 -ENDM - -name: MACRO - getname \3, \1, \2 -ENDM - -stringtotext: MACRO - getstring \2, \1 -ENDM - -readmoney: MACRO - getmoney \2, \1 -ENDM - -RAM2MEM EQUS "getnum" -loadfont EQUS "opentext" -loadmenudata EQUS "loadmenu" -loadmenuheader EQUS "loadmenu" -writebackup EQUS "closewindow" -interpretmenu EQUS "_2dmenu" -interpretmenu2 EQUS "verticalmenu" -buttonsound EQUS "promptbutton" -battlecheck EQUS "randomwildmon" -loadtrainerdata EQUS "loadtemptrainer" -loadpokedata EQUS "loadwildmon" -returnafterbattle EQUS "reloadmapafterbattle" -trainerstatus EQUS "trainerflagaction" -talkaftercancel EQUS "endifjustbattled" -talkaftercheck EQUS "checkjustbattled" -playrammusic EQUS "encountermusic" -reloadmapmusic EQUS "dontrestartmapmusic" -resetfuncs EQUS "endall" -storetext EQUS "battletowertext" -displaylocation EQUS "landmarktotext" -givepokeitem EQUS "givepokemail" -checkpokeitem EQUS "checkpokemail" -passtoengine EQUS "autoinput" -verbosegiveitem2 EQUS "verbosegiveitemvar" -loadbytec2cf EQUS "writeunusedbytebuffer" - -; macros/scripts/maps.asm - -mapconst: MACRO - map_const \1, \3, \2 -ENDM - -maptrigger EQUS "scene_script" - -warp_def: MACRO - warp_event \2, \1, \4, \3 -ENDM - -xy_trigger: MACRO - coord_event \3, \2, \1, \5 -ENDM - -signpost: MACRO - bg_event \2, \1, \3, \4 -ENDM - -person_event: MACRO -; object_event \3, \2, \1, \4, \5, \6, \7, \8, \9, \10, \11, \12, \13 - db \1, \2 + 4, \3 + 4, \4 - dn \6, \5 - db \7, \8 - shift - dn \8, \9 - shift - db \9 - shift - dw \9 - shift - dw \9 -ENDM - -PERSONTYPE_SCRIPT EQUS "OBJECTTYPE_SCRIPT" -PERSONTYPE_ITEMBALL EQUS "OBJECTTYPE_ITEMBALL" -PERSONTYPE_TRAINER EQUS "OBJECTTYPE_TRAINER" - -; macros/scripts/movement.asm - -show_person EQUS "show_object" -hide_person EQUS "hide_object" -remove_person EQUS "remove_object" - -turn_head_down EQUS "turn_head DOWN" -turn_head_up EQUS "turn_head UP" -turn_head_left EQUS "turn_head LEFT" -turn_head_right EQUS "turn_head RIGHT" -turn_step_down EQUS "turn_step DOWN" -turn_step_up EQUS "turn_step UP" -turn_step_left EQUS "turn_step LEFT" -turn_step_right EQUS "turn_step RIGHT" -slow_step_down EQUS "slow_step DOWN" -slow_step_up EQUS "slow_step UP" -slow_step_left EQUS "slow_step LEFT" -slow_step_right EQUS "slow_step RIGHT" -step_down EQUS "step DOWN" -step_up EQUS "step UP" -step_left EQUS "step LEFT" -step_right EQUS "step RIGHT" -big_step_down EQUS "big_step DOWN" -big_step_up EQUS "big_step UP" -big_step_left EQUS "big_step LEFT" -big_step_right EQUS "big_step RIGHT" -slow_slide_step_down EQUS "slow_slide_step DOWN" -slow_slide_step_up EQUS "slow_slide_step UP" -slow_slide_step_left EQUS "slow_slide_step LEFT" -slow_slide_step_right EQUS "slow_slide_step RIGHT" -slide_step_down EQUS "slide_step DOWN" -slide_step_up EQUS "slide_step UP" -slide_step_left EQUS "slide_step LEFT" -slide_step_right EQUS "slide_step RIGHT" -fast_slide_step_down EQUS "fast_slide_step DOWN" -fast_slide_step_up EQUS "fast_slide_step UP" -fast_slide_step_left EQUS "fast_slide_step LEFT" -fast_slide_step_right EQUS "fast_slide_step RIGHT" -turn_away_down EQUS "turn_away DOWN" -turn_away_up EQUS "turn_away UP" -turn_away_left EQUS "turn_away LEFT" -turn_away_right EQUS "turn_away RIGHT" -turn_in_down EQUS "turn_in DOWN" -turn_in_up EQUS "turn_in UP" -turn_in_left EQUS "turn_in LEFT" -turn_in_right EQUS "turn_in RIGHT" -turn_waterfall_down EQUS "turn_waterfall DOWN" -turn_waterfall_up EQUS "turn_waterfall UP" -turn_waterfall_left EQUS "turn_waterfall LEFT" -turn_waterfall_right EQUS "turn_waterfall RIGHT" -slow_jump_step_down EQUS "slow_jump_step DOWN" -slow_jump_step_up EQUS "slow_jump_step UP" -slow_jump_step_left EQUS "slow_jump_step LEFT" -slow_jump_step_right EQUS "slow_jump_step RIGHT" -jump_step_down EQUS "jump_step DOWN" -jump_step_up EQUS "jump_step UP" -jump_step_left EQUS "jump_step LEFT" -jump_step_right EQUS "jump_step RIGHT" -fast_jump_step_down EQUS "fast_jump_step DOWN" -fast_jump_step_up EQUS "fast_jump_step UP" -fast_jump_step_left EQUS "fast_jump_step LEFT" -fast_jump_step_right EQUS "fast_jump_step RIGHT" - -step_sleep_1 EQUS "step_sleep 1" -step_sleep_2 EQUS "step_sleep 2" -step_sleep_3 EQUS "step_sleep 3" -step_sleep_4 EQUS "step_sleep 4" -step_sleep_5 EQUS "step_sleep 5" -step_sleep_6 EQUS "step_sleep 6" -step_sleep_7 EQUS "step_sleep 7" -step_sleep_8 EQUS "step_sleep 8" - -; macros/scripts/text.asm -text_from_ram EQUS "text_ram" -start_asm EQUS "text_asm" -deciram EQUS "text_decimal" -interpret_data EQUS "text_pause" -limited_interpret_data EQUS "text_dots" -text_waitbutton EQUS "text_promptbutton" -link_wait_button EQUS "text_linkpromptbutton" -text_linkwaitbutton EQUS "text_linkpromptbutton" -current_day EQUS "text_today" -text_jump EQUS "text_far" - -; macros/scripts/battle_anims.asm -anim_enemyfeetobj EQUS "anim_battlergfx_2row" -anim_playerheadobj EQUS "anim_battlergfx_1row" -anim_clearsprites EQUS "anim_keepsprites" |