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diff --git a/maps/CeladonGameCorner.asm b/maps/CeladonGameCorner.asm
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+ const_def 2 ; object constants
+ const CELADONGAMECORNER_CLERK
+ const CELADONGAMECORNER_RECEPTIONIST
+ const CELADONGAMECORNER_POKEFAN_M
+ const CELADONGAMECORNER_TEACHER
+ const CELADONGAMECORNER_FISHING_GURU
+ const CELADONGAMECORNER_FISHER1
+ const CELADONGAMECORNER_FISHER2
+ const CELADONGAMECORNER_GYM_GUY
+ const CELADONGAMECORNER_GRAMPS
+
+CeladonGameCorner_MapScripts:
+ db 0 ; scene scripts
+
+ db 0 ; callbacks
+
+CeladonGameCornerClerkScript:
+ jumpstd gamecornercoinvendor
+
+CeladonGameCornerReceptionistScript:
+ jumptextfaceplayer CeladonGameCornerReceptionistText
+
+CeladonGameCornerPokefanMScript:
+ faceplayer
+ opentext
+ writetext CeladonGameCornerPokefanMText
+ waitbutton
+ closetext
+ turnobject CELADONGAMECORNER_POKEFAN_M, LEFT
+ end
+
+CeladonGameCornerTeacherScript:
+ faceplayer
+ opentext
+ writetext CeladonGameCornerTeacherText
+ waitbutton
+ closetext
+ turnobject CELADONGAMECORNER_TEACHER, RIGHT
+ end
+
+CeladonGameCornerFishingGuruScript:
+ faceplayer
+ opentext
+ writetext CeladonGameCornerFishingGuruText
+ waitbutton
+ closetext
+ turnobject CELADONGAMECORNER_FISHING_GURU, RIGHT
+ end
+
+CeladonGameCornerFisherScript:
+ faceplayer
+ opentext
+ checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
+ iftrue .GotCoins
+ writetext CeladonGameCornerFisherText1
+ buttonsound
+ checkitem COIN_CASE
+ iffalse .NoCoinCase
+ checkcoins MAX_COINS - 1
+ ifequal HAVE_MORE, .FullCoinCase
+ stringtotext .coinname, MEM_BUFFER_1
+ scall .GiveCoins
+ givecoins 18
+ setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON
+.GotCoins:
+ writetext CeladonGameCornerFisherText2
+ waitbutton
+ closetext
+ turnobject LAST_TALKED, LEFT
+ end
+
+.GiveCoins:
+ jumpstd receiveitem
+ end
+
+.coinname
+ db "COIN@"
+
+.NoCoinCase:
+ writetext CeladonGameCornerFisherNoCoinCaseText
+ waitbutton
+ closetext
+ turnobject LAST_TALKED, LEFT
+ end
+
+.FullCoinCase:
+ writetext CeladonGameCornerFisherFullCoinCaseText
+ waitbutton
+ closetext
+ turnobject LAST_TALKED, LEFT
+ end
+
+CeladonGymGuyScript:
+ jumptextfaceplayer CeladonGymGuyText
+
+CeladonGameCornerGrampsScript:
+ faceplayer
+ opentext
+ writetext CeladonGameCornerGrampsText
+ waitbutton
+ closetext
+ turnobject CELADONGAMECORNER_GRAMPS, LEFT
+ end
+
+CeladonGameCornerPoster1Script:
+ jumptext CeladonGameCornerPoster1Text
+
+CeladonGameCornerPoster2Script:
+ jumptext CeladonGameCornerPoster2Text
+
+CeladonGameCornerLuckySlotMachineScript:
+ random 6
+ ifequal 0, CeladonGameCornerSlotMachineScript
+ refreshscreen
+ writebyte FALSE
+ special SlotMachine
+ closetext
+ end
+
+CeladonGameCornerSlotMachineScript:
+ refreshscreen
+ writebyte TRUE
+ special SlotMachine
+ closetext
+ end
+
+CeladonGameCornerCardFlipScript:
+ refreshscreen
+ special CardFlip
+ closetext
+ end
+
+CeladonGameCornerLighterScript:
+ jumptext CeladonGameCornerLighterText
+
+CeladonGameCornerSodaCanScript:
+ opentext
+ writetext CeladonGameCornerSodaCanText
+ waitbutton
+ special CardFlip
+ closetext
+ end
+
+CeladonGameCornerUnusedMovementData:
+; unreferenced
+ step RIGHT
+ turn_head LEFT
+ step_end
+
+CeladonGameCornerReceptionistText:
+ text "Welcome!"
+
+ para "You may exchange"
+ line "your coins for"
+
+ para "fabulous prizes"
+ line "next door."
+ done
+
+CeladonGameCornerPokefanMText:
+ text "The slot machines"
+ line "are all state of"
+ cont "the art."
+ done
+
+CeladonGameCornerTeacherText:
+ text "It's this machine"
+ line "I want."
+
+ para "It cleaned me out"
+ line "yesterday, so it"
+
+ para "should pay out"
+ line "today."
+ done
+
+CeladonGameCornerFishingGuruText:
+ text "I think this slot"
+ line "machine will pay"
+ cont "out…"
+
+ para "The odds vary"
+ line "among machines."
+ done
+
+CeladonGameCornerFisherText1:
+ text "Gahahaha!"
+
+ para "The coins just"
+ line "keep popping out!"
+
+ para "Hm? What, kid? You"
+ line "want to play?"
+
+ para "I'll share my luck"
+ line "with you!"
+ done
+
+CeladonGameCornerFisherText2:
+ text "Gahahaha!"
+
+ para "It makes me feel"
+ line "good to do nice"
+
+ para "things for other"
+ line "people!"
+ done
+
+CeladonGameCornerFisherNoCoinCaseText:
+ text "Hey, you don't"
+ line "have a COIN CASE."
+
+ para "How am I supposed"
+ line "to give you any"
+ cont "coins, kid?"
+ done
+
+CeladonGameCornerFisherFullCoinCaseText:
+ text "Hey, your COIN"
+ line "CASE is full, kid."
+
+ para "You must be riding"
+ line "a winning streak"
+ cont "too."
+ done
+
+CeladonGymGuyText:
+ text "Hey! CHAMP in"
+ line "making!"
+
+ para "Are you playing"
+ line "the slots too?"
+
+ para "I'm trying to get"
+ line "enough coins for a"
+ cont "prize #MON."
+
+ para "But I don't have"
+ line "enough coins yet…"
+ done
+
+CeladonGameCornerGrampsText:
+ text "Hmmm… The odds are"
+ line "surely better for"
+
+ para "PIKACHU's line,"
+ line "but… What to do?"
+ done
+
+CeladonGameCornerPoster1Text:
+ text "Hey!"
+
+ para "Underneath this"
+ line "poster…"
+
+ para "There's nothing!"
+ done
+
+CeladonGameCornerPoster2Text:
+ text "Hey!"
+
+ para "Underneath this"
+ line "poster…"
+
+ para "There's nothing!"
+ done
+
+CeladonGameCornerLighterText:
+ text "There's a lighter"
+ line "here."
+ done
+
+CeladonGameCornerSodaCanText:
+ text "A can of soda…"
+
+ para "Someone must be"
+ line "coming back…"
+
+ para "Huh? It's empty!"
+ done
+
+CeladonGameCorner_MapEvents:
+ db 0, 0 ; filler
+
+ db 2 ; warp events
+ warp_event 14, 13, CELADON_CITY, 6
+ warp_event 15, 13, CELADON_CITY, 6
+
+ db 0 ; coord events
+
+ db 38 ; bg events
+ bg_event 1, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 1, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 1, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 1, 9, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 1, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 1, 11, BGEVENT_LEFT, CeladonGameCornerCardFlipScript
+ bg_event 6, 6, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 6, 7, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 6, 8, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 6, 9, BGEVENT_READ, CeladonGameCornerSodaCanScript
+ bg_event 6, 10, BGEVENT_READ, CeladonGameCornerCardFlipScript
+ bg_event 6, 11, BGEVENT_RIGHT, CeladonGameCornerCardFlipScript
+ bg_event 7, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 7, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 7, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 7, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 7, 10, BGEVENT_READ, CeladonGameCornerSlotMachineScript
+ bg_event 7, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 12, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 8, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 13, 11, BGEVENT_LEFT, CeladonGameCornerLuckySlotMachineScript
+ bg_event 18, 6, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 18, 7, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 18, 8, BGEVENT_READ, CeladonGameCornerLighterScript
+ bg_event 18, 9, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 18, 10, BGEVENT_READ, CeladonGameCornerLuckySlotMachineScript
+ bg_event 18, 11, BGEVENT_RIGHT, CeladonGameCornerLuckySlotMachineScript
+ bg_event 15, 0, BGEVENT_READ, CeladonGameCornerPoster1Script
+ bg_event 9, 0, BGEVENT_READ, CeladonGameCornerPoster2Script
+
+ db 9 ; object events
+ object_event 5, 2, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerClerkScript, -1
+ object_event 3, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerReceptionistScript, -1
+ object_event 14, 10, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPokefanMScript, -1
+ object_event 17, 7, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerTeacherScript, -1
+ object_event 11, 7, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFishingGuruScript, -1
+ object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, DAY, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
+ object_event 8, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, NITE, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerFisherScript, -1
+ object_event 11, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
+ object_event 2, 8, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerGrampsScript, -1