diff options
Diffstat (limited to 'maps/FastShip1F.asm')
-rw-r--r-- | maps/FastShip1F.asm | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/maps/FastShip1F.asm b/maps/FastShip1F.asm new file mode 100644 index 00000000..a47965cd --- /dev/null +++ b/maps/FastShip1F.asm @@ -0,0 +1,315 @@ + const_def 2 ; object constants + const FASTSHIP1F_SAILOR1 + const FASTSHIP1F_SAILOR2 + const FASTSHIP1F_SAILOR3 + const FASTSHIP1F_GENTLEMAN + +FastShip1F_MapScripts: + db 3 ; scene scripts + scene_script .DummyScene0 ; SCENE_DEFAULT + scene_script .EnterFastShip ; SCENE_FASTSHIP1F_ENTER_SHIP + scene_script .DummyScene2 ; SCENE_FASTSHIP1F_MEET_GRANDPA + + db 0 ; callbacks + +.DummyScene0: + end + +.EnterFastShip: + priorityjump .EnterFastShipScript + end + +.DummyScene2: + end + +.EnterFastShipScript: + applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e + applymovement PLAYER, MovementData_0x75217 + applymovement FASTSHIP1F_SAILOR1, MovementData_0x75211 + pause 30 + playsound SFX_BOAT + earthquake 30 + blackoutmod FAST_SHIP_CABINS_SW_SSW_NW + clearevent EVENT_FAST_SHIP_HAS_ARRIVED + checkevent EVENT_FAST_SHIP_FIRST_TIME + iftrue .SkipGrandpa + setscene SCENE_FASTSHIP1F_MEET_GRANDPA + end + +.SkipGrandpa: + setscene SCENE_DEFAULT + end + +FastShip1FSailor1Script: + faceplayer + opentext + checkevent EVENT_FAST_SHIP_HAS_ARRIVED + iftrue .Arrived + checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE + iftrue .Olivine + writetext FastShip1FSailor1Text_ToVermilion + waitbutton + closetext + end + +.Olivine: + writetext FastShip1FSailor1Text_ToOlivine + waitbutton + closetext + end + +.Arrived: + checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE + iftrue ._Olivine + writetext FastShip1FSailor1Text_InVermilion + waitbutton + closetext + scall .LetThePlayerOut + playsound SFX_EXIT_BUILDING + special FadeOutPalettes + waitsfx + setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY + setmapscene VERMILION_PORT, SCENE_VERMILIONPORT_LEAVE_SHIP + warp VERMILION_PORT, 7, 17 + end + +._Olivine: + writetext FastShip1FSailor1Text_InOlivine + waitbutton + closetext + scall .LetThePlayerOut + playsound SFX_EXIT_BUILDING + special FadeOutPalettes + waitsfx + setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY + setmapscene OLIVINE_PORT, SCENE_OLIVINEPORT_LEAVE_SHIP + warp OLIVINE_PORT, 7, 23 + end + +.LetThePlayerOut: + checkcode VAR_FACING + ifequal RIGHT, .YouAreFacingRight + applymovement FASTSHIP1F_SAILOR1, MovementData_0x7520e + applymovement PLAYER, MovementData_0x75235 + end + +.YouAreFacingRight: + applymovement FASTSHIP1F_SAILOR1, MovementData_0x75214 + applymovement PLAYER, MovementData_0x75238 + end + +FastShip1FSailor2Script: + faceplayer + opentext + checkevent EVENT_FAST_SHIP_FIRST_TIME + iftrue .Vermilion + writetext FastShip1FSailor2Text_FirstTime + waitbutton + closetext + end + +.Vermilion: + writetext FastShip1FSailor2Text + waitbutton + closetext + end + +FastShip1FSailor3Script: + jumptextfaceplayer FastShip1FSailor3Text + +WorriedGrandpaSceneRight: + moveobject FASTSHIP1F_GENTLEMAN, 20, 6 + +WorriedGrandpaSceneLeft: + appear FASTSHIP1F_GENTLEMAN + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x7521b + playsound SFX_TACKLE + applymovement PLAYER, MovementData_0x7522e + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75220 + opentext + writetext FastShip1FGrandpaText + waitbutton + closetext + turnobject PLAYER, RIGHT + applymovement FASTSHIP1F_GENTLEMAN, MovementData_0x75222 + disappear FASTSHIP1F_GENTLEMAN + setscene SCENE_DEFAULT + end + +MovementData_0x7520e: + slow_step LEFT + turn_head RIGHT + step_end + +MovementData_0x75211: + slow_step RIGHT + turn_head DOWN + step_end + +MovementData_0x75214: + slow_step DOWN + turn_head UP + step_end + +MovementData_0x75217: + step DOWN + step DOWN + turn_head DOWN + step_end + +MovementData_0x7521b: + big_step RIGHT + big_step RIGHT + big_step RIGHT + big_step RIGHT + step_end + +MovementData_0x75220: + step RIGHT + step_end + +MovementData_0x75222: + big_step DOWN + big_step RIGHT + big_step RIGHT + big_step RIGHT + big_step RIGHT + big_step RIGHT + big_step RIGHT + big_step DOWN + big_step DOWN + big_step DOWN + big_step DOWN + step_end + +MovementData_0x7522e: + big_step RIGHT + turn_head LEFT + step_end + +MovementData_0x75231: + step UP + step_end + +MovementData_0x75233: + step DOWN + step_end + +MovementData_0x75235: + step UP + step UP + step_end + +MovementData_0x75238: + step RIGHT + step UP + step_end + +FastShip1FSailor1Text_ToVermilion: + text "FAST SHIP S.S.AQUA" + line "is en route to" + cont "VERMILION CITY." + + para "We will make an" + line "announcement when" + cont "we arrive." + done + +FastShip1FSailor1Text_ToOlivine: + text "FAST SHIP S.S.AQUA" + line "is en route to" + cont "OLIVINE CITY." + + para "We will make an" + line "announcement when" + cont "we arrive." + done + +FastShip1FSailor2Text_FirstTime: + text "Here's your cabin." + + para "If your #MON" + line "are hurt, take a" + cont "nap in the bed." + + para "That will heal" + line "them." + done + +FastShip1FSailor2Text: + text "Here's your cabin." + + para "You can heal your" + line "#MON by taking" + cont "a nap in the bed." + + para "The ship will" + line "arrive while" + cont "you're sleeping." + done + +FastShip1FSailor3Text: + text "The passengers are" + line "all trainers." + + para "They're all itch-" + line "ing to battle in" + cont "their cabins." + done + +FastShip1FGrandpaText: + text "Whoa!" + + para "Excuse me, son." + line "I was in a hurry!" + + para "My granddaughter" + line "is missing!" + + para "She's just a wee" + line "girl. If you see" + + para "her, please let me" + line "know!" + done + +FastShip1FSailor1Text_InOlivine: + text "FAST SHIP S.S.AQUA" + line "has arrived in" + cont "OLIVINE CITY." + done + +FastShip1FSailor1Text_InVermilion: + text "FAST SHIP S.S.AQUA" + line "has arrived in" + cont "VERMILION CITY." + done + +FastShip1F_MapEvents: + db 0, 0 ; filler + + db 12 ; warp events + warp_event 25, 1, FAST_SHIP_1F, -1 + warp_event 27, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 1 + warp_event 23, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 2 + warp_event 19, 8, FAST_SHIP_CABINS_NNW_NNE_NE, 3 + warp_event 15, 8, FAST_SHIP_CABINS_SW_SSW_NW, 1 + warp_event 15, 15, FAST_SHIP_CABINS_SW_SSW_NW, 2 + warp_event 19, 15, FAST_SHIP_CABINS_SW_SSW_NW, 4 + warp_event 23, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 1 + warp_event 27, 15, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 3 + warp_event 3, 13, FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN, 5 + warp_event 6, 12, FAST_SHIP_B1F, 1 + warp_event 30, 14, FAST_SHIP_B1F, 2 + + db 2 ; coord events + coord_event 24, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneLeft + coord_event 25, 6, SCENE_FASTSHIP1F_MEET_GRANDPA, WorriedGrandpaSceneRight + + db 0 ; bg events + + db 4 ; object events + object_event 25, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor1Script, -1 + object_event 14, 7, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor2Script, -1 + object_event 22, 17, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FastShip1FSailor3Script, -1 + object_event 19, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_FAST_SHIP_1F_GENTLEMAN |