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-rw-r--r--maps/IlexForestAzaleaGate.asm46
1 files changed, 46 insertions, 0 deletions
diff --git a/maps/IlexForestAzaleaGate.asm b/maps/IlexForestAzaleaGate.asm
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+ const_def 2 ; object constants
+ const ILEXFORESTAZALEAGATE_OFFICER
+ const ILEXFORESTAZALEAGATE_GRANNY
+
+IlexForestAzaleaGate_MapScripts:
+ db 0 ; scene scripts
+
+ db 0 ; callbacks
+
+IlexForestAzaleaGateOfficerScript:
+ jumptextfaceplayer IlexForestAzaleaGateOfficerText
+
+IlexForestAzaleaGateGrannyScript:
+ jumptextfaceplayer IlexForestAzaleaGateGrannyText
+
+IlexForestAzaleaGateOfficerText:
+ text "ILEX FOREST is"
+ line "big. Be careful!"
+ cont "Don't get lost."
+ done
+
+IlexForestAzaleaGateGrannyText:
+ text "The FOREST is"
+ line "watched over by"
+ cont "its protector."
+
+ para "Stay out of"
+ line "mischief!"
+ done
+
+IlexForestAzaleaGate_MapEvents:
+ db 0, 0 ; filler
+
+ db 4 ; warp events
+ warp_event 0, 4, ILEX_FOREST, 2
+ warp_event 0, 5, ILEX_FOREST, 3
+ warp_event 9, 4, AZALEA_TOWN, 7
+ warp_event 9, 5, AZALEA_TOWN, 8
+
+ db 0 ; coord events
+
+ db 0 ; bg events
+
+ db 2 ; object events
+ object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
+ object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1