diff options
Diffstat (limited to 'maps/Route45.asm')
-rw-r--r-- | maps/Route45.asm | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/maps/Route45.asm b/maps/Route45.asm new file mode 100644 index 00000000..0d84ef4f --- /dev/null +++ b/maps/Route45.asm @@ -0,0 +1,424 @@ + const_def 2 ; object constants + const ROUTE45_POKEFAN_M1 + const ROUTE45_POKEFAN_M2 + const ROUTE45_POKEFAN_M3 + const ROUTE45_POKEFAN_M4 + const ROUTE45_BLACK_BELT + const ROUTE45_COOLTRAINER_M + const ROUTE45_COOLTRAINER_F + const ROUTE45_FRUIT_TREE + const ROUTE45_POKE_BALL1 + const ROUTE45_POKE_BALL2 + const ROUTE45_POKE_BALL3 + const ROUTE45_POKE_BALL4 + const ROUTE45_YOUNGSTER + +Route45_MapScripts: + db 0 ; scene scripts + + db 0 ; callbacks + +TrainerBlackbeltKenji: + trainer BLACKBELT_T, KENJI3, EVENT_BEAT_BLACKBELT_KENJI, BlackbeltKenjiSeenText, BlackbeltKenjiBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + checkevent EVENT_KENJI_READY_FOR_REMATCH + iftrue .WantsBattle + checkcellnum PHONE_BLACKBELT_KENJI + iftrue Route45NumberAcceptedM + checkevent EVENT_KENJI_ASKED_FOR_PHONE_NUMBER + iftrue .AskedAlready + writetext BlackbeltKenjiAfterBattleText + waitbutton + setevent EVENT_KENJI_ASKED_FOR_PHONE_NUMBER + scall Route45AskNumber1M + jump .AskForNumber + +.AskedAlready: + scall Route45AskNumber2M +.AskForNumber: + askforphonenumber PHONE_BLACKBELT_KENJI + ifequal PHONE_CONTACTS_FULL, Route45PhoneFullM + ifequal PHONE_CONTACT_REFUSED, Route45NumberDeclinedM + trainertotext BLACKBELT_T, KENJI3, MEM_BUFFER_0 + scall Route45RegisteredNumberM + jump Route45NumberAcceptedM + +.WantsBattle: + scall Route45RematchM + winlosstext BlackbeltKenjiBeatenText, 0 + checkevent EVENT_RESTORED_POWER_TO_KANTO + iftrue .LoadFight2 + checkevent EVENT_BEAT_ELITE_FOUR + iftrue .LoadFight1 + loadtrainer BLACKBELT_T, KENJI3 + startbattle + reloadmapafterbattle + clearevent EVENT_KENJI_READY_FOR_REMATCH + end + +.LoadFight1: + loadtrainer BLACKBELT_T, KENJI1 + startbattle + reloadmapafterbattle + clearevent EVENT_KENJI_READY_FOR_REMATCH + end + +.LoadFight2: + loadtrainer BLACKBELT_T, KENJI2 + startbattle + reloadmapafterbattle + clearevent EVENT_KENJI_READY_FOR_REMATCH + end + +Route45AskNumber1M: + jumpstd asknumber1m + end + +Route45AskNumber2M: + jumpstd asknumber2m + end + +Route45RegisteredNumberM: + jumpstd registerednumberm + end + +Route45NumberAcceptedM: + jumpstd numberacceptedm + end + +Route45NumberDeclinedM: + jumpstd numberdeclinedm + end + +Route45PhoneFullM: + jumpstd phonefullm + end + +Route45RematchM: + jumpstd rematchm + end + +TrainerHikerErik: + trainer HIKER, ERIK, EVENT_BEAT_HIKER_ERIK, HikerErikSeenText, HikerErikBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + writetext HikerErikAfterBattleText + waitbutton + closetext + end + +TrainerHikerMichael: + trainer HIKER, MICHAEL, EVENT_BEAT_HIKER_MICHAEL, HikerMichaelSeenText, HikerMichaelBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + writetext HikerMichaelAfterBattleText + waitbutton + closetext + end + +TrainerHikerParry: + trainer HIKER, PARRY3, EVENT_BEAT_HIKER_PARRY, HikerParry3SeenText, HikerParry3BeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + checkevent EVENT_PARRY_READY_FOR_REMATCH + iftrue .WantsBattle + checkcellnum PHONE_HIKER_PARRY + iftrue Route45NumberAcceptedM + checkevent EVENT_PARRY_ASKED_FOR_PHONE_NUMBER + iftrue .AskedAlready + writetext HikerParryAfterBattleText + buttonsound + setevent EVENT_PARRY_ASKED_FOR_PHONE_NUMBER + scall Route45AskNumber1M + jump .AskForNumber + +.AskedAlready: + scall Route45AskNumber2M +.AskForNumber: + askforphonenumber PHONE_HIKER_PARRY + ifequal PHONE_CONTACTS_FULL, Route45PhoneFullM + ifequal PHONE_CONTACT_REFUSED, Route45NumberDeclinedM + trainertotext HIKER, PARRY1, MEM_BUFFER_0 + scall Route45RegisteredNumberM + jump Route45NumberAcceptedM + +.WantsBattle: + scall Route45RematchM + winlosstext HikerParry3BeatenText, 0 + checkevent EVENT_RESTORED_POWER_TO_KANTO + iftrue .LoadFight2 + checkevent EVENT_BEAT_ELITE_FOUR + iftrue .LoadFight1 + loadtrainer HIKER, PARRY3 + startbattle + reloadmapafterbattle + clearevent EVENT_PARRY_READY_FOR_REMATCH + end + +.LoadFight1: + loadtrainer HIKER, PARRY1 + startbattle + reloadmapafterbattle + clearevent EVENT_PARRY_READY_FOR_REMATCH + end + +.LoadFight2: + loadtrainer HIKER, PARRY2 + startbattle + reloadmapafterbattle + clearevent EVENT_PARRY_READY_FOR_REMATCH + end + +TrainerHikerTimothy: + trainer HIKER, TIMOTHY, EVENT_BEAT_HIKER_TIMOTHY, HikerTimothySeenText, HikerTimothyBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + writetext HikerTimothyAfterBattleText + waitbutton + closetext + end + +TrainerCooltrainermRyan: + trainer COOLTRAINERM, RYAN, EVENT_BEAT_COOLTRAINERM_RYAN, CooltrainermRyanSeenText, CooltrainermRyanBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + writetext CooltrainermRyanAfterBattleText + waitbutton + closetext + end + +TrainerCooltrainerfKelly: + trainer COOLTRAINERF, KELLY, EVENT_BEAT_COOLTRAINERF_KELLY, CooltrainerfKellySeenText, CooltrainerfKellyBeatenText, 0, .Script + +.Script: + endifjustbattled + opentext + writetext CooltrainerfKellyAfterBattleText + waitbutton + closetext + end + +Route45Sign: + jumptext Route45SignText + +Route45FruitTree: + fruittree FRUITTREE_ROUTE_45 + +Route45XSpecial: + itemball X_SPECIAL + +Route45Revive: + itemball REVIVE + +Route45Elixer: + itemball ELIXER + +Route45MaxPotion: + itemball MAX_POTION + +Route45HiddenPpUp: + hiddenitem PP_UP, EVENT_ROUTE_45_HIDDEN_PP_UP + +HikerErikSeenText: + text "Be prepared for" + line "anything!" + + para "Let me see if your" + line "#MON have been" + cont "raised properly!" + done + +HikerErikBeatenText: + text "Oh, I lost that!" + done + +HikerErikAfterBattleText: + text "I'll head back to" + line "BLACKTHORN's ICE" + + para "PATH and train" + line "some more." + done + +HikerMichaelSeenText: + text "Yo! You're spunky!" + line "But you know what?" + + para "When it comes to" + line "sheer spunkiness," + cont "I'm the man!" + done + +HikerMichaelBeatenText: + text "My #MON weren't" + line "spunky enough!" + done + +HikerMichaelAfterBattleText: + text "Boy, do I love" + line "HP UP! Mmmm, yum!" + + para "I keep drinking my" + line "#MON's!" + + para "I can't help it!" + done + +HikerParry3SeenText: + text "My #MON are" + line "power packed!" + done + +HikerParry3BeatenText: + text "Wahahah! I'm the" + line "big loser!" + done + +HikerParryAfterBattleText: + text "I'm not much good" + line "at thinking, see?" + + para "So, I just plow" + line "ahead with power!" + done + +HikerTimothySeenText: + text "Why do I climb" + line "mountains?" + + para "Because they're" + line "there." + + para "Why do I train" + line "#MON?" + + para "Because they're" + line "there!" + done + +HikerTimothyBeatenText: + text "Losses…" + line "They're there too!" + done + +HikerTimothyAfterBattleText: + text "The best thing to" + line "ever happen to me" + + para "was discovering" + line "#MON." + done + +BlackbeltKenjiSeenText: + text "I was training" + line "here alone." + + para "Behold the fruits" + line "of my labor!" + done + +BlackbeltKenjiBeatenText: + text "Waaaargh!" + done + +BlackbeltKenjiAfterBattleText: + text "This calls for" + line "extreme measures." + + para "I must take to the" + line "hills and train in" + cont "solitude." + done + +CooltrainermRyanSeenText: + text "What are your" + line "thoughts on rais-" + cont "ing #MON?" + done + +CooltrainermRyanBeatenText: + text "You've won my" + line "respect." + done + +CooltrainermRyanAfterBattleText: + text "I see you're rais-" + line "ing your #MON" + cont "with care." + + para "The bond you build" + line "will save you in" + cont "tough situations." + done + +CooltrainerfKellySeenText: + text "What is your" + line "battle strategy?" + + para "It is foolish to" + line "use strong moves" + cont "indiscriminately." + done + +CooltrainerfKellyBeatenText: + text "Fine. I lost." + done + +CooltrainerfKellyAfterBattleText: + text "I'm not in favor" + line "of overly power-" + cont "ful moves." + + para "I want to win, but" + line "I also don't want" + cont "to harm #MON." + done + +Route45DummyText: + text "I'm pretty good at" + line "#MON too." + done + +Route45SignText: + text "ROUTE 45" + line "MOUNTAIN RD. AHEAD" + done + +Route45_MapEvents: + db 0, 0 ; filler + + db 1 ; warp events + warp_event 2, 5, DARK_CAVE_BLACKTHORN_ENTRANCE, 1 + + db 0 ; coord events + + db 2 ; bg events + bg_event 10, 4, BGEVENT_READ, Route45Sign + bg_event 13, 80, BGEVENT_ITEM, Route45HiddenPpUp + + db 12 ; object events + object_event 10, 16, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerHikerErik, -1 + object_event 15, 64, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerHikerMichael, -1 + object_event 5, 28, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerHikerParry, -1 + object_event 9, 64, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerHikerTimothy, -1 + object_event 11, 50, SPRITE_BLACK_BELT, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBlackbeltKenji, -1 + object_event 17, 18, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermRyan, -1 + object_event 4, 36, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfKelly, -1 + object_event 16, 82, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route45FruitTree, -1 + object_event 6, 51, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45XSpecial, EVENT_ROUTE_45_X_SPECIAL + object_event 6, 66, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45Revive, EVENT_ROUTE_45_REVIVE + object_event 4, 21, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45Elixer, EVENT_ROUTE_45_ELIXER + object_event 8, 33, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route45MaxPotion, EVENT_ROUTE_45_MAX_POTION |