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2020-11-08Rename "dummy game" to "memory game"Rangi
2020-11-03Identify remaining uses of wBuffer1-6 as general-purpose HP buffersRangi
2020-11-03Identify some more uses of wBuffer1-6Rangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-11-03More syncing with pokecrystalRangi
2020-11-02Group some link.asm code into "paragraphs"Rangi
2020-11-02Identify an unused intro sprite animation from pokegold-spaceworldRangi
2020-11-01Identify wLinkBattleRNPreambleRangi
2020-11-01Make some labels more consistentRangi
2020-10-30UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle animsRangi
2020-10-30Extract more RGB data to .pal filesRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-30Sync Mystery Gift labels with pokecrystalRangi
2020-10-29Updates to more closely sync with pokecrystalRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-29Name an unused link engine WRAM byteRangi
2020-10-29Identify the remaining uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27Create data/collision/ for tile collision-related dataRangi
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-23Name symbols in link.asm (#63)Elliot
Identify remaining link.asm labels
2020-10-23Identify remaining debug color picker labelsRangi
2020-10-23Identify remaining intro labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-14Identify some values as relative struct offsets in MoveScreenLoopRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-10-03Identify battle animation functionsRangi
2020-08-29Remove wKickCounter and wPresentPower aliases for wBattleAnimParamRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2