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2020-10-30Sync Mystery Gift labels with pokecrystalRangi
2020-10-29Updates to more closely sync with pokecrystalRangi
2020-10-29Define SERIAL_LINK_BYTE_TIMEOUTRangi
2020-10-29Name an unused link engine WRAM byteRangi
2020-10-29Identify the remaining uses of another WRAM unionRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-27Identify remaining Mystery Gift labels and constantsRangi
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27Create data/collision/ for tile collision-related dataRangi
2020-10-26Use more assertions to ensure correct code and dataRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more labels, mostly WRAMRangi
2020-10-23Name symbols in link.asm (#63)Elliot
Identify remaining link.asm labels
2020-10-23Identify remaining debug color picker labelsRangi
2020-10-23Identify remaining intro labelsRangi
2020-10-22Identify remaining map object labelsRangi
2020-10-22Identify some more map object labels and constantsRangi
2020-10-22Identify a few more labels and dataRangi
2020-10-22Identify more sprite graphics and map object labels, and have consistent ↵Rangi
anonymous jumptable labels
2020-10-22Identify some more labels (a few link-related)Rangi
2020-10-21Identify remaining two battle anim BG effect functionsRangi
2020-10-21Identify remaining battle AI labelsRangi
2020-10-21Identify SwitchItemsInBag labelsRangi
Thanks to FIQ for having done so in Polished Crystal
2020-10-19Battle transition spin quadrants are like pokered's half circlesRangi
2020-10-14Identify some values as relative struct offsets in MoveScreenLoopRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-06Identify battle bg effects functions and constantsRangi
2020-10-06Identify some unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-10-04Identify SGB blk/pal packetsRangi
2020-10-03Identify battle animation functionsRangi
2020-08-29Remove wKickCounter and wPresentPower aliases for wBattleAnimParamRangi
2020-08-27GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLEmid-kid
These two sprite animations are related to the Game Freak Logo splash screen, not the actual intro.
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Port splash screen documentation changes from Crystalmid-kid
Since the splash screen is wildly different, a lot of the docs don't really apply here.
2020-08-27Split engine/movie/intro.asm into itself and splash.asmmid-kid
2020-08-27Move all splash screen files to gfx/splashmid-kid
2020-08-19Document weird code involving link trades of mew and celebimid-kid
This piece of code is frankly rather confusing, as it seemingly doesn't serve much of a purpose. Documenting it here for future reference.
2020-08-18Merge pull request #60 from mid-kid/masterRangi
Rub a dub dub, thanks for the grub
2020-08-18Add wTitleScreenSelectedOption constantsmid-kid
2020-08-13Consistent constants for radio data table sizes (could still be better)Rangi
2020-08-12Factor out gfx/pack/pack_menu.tilemapRangi
2020-08-11Identify some time-related dataRangi
2020-08-05Remove a verifiably false commentmid-kid
wSpriteAnimCount starts at 0, keeps incrementing and never decrements. When it reaches $ff, the next value is 1. Its purpose is unknown, as this value is used nowhere else.
2020-08-05`d` is the multiplier for Sprites_Sinemid-kid
2020-08-05Use TRUE for hCGBPalUpdatemid-kid