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2020-07-26Use def_* macros for automatic map event countsRangi
2020-07-22Revert "Factor out tables into data/overworld/"Rangi
This reverts commit 3f392c279248562068a80ceaf2884f62a18f6e17.
2020-07-22Factor out tables into data/overworld/Rangi
2020-07-22Treat map setup commands like trade script commandsRangi
2020-07-17Port pokered's more local system for trade animation scriptsRangi
Also factor out trade tilemaps
2020-07-17return → endcallback, reloadandreturn → reloadendRangi
2020-07-13Define map setup commands as macros like other script commandsRangi
2020-07-09Use const_skip and const_next macros for brevityRangi
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Removes support for text_waitbutton as a legacy alias for text_promptbutton.
2020-07-02Use STRCMP, not ==, to compare multi-character stringsRangi
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-29Identify more unnamed labelsRangi
2020-06-21Remove RAM address commentsRangi
2020-06-19sound_duty became duty_cycle_patternRangi
2020-06-16Harmonize home/ with pokecrystalRangi
2020-06-16Harmonize some more symbols with pokecrystalRangi
2020-06-15Remove Crystal-only CaughtDataRangi
2020-06-15Treat std scripts like specials and predefs (ported from pokecrystal)Rangi
2020-06-15Port miscellaneous recent updates from pokecrystalRangi
2020-06-15Use pokecrystal's sine_table macroRangi
A circle has 65536 "degrees", so 32768 "degrees" = pi radians = half a circle
2020-06-05Fix file permissions.entrpntr
2020-06-01Update data/sprite_anims/framesets.asmlibjet
2020-05-14Clean up battle anims, constants, and wram.entrpntr
2020-05-12Update music for newer audio macros.entrpntr
2020-05-12Simple cleanups in constants/data/macros and banks 1-4.entrpntr
2020-05-09Add engine/games/slot_machine.asm.entrpntr
2020-05-08Add engine/phone/phone.asm.entrpntr
2020-04-30Add engine/link/link.asm and engine/link/mystery_gift.asmentrpntr
2020-04-27Sync with the recent updates to pokecrystal.entrpntr
2020-04-27Clean up engine flags.entrpntr
2020-04-26Clean up some overworld code.entrpntr
2020-04-26Disassemble map scenes and events.entrpntr
2020-04-22Finish home cleanup, identify tileset data, other misc cleanups.entrpntr
2020-04-10Add engine/menus/save.asm, and some other files.entrpntr
2020-04-07Add data/moves/effects.asm.entrpntr
2020-04-06Add unnamed.py and update for rgbds v0.4.x before continuing.entrpntr
2020-03-31Disassemble pic banks.entrpntr
2020-03-17Cleanup macros before continuing.entrpntr
2020-03-17Finish disassembling bank $04.entrpntr
2020-03-16Sync home/ with pokecrystallibjet
2020-02-08Remove Crystal exlusiveslibjet
2019-12-12Update predef_pointers and wram, and correct typo's caused by search + replacelibjet
2019-12-11Updated macros/scripts/text.asm and cleaned up macros.asmlibjet
2019-10-12Sync base_stats from pokecrystal and include in the buildRyan Tandy
Remaining differences: - Move tutor is Crystal exclusive - Kept hard-coded pic dimensions for now as front pics have not been extracted yet
2019-08-16Sync home/audio.asm with pokecrystal.IIMarckus
2019-08-16Incorporate the rest of the audio engine.IIMarckus
2019-08-15Fix cries, and integrate them into the build.IIMarckus
2019-08-14Disassemble battle animation scripts.obskyr
Based on pokecrystal. Apparently, very few move animations were changed (Transform, Minimize, and Body Slam-likes)!
2018-10-03Add map objects from bank 60.IIMarckus