From 0c0f9b42bc1426f2dcdff9f9016bb3fa946b4d49 Mon Sep 17 00:00:00 2001 From: entrpntr Date: Fri, 12 Jun 2020 00:33:21 -0400 Subject: Revert gold title trail 2bpp change, add comment to title.asm instead. --- engine/movie/title.asm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'engine') diff --git a/engine/movie/title.asm b/engine/movie/title.asm index 263629fc..e3d93b3d 100644 --- a/engine/movie/title.asm +++ b/engine/movie/title.asm @@ -40,7 +40,10 @@ TitleScreen: ld a, BANK(TitleScreenGFX4) call FarDecompress -; Decompress Ho-Oh/Lugia sparkle +; Ho-Oh/Lugia title trail. +; This should only copy 4 tiles; there are 4 extra whitespace tiles in Gold +; before Ho-Oh gfx, but Silver reads the first 64 bytes of the compressed +; Lugia gfx and writes them to VRAM (but never displays them on screen). ld hl, TitleScreenGFX3 ld de, vTiles1 tile $78 ld bc, 8 tiles -- cgit v1.2.3