From 48a9f3aa75f65cd756b8f08290bd290e676cd1a4 Mon Sep 17 00:00:00 2001 From: entrpntr Date: Wed, 10 Jun 2020 20:42:04 -0400 Subject: Combine gamefreak_presents.asm and gs_intro.asm. --- engine/movie/gamefreak_presents.asm | 346 -------- engine/movie/gold_silver_intro.asm | 1607 +++++++++++++++++++++++++++++++++++ engine/movie/gs_intro.asm | 1259 --------------------------- 3 files changed, 1607 insertions(+), 1605 deletions(-) delete mode 100644 engine/movie/gamefreak_presents.asm create mode 100644 engine/movie/gold_silver_intro.asm delete mode 100644 engine/movie/gs_intro.asm (limited to 'engine') diff --git a/engine/movie/gamefreak_presents.asm b/engine/movie/gamefreak_presents.asm deleted file mode 100644 index 69e34588..00000000 --- a/engine/movie/gamefreak_presents.asm +++ /dev/null @@ -1,346 +0,0 @@ -Copyright_GFPresents: -; Play the copyright screen and GameFreak Presents sequence. -; Return carry if user cancels animation by pressing a button. - - call ClearBGPalettes - call ClearTilemap - ld a, HIGH(vBGMap0) - ldh [hBGMapAddress + 1], a - xor a ; LOW(vBGMap0) - ldh [hBGMapAddress], a - ldh [hJoyDown], a - ldh [hSCX], a - ldh [hSCY], a - ld a, SCREEN_HEIGHT_PX - ldh [hWY], a - call WaitBGMap - ld b, SCGB_GAMEFREAK_LOGO - call GetSGBLayout - call SetPalettes - ld c, 10 - call DelayFrames - callfar Copyright - call WaitBGMap - ld c, 100 - call DelayFrames - call ClearTilemap - call .GetGFLogoGFX - -.loop - call .PlayFrame - jr nc, .loop - - ; high bits of wJumptableIndex are recycled for some flags - ; this was set if user canceled by pressing a button - ld a, [wJumptableIndex] - bit 6, a - jr nz, .canceled - - ; clear carry flag from GFPresents_PlayFrame - and a - ret - -.canceled - scf - ret - -.GetGFLogoGFX: -; Load gfx and initialize variables - - ld de, GFPresentsGFX1 - ld hl, vTiles1 - lb bc, BANK(GFPresentsGFX1), 28 - call Get1bpp - - ld de, GFPresentsGFX2 - ld hl, vTiles1 tile 28 - lb bc, BANK(GFPresentsGFX2), 5 - call Request2bpp - - farcall ClearSpriteAnims - - ld hl, wSpriteAnimDict - ld a, 6 - ld [hli], a - ld a, $8d - ld [hl], a - xor a - ld [wJumptableIndex], a - ld [wIntroSceneFrameCounter], a - ld [wIntroSceneTimer], a - ldh [hSCX], a - ldh [hSCY], a - ld a, 1 - ldh [hBGMapMode], a - ld a, SCREEN_HEIGHT_PX - ldh [hWY], a - lb de, %00100100, %11111000 - call DmgToCgbObjPals - ret - -.PlayFrame: -; Play one frame of GFPresents sequence. -; Return carry when the sequence completes or is canceled. - - call JoyTextDelay - ldh a, [hJoyLast] - and BUTTONS - jr nz, .pressed_button - - ; high bits of wJumptableIndex are recycled for some flags - ; this is set when the sequence finished - ld a, [wJumptableIndex] - bit 7, a - jr nz, .finish - - farcall PlaySpriteAnimations - - call GFPresentsJumper - call DelayFrame - - ; ensure carry is cleared - and a - ret - -.pressed_button - ; high bits of wJumptableIndex are recycled for some flags - ld hl, wJumptableIndex - set 6, [hl] - -.finish - callfar ClearSpriteAnims - call ClearTilemap - call ClearSprites - - ld c, 16 - call DelayFrames - - scf - ret - -GFPresentsJumper: - jumptable .scenes, wJumptableIndex - -.scenes - dw GFPresents_Star - dw GFPresents_PlaceLogo - dw GFPresents_LogoSparkles - dw GFPresents_PlacePresents - dw GFPresents_WaitForTimer - dw GFPresents_SetDoneFlag - -GFPresents_NextScene: - ld hl, wJumptableIndex - inc [hl] - ret - -Unreferenced_Functione4a8d: - ld c, 64 - call DelayFrames - call GFPresents_NextScene - ret - -GFPresents_Star: - ; tell GFPresents_PlaceLogo we haven't finished yet - xor a - ld [wIntroSceneFrameCounter], a - - depixel 10, 11, 4, 0 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_STAR - call InitSpriteAnimStruct - - ld hl, SPRITEANIMSTRUCT_0C - add hl, bc - ld [hl], $80 - - ld de, SFX_GAME_FREAK_LOGO_GS - call PlaySFX - - call GFPresents_NextScene - ret - -GFPresents_PlaceLogo: -; Draw the Game Freak logo (may be initially invisible due to palette) - - ; wait until the star animation completed - ; this counter is set in DoAnimFrame.GSIntroStar in engine/gfx/sprite_anims.asm - ld a, [wIntroSceneFrameCounter] - and a - ret z - - depixel 10, 11, 4, 0 - ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO - call InitSpriteAnimStruct - - call GFPresents_NextScene - - ; set timer for GFPresents_LogoSparkles - ld a, $80 - ld [wIntroSceneTimer], a - ret - -GFPresents_LogoSparkles: - ld hl, wIntroSceneTimer - ld a, [hl] - and a - jr z, .done - dec [hl] - - ; add first text when timer passes half - cp $3f - call z, GFPresents_PlaceGameFreak - - ; add sparkles continuously - call GFPresents_Sparkle - ret - -.done - ; set timer for GFPresents_PlacePresents - ld [hl], $80 - call GFPresents_NextScene - ret - -GFPresents_PlaceGameFreak: - hlcoord 5, 12 - ld de, .game_freak - call PlaceString - ret - -.game_freak - db $80, $81, $82, $83, $8d, $84, $85, $83, $81, $86 -.end - db "@" - -GFPresents_PlacePresents: - hlcoord 7, 13 - ld de, .presents - call PlaceString - - call GFPresents_NextScene - - ; set timer for GFPresents_WaitForTimer - ld a, $80 - ld [wIntroSceneTimer], a - ret - -.presents - db $87, $88, $89, $8a, $8b, $8c -.end - db "@" - -GFPresents_SetDoneFlag: -; Tell GFPresents_PlayFrame and TitleScreenFrame that we're finished. - - ld hl, wJumptableIndex - set 7, [hl] - ret - -GFPresents_WaitForTimer: - ld hl, wIntroSceneTimer - ld a, [hl] - and a - jr z, .done - dec [hl] - ret -.done - call GFPresents_NextScene - ret - -GFPresents_UpdateLogoPal: -; called from 23:5928 -; OBP1 was initialized at end of GFPresents_Init - - ; once we reached the final state, leave it alone - ldh a, [rOBP1] - cp %10010000 - ret z - - ; wait 16 frames before next change - ld a, [wIntroSceneTimer] - and $f - ret nz - - ; rotate OBP1 by one color slot (2 bits) - ; DMG: logo is white, then light gray, then dark gray - ; CGB: logo is white, then yellow - ldh a, [rOBP1] - rrca - rrca - call DmgToCgbObjPal1 - ret - -GFPresents_Sparkle: -; Initialize and configure a sparkle sprite. - - ; run only every second frame - ld d, a - and 1 - ret nz - - ; shift over so our index is still changing by 1 each time - ld a, d - srl a - - ; set up a new sparkle sprite - push af - depixel 11, 11 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE - call InitSpriteAnimStruct - pop af - - ; take the bottom 4 bits of a as an index into - ; sparkle_vectors (16 entries) - and %00001111 - ld e, a - ld d, 0 - ld hl, .sparkle_vectors - add hl, de - add hl, de - - ; set the angle and distance for this sprite - ; bc+$b <- hl (angle), bc+$c <- 0, bc+$d <- hl+1 (distance) - ld e, l - ld d, h - ld hl, $b - add hl, bc - ld a, [de] - ld [hl], a - inc de - ld hl, $c - add hl, bc - ld [hl], 0 - inc hl - ld a, [de] - ld [hl], a - - ret - -.sparkle_vectors - ; values control final position of each sparkle - ; position is automatically animated along the vector - ; each entry emits two sparkles in opposite directions - ; angle (6 bits) and distance (tiles?) - db $00, $03 - db $08, $04 - db $04, $03 - db $0c, $02 - db $10, $02 - db $18, $03 - db $14, $04 - db $1c, $03 - db $20, $02 - db $28, $02 - db $24, $03 - db $2c, $04 - db $30, $04 - db $38, $03 - db $34, $02 - db $3c, $04 - -GFPresentsGFX1: -INCBIN "gfx/intro/gamefreak_presents.1bpp" -INCBIN "gfx/intro/gamefreak_logo.1bpp" - -GFPresentsGFX2: -INCBIN "gfx/intro/logo_star.2bpp" -INCBIN "gfx/intro/logo_sparkle.2bpp" diff --git a/engine/movie/gold_silver_intro.asm b/engine/movie/gold_silver_intro.asm new file mode 100644 index 00000000..3455b136 --- /dev/null +++ b/engine/movie/gold_silver_intro.asm @@ -0,0 +1,1607 @@ +Copyright_GFPresents: +; Play the copyright screen and GameFreak Presents sequence. +; Return carry if user cancels animation by pressing a button. + + call ClearBGPalettes + call ClearTilemap + ld a, HIGH(vBGMap0) + ldh [hBGMapAddress + 1], a + xor a ; LOW(vBGMap0) + ldh [hBGMapAddress], a + ldh [hJoyDown], a + ldh [hSCX], a + ldh [hSCY], a + ld a, SCREEN_HEIGHT_PX + ldh [hWY], a + call WaitBGMap + ld b, SCGB_GAMEFREAK_LOGO + call GetSGBLayout + call SetPalettes + ld c, 10 + call DelayFrames + callfar Copyright + call WaitBGMap + ld c, 100 + call DelayFrames + call ClearTilemap + call .GetGFLogoGFX + +.loop + call .PlayFrame + jr nc, .loop + + ; high bits of wJumptableIndex are recycled for some flags + ; this was set if user canceled by pressing a button + ld a, [wJumptableIndex] + bit 6, a + jr nz, .canceled + + ; clear carry flag from GFPresents_PlayFrame + and a + ret + +.canceled + scf + ret + +.GetGFLogoGFX: +; Load gfx and initialize variables + + ld de, GFPresentsGFX1 + ld hl, vTiles1 + lb bc, BANK(GFPresentsGFX1), 28 + call Get1bpp + + ld de, GFPresentsGFX2 + ld hl, vTiles1 tile 28 + lb bc, BANK(GFPresentsGFX2), 5 + call Request2bpp + + farcall ClearSpriteAnims + + ld hl, wSpriteAnimDict + ld a, 6 + ld [hli], a + ld a, $8d + ld [hl], a + xor a + ld [wJumptableIndex], a + ld [wIntroSceneFrameCounter], a + ld [wIntroSceneTimer], a + ldh [hSCX], a + ldh [hSCY], a + ld a, 1 + ldh [hBGMapMode], a + ld a, SCREEN_HEIGHT_PX + ldh [hWY], a + lb de, %00100100, %11111000 + call DmgToCgbObjPals + ret + +.PlayFrame: +; Play one frame of GFPresents sequence. +; Return carry when the sequence completes or is canceled. + + call JoyTextDelay + ldh a, [hJoyLast] + and BUTTONS + jr nz, .pressed_button + + ; high bits of wJumptableIndex are recycled for some flags + ; this is set when the sequence finished + ld a, [wJumptableIndex] + bit 7, a + jr nz, .finish + + farcall PlaySpriteAnimations + + call GFPresentsJumper + call DelayFrame + + ; ensure carry is cleared + and a + ret + +.pressed_button + ; high bits of wJumptableIndex are recycled for some flags + ld hl, wJumptableIndex + set 6, [hl] + +.finish + callfar ClearSpriteAnims + call ClearTilemap + call ClearSprites + + ld c, 16 + call DelayFrames + + scf + ret + +GFPresentsJumper: + jumptable .scenes, wJumptableIndex + +.scenes + dw GFPresents_Star + dw GFPresents_PlaceLogo + dw GFPresents_LogoSparkles + dw GFPresents_PlacePresents + dw GFPresents_WaitForTimer + dw GFPresents_SetDoneFlag + +GFPresents_NextScene: + ld hl, wJumptableIndex + inc [hl] + ret + +Unreferenced_Functione4a8d: + ld c, 64 + call DelayFrames + call GFPresents_NextScene + ret + +GFPresents_Star: + ; tell GFPresents_PlaceLogo we haven't finished yet + xor a + ld [wIntroSceneFrameCounter], a + + depixel 10, 11, 4, 0 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_STAR + call InitSpriteAnimStruct + + ld hl, SPRITEANIMSTRUCT_0C + add hl, bc + ld [hl], $80 + + ld de, SFX_GAME_FREAK_LOGO_GS + call PlaySFX + + call GFPresents_NextScene + ret + +GFPresents_PlaceLogo: +; Draw the Game Freak logo (may be initially invisible due to palette) + + ; wait until the star animation completed + ; this counter is set in DoAnimFrame.GSIntroStar in engine/gfx/sprite_anims.asm + ld a, [wIntroSceneFrameCounter] + and a + ret z + + depixel 10, 11, 4, 0 + ld a, SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + call InitSpriteAnimStruct + + call GFPresents_NextScene + + ; set timer for GFPresents_LogoSparkles + ld a, $80 + ld [wIntroSceneTimer], a + ret + +GFPresents_LogoSparkles: + ld hl, wIntroSceneTimer + ld a, [hl] + and a + jr z, .done + dec [hl] + + ; add first text when timer passes half + cp $3f + call z, GFPresents_PlaceGameFreak + + ; add sparkles continuously + call GFPresents_Sparkle + ret + +.done + ; set timer for GFPresents_PlacePresents + ld [hl], $80 + call GFPresents_NextScene + ret + +GFPresents_PlaceGameFreak: + hlcoord 5, 12 + ld de, .game_freak + call PlaceString + ret + +.game_freak + db $80, $81, $82, $83, $8d, $84, $85, $83, $81, $86 +.end + db "@" + +GFPresents_PlacePresents: + hlcoord 7, 13 + ld de, .presents + call PlaceString + + call GFPresents_NextScene + + ; set timer for GFPresents_WaitForTimer + ld a, $80 + ld [wIntroSceneTimer], a + ret + +.presents + db $87, $88, $89, $8a, $8b, $8c +.end + db "@" + +GFPresents_SetDoneFlag: +; Tell GFPresents_PlayFrame and TitleScreenFrame that we're finished. + + ld hl, wJumptableIndex + set 7, [hl] + ret + +GFPresents_WaitForTimer: + ld hl, wIntroSceneTimer + ld a, [hl] + and a + jr z, .done + dec [hl] + ret +.done + call GFPresents_NextScene + ret + +GFPresents_UpdateLogoPal: +; called from 23:5928 +; OBP1 was initialized at end of GFPresents_Init + + ; once we reached the final state, leave it alone + ldh a, [rOBP1] + cp %10010000 + ret z + + ; wait 16 frames before next change + ld a, [wIntroSceneTimer] + and $f + ret nz + + ; rotate OBP1 by one color slot (2 bits) + ; DMG: logo is white, then light gray, then dark gray + ; CGB: logo is white, then yellow + ldh a, [rOBP1] + rrca + rrca + call DmgToCgbObjPal1 + ret + +GFPresents_Sparkle: +; Initialize and configure a sparkle sprite. + + ; run only every second frame + ld d, a + and 1 + ret nz + + ; shift over so our index is still changing by 1 each time + ld a, d + srl a + + ; set up a new sparkle sprite + push af + depixel 11, 11 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE + call InitSpriteAnimStruct + pop af + + ; take the bottom 4 bits of a as an index into + ; sparkle_vectors (16 entries) + and %00001111 + ld e, a + ld d, 0 + ld hl, .sparkle_vectors + add hl, de + add hl, de + + ; set the angle and distance for this sprite + ; bc+$b <- hl (angle), bc+$c <- 0, bc+$d <- hl+1 (distance) + ld e, l + ld d, h + ld hl, $b + add hl, bc + ld a, [de] + ld [hl], a + inc de + ld hl, $c + add hl, bc + ld [hl], 0 + inc hl + ld a, [de] + ld [hl], a + + ret + +.sparkle_vectors + ; values control final position of each sparkle + ; position is automatically animated along the vector + ; each entry emits two sparkles in opposite directions + ; angle (6 bits) and distance (tiles?) + db $00, $03 + db $08, $04 + db $04, $03 + db $0c, $02 + db $10, $02 + db $18, $03 + db $14, $04 + db $1c, $03 + db $20, $02 + db $28, $02 + db $24, $03 + db $2c, $04 + db $30, $04 + db $38, $03 + db $34, $02 + db $3c, $04 + +GFPresentsGFX1: +INCBIN "gfx/intro/gamefreak_presents.1bpp" +INCBIN "gfx/intro/gamefreak_logo.1bpp" + +GFPresentsGFX2: +INCBIN "gfx/intro/logo_star.2bpp" +INCBIN "gfx/intro/logo_sparkle.2bpp" + + +GoldSilverIntro: + call .Init +.Loop: + call .PlayFrame + jr nc, .Loop + ret + +.Init: + farcall ClearSpriteAnims + xor a + ld [wIntroJumptableIndex], a + ldh [hBGMapMode], a + ret + +.PlayFrame: + call JoyTextDelay + ldh a, [hJoyLast] + and BUTTONS + jr nz, .Finish + + ld a, [wIntroJumptableIndex] + bit 7, a + jr nz, .Finish + + farcall PlaySpriteAnimations + call IntroSceneJumper + call DelayFrame + and a + ret + +.Finish: + callfar ClearSpriteAnims + call ClearSprites + call DelayFrame + xor a + ldh [hSCX], a + ldh [hSCY], a + ldh [hLCDCPointer], a + ldh [hLYOverrideStart], a + ldh [hLYOverrideEnd], a + ld a, %11100100 + call DmgToCgbBGPals + depixel 28, 28, 4, 4 + call DmgToCgbObjPals + scf + ret + +IntroSceneJumper: + jumptable .scenes, wIntroJumptableIndex + +.scenes + dw IntroScene1 + dw IntroScene2 + dw IntroScene3 + dw IntroScene4 + dw IntroScene5 + dw IntroScene6 + dw IntroScene7 + dw IntroScene8 + dw IntroScene9 + dw IntroScene10 + dw IntroScene11 + dw IntroScene12 + dw IntroScene13 + dw IntroScene14 + dw IntroScene15 + dw IntroScene16 + dw IntroScene17 + +IntroScene1: +; Set up water cutscene (Shellders/Magikarp/Lapras) + call ClearBGPalettes + call ClearTilemap + ld hl, wIntroJumptableIndex + inc [hl] ; only run once + call DisableLCD + + xor a + ldh [hBGMapMode], a + callfar ClearSpriteAnims + ld a, 1 + ldh [rVBK], a + hlbgcoord 0, 0, vBGMap2 + lb bc, 4, 0 + + xor a + call ByteFill + ld a, 0 + ldh [rVBK], a + call Intro_ResetLYOverrides + ld de, vTiles2 tile $00 + ld hl, Intro_WaterGFX1 + call Decompress + ld a, LOW(Intro_WaterMeta) + ld [wIntroTilesPointer + 0], a + ld a, HIGH(Intro_WaterMeta) + ld [wIntroTilesPointer + 1], a + hlbgcoord 0, 0, vBGMap2 + ld a, l + ld [wIntroBGMapPointer + 0], a + ld a, h + ld [wIntroBGMapPointer + 1], a + ld de, Intro_WaterTilemap + 15 tiles + ld a, e + ld [wIntroTilemapPointer + 0], a + ld a, d + ld [wIntroTilemapPointer + 1], a + call Intro_DrawBackground + + ld de, vTiles0 tile $00 + ld hl, Intro_WaterGFX2 + call Decompress + ld hl, wSpriteAnimDict + ld a, 0 + ld [hli], a + ld a, 0 + ld [hli], a + xor a + ldh [hSCY], a + ld [wGlobalAnimYOffset], a + ld [wGlobalAnimXOffset], a + ld a, $58 + ldh [hSCX], a + xor a + ld [wIntroFrameCounter2], a + ld a, $80 + ld [wIntroFrameCounter1], a + ld a, $42 + ldh [hLCDCPointer], a + call Functione5095 + + xor a + ld [wcb19], a + call EnableLCD + call DelayFrame + ld b, SCGB_GS_INTRO + ld c, 0 + call GetSGBLayout + ld a, %11100100 + call DmgToCgbBGPals + depixel 28, 28 + call DmgToCgbObjPals + call Intro_InitShellders + ld de, MUSIC_GS_OPENING + call PlayMusic + ret + +IntroScene2: +; shellders underwater + call Functione50af + ld hl, wIntroFrameCounter1 + ld a, [hl] + and a + jr z, .skip_intro + dec [hl] + call Intro_InitBubble + ret + +.skip_intro + ld [hl], $10 + ld hl, wIntroJumptableIndex + inc [hl] + +IntroScene3: +; rise towards the surface + call Functione4e90 + call Functione4e67 + ret nc +; next scene if carry flag is set + call Intro_ResetLYOverrides + ld hl, hSCY + inc [hl] + ld hl, wIntroJumptableIndex + inc [hl] + +IntroScene4: +; at surface; Lapras surfs to left of screen + ld a, [wcb19] + and a + jr nz, .next + ld hl, wIntroFrameCounter2 + inc [hl] + ld a, [hl] + and $f + jr nz, .asm_e4e21 + ld hl, hSCX + dec [hl] + dec [hl] + +.asm_e4e21 + call Functione4fde + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + xor a + ld [wIntroFrameCounter1], a + +IntroScene5: +; fade out + ld hl, wIntroFrameCounter1 + ld a, [hl] + inc [hl] + swap a + and $f + ld e, a + ld d, 0 + ld hl, .palettes + add hl, de + ld a, [hl] + cp -1 + jr z, .next + call DmgToCgbBGPals + call Functione4fde + ld hl, hSCX + dec [hl] + dec [hl] + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + ret + +.palettes + db %11100100, %11100100, %10010000, %01000000, %00000000 + db -1 + +IntroScene17: +; delay a bit before leading into the title screen + ld c, 64 +.loop + call DelayFrame + dec c + jr nz, .loop +; set done flag + ld hl, wIntroJumptableIndex + set 7, [hl] + ret + +Functione4e67: + ld hl, wIntroFrameCounter2 + inc [hl] + ld a, [hl] + and 3 + jr nz, .asm_e4e74 + ld hl, hSCX + dec [hl] + +.asm_e4e74 + and 1 + jr nz, .asm_e4e8c + ld hl, wGlobalAnimYOffset + inc [hl] + ld hl, hSCY + ld a, [hl] + dec [hl] + and $f + call z, Intro_UpdateTilemapAndBGMap + ld a, [wIntroFrameCounter1] + and a + jr z, .asm_e4e8e + +.asm_e4e8c + and a + ret + +.asm_e4e8e + scf + ret + +Functione4e90: + jumptable .dw, wIntroFrameCounter1 + +.dw + dw Functione4eca + dw Functione4eca + dw Functione4eca + dw Functione4ec1 + dw Functione4eca + dw Functione4eca + dw Functione4ece + dw Functione4ece + dw Functione4ece + dw Functione4ed5 + dw Functione4ee8 + dw Functione4eec + dw Functione4eec + dw Functione4eec + dw Functione4eec + dw Functione4eec + dw Functione4eec + +Functione4ec1: + call Intro_InitLapras + depixel 28, 28, 4, 4 + call DmgToCgbObjPals +; fall through + +Functione4eca: + call Functione4fde + ret + +Functione4ece: + call Intro_InitMagikarps + call Functione4fde + ret + +Functione4ed5: + ld hl, wIntroFrameCounter2 + ld a, [hl] + and %00011111 + jr z, .asm_e4ee1 + call Intro_InitMagikarps + ret + +.asm_e4ee1 + callfar Function9102 + ret + +Functione4ee8: + xor a + ldh [hLCDCPointer], a + ret + +Functione4eec: + call Functione50af + ret + +Intro_InitBubble: + ld hl, wIntroFrameCounter1 + ld a, [hl] + and $f + ret nz + ld a, [hl] + and $70 + swap a + ld e, a + ld d, 0 + ld hl, .pixel_table + add hl, de + add hl, de + ld e, [hl] + inc hl + ld d, [hl] + ld a, SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE + call InitSpriteAnimStruct + ret + +.pixel_table + db 6 * 8, 14 * 8 + 4 + db 14 * 8, 18 * 8 + 4 + db 10 * 8, 16 * 8 + 4 + db 12 * 8, 15 * 8 + db 4 * 8, 13 * 8 + db 8 * 8, 17 * 8 + +Intro_InitMagikarps: + depixel 8, 7, 0, 7 + ldh a, [hSGB] + and a + jr z, .ok + depixel 4, 3, 0, 7 + +.ok + ld hl, wIntroFrameCounter2 + ld a, [hl] + and e + ret nz + ld a, [hl] + and d + jr nz, .asm_e4f41 + depixel 29, 28 + call .InitAnim + depixel 26, 0 + call .InitAnim + depixel 0, 24 + call .InitAnim + ret + +.asm_e4f41 + depixel 28, 30 + call .InitAnim + depixel 31, 24 + call .InitAnim + depixel 2, 28 + call .InitAnim + ret + +.InitAnim: + ld a, SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP + call InitSpriteAnimStruct + ret + +Intro_InitShellders: + depixel 18, 7 + call .InitAnim + depixel 14, 10 + call .InitAnim + depixel 16, 15 + +.InitAnim: + ld a, SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER + call InitSpriteAnimStruct + ret + +Intro_InitLapras: + ld a, [wIntroFrameCounter2] + and %00011111 + ret nz + depixel 16, 24 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS + call InitSpriteAnimStruct + ret + +Intro_UnusedInitLapras: + depixel 2, 0 + ld a, SPRITE_ANIM_INDEX_UNUSED_LAPRAS + call InitSpriteAnimStruct + ret + +Intro_UpdateTilemapAndBGMap: +; add new tiles to top as water scene scrolls up to surface + push hl + push de + + ld a, [wIntroTilemapPointer + 0] + ld e, a + ld a, [wIntroTilemapPointer + 1] + ld d, a + ld hl, -$10 + add hl, de + ld a, l + ld e, l + ld [wIntroTilemapPointer + 0], a + ld a, h + ld d, h + ld [wIntroTilemapPointer + 1], a + hlcoord 0, 0 + ld c, BG_MAP_WIDTH / 2 + +.loop + call Functione54ae + dec c + jr nz, .loop + + ld a, [wIntroBGMapPointer + 0] + ld e, a + ld a, [wIntroBGMapPointer + 1] + ld d, a + ld hl, hCurSpriteYCoord + add hl, de + ld a, l + ld [wIntroBGMapPointer + 0], a + ld [wRequested2bppDest + 0], a + ld a, h + and %11111011 + or %00001000 + ld [wIntroBGMapPointer + 1], a + ld [wRequested2bppDest + 1], a + ld a, LOW(wTilemap) + ld [wRequested2bppSource + 0], a + ld a, HIGH(wTilemap) + ld [wRequested2bppSource + 1], a + ld a, 4 + ld [wRequested2bppSize], a + ld hl, wIntroFrameCounter1 + dec [hl] + + pop de + pop hl + ret + +Functione4fde: +; something to do with water scene sprite anims? + ld hl, wIntroFrameCounter2 + ld a, [hl] + and 3 + cp 3 + ret z + ld a, [wRequested2bppSize] + and a + ret nz + ld a, [hl] + and $30 + swap a + ld l, a + ld h, 0 +rept 5 + add hl, hl +endr + ld de, .data_e5015 + add hl, de + ld a, l + ld [wRequested2bppSource + 0], a + ld a, h + ld [wRequested2bppSource + 1], a + ld a, LOW(vBGMap0 tile $1e) + ld [wRequested2bppDest + 0], a + ld a, HIGH(vBGMap0 tile $1e) + ld [wRequested2bppDest + 1], a + ld a, 2 + ld [wRequested2bppSize], a + ret + +.data_e5015 +rept 8 + db $70, $71, $72, $73 +endr +rept 8 + db $74, $75, $76, $77 +endr +rept 8 + db $78, $79, $7a, $7b +endr +rept 8 + db $7c, $7d, $7e, $7f +endr + +Functione5095: + ld bc, wLYOverrides2 + ld a, wLYOverrides2End - wLYOverrides2 + ld de, vBGMap1 - vBGMap0 + +.loop + push af + push de + farcall BattleAnim_Sine_e + ld a, e + ld [bc], a + inc bc + pop de + inc e + pop af + dec a + jr nz, .loop + ret + +Functione50af: + ld bc, wLYOverrides + ld e, $10 + +.loop1 + ldh a, [hSCY] + ld [bc], a + inc bc + dec e + jr nz, .loop1 + + ld hl, wLYOverrides2 + ld de, wLYOverrides2 + 1 + ld a, [hl] + push af + ld a, $80 + +.loop2 + push af + ld a, [de] + inc de + ld [hli], a + push hl + ld hl, hSCY + add [hl] + ld [bc], a + inc bc + pop hl + pop af + dec a + jr nz, .loop2 + + pop af + ld [hl], a + ret + +IntroScene6: +; Set up grass cutscene (Pikachu/Jigglypuff) + ld hl, wIntroJumptableIndex + inc [hl] ; only run once + call DisableLCD + callfar ClearSpriteAnims + call Intro_ResetLYOverrides + + ld de, vTiles2 + ld hl, Intro_GrassGFX1 + call Decompress + ld a, LOW(Intro_GrassMeta) + ld [wIntroTilesPointer + 0], a + ld a, HIGH(Intro_GrassMeta) + ld [wIntroTilesPointer + 1], a + ld hl, vBGMap0 + ld a, l + ld [wIntroBGMapPointer + 0], a + ld a, h + ld [wIntroBGMapPointer + 1], a + ld de, Intro_GrassTilemap + ld a, e + ld [wIntroTilemapPointer + 0], a + ld a, d + ld [wIntroTilemapPointer + 1], a + call Intro_DrawBackground + + ld de, vTiles0 + ld hl, Intro_GrassGFX2 + call Decompress + ld hl, wSpriteAnimDict + ld a, 1 + ld [hli], a + ld a, 0 + ld [hli], a + xor a + ldh [hSCY], a + ld [wGlobalAnimYOffset], a + ld a, $60 + ldh [hSCX], a + ld a, $a0 + ld [wGlobalAnimXOffset], a + + xor a + ld [wIntroFrameCounter2], a + call EnableLCD + ld b, SCGB_GS_INTRO + ld c, 1 + call GetSGBLayout + ld a, %11100100 + call DmgToCgbBGPals + depixel 28, 28, 4, 4 + call DmgToCgbObjPals + call Intro_InitJigglypuff + xor a + ld [wcb19], a + ret + +IntroScene7: +; scroll left to Jigglypuff + call Intro_InitNote + ld hl, wIntroFrameCounter2 + ld a, [hl] + inc [hl] + and 3 + ret z + ld hl, hSCX + ld a, [hl] + and a + jr z, .next + dec [hl] + ld hl, wGlobalAnimXOffset + inc [hl] + ret + +.next + ld a, -1 + ld [wIntroFrameCounter1], a + call Intro_InitPikachu + ld hl, wIntroJumptableIndex + inc [hl] + ret + +IntroScene8: +; stop scrolling, Pikachu attacks + ld hl, wIntroFrameCounter1 + ld a, [hl] + and a + jr z, .next + dec [hl] + call Intro_InitNote + ld hl, wIntroFrameCounter2 + inc [hl] + ret + +.next + xor a + ld [wIntroFrameCounter1], a + ld hl, wIntroJumptableIndex + inc [hl] + callfar Function9136 + ret + +IntroScene9: +; scroll down and fade out + ld hl, wIntroFrameCounter1 + ld a, [hl] + inc [hl] + srl a + srl a + srl a + ld e, a + ld d, 0 + ld hl, .palettes + add hl, de + ld a, [hl] + cp -1 + jr z, .done + call DmgToCgbBGPals + ld hl, hSCY + inc [hl] + ld hl, wGlobalAnimYOffset + dec [hl] + ret + +.done + ld hl, wIntroJumptableIndex + inc [hl] + ret + +.palettes + db %11100100, %11100100, %11100100, %11100100 + db %11100100, %10010000, %01000000, %00000000 + db -1 + + ret ; unused + +Intro_InitNote: + ld a, [wcb19] + and a + ret nz + ld hl, wIntroFrameCounter2 + ld a, [hl] + and %00111111 + ret nz + ld a, [hl] + and %01111111 + jr z, .invisible + depixel 11, 6, 4, 0 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_NOTE + call InitSpriteAnimStruct + ret + +.invisible + depixel 10, 6, 4, 0 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE + call InitSpriteAnimStruct + ret + +Intro_InitJigglypuff: + depixel 14, 6 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF + call InitSpriteAnimStruct + ret + +Intro_InitPikachu: + depixel 14, 24 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU + call InitSpriteAnimStruct + depixel 14, 24 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL + call InitSpriteAnimStruct + ret + +IntroScene10: +; Set up fireball cutscene (Charizard, Johto starters) + ld hl, wIntroJumptableIndex + inc [hl] ; only run once + call DisableLCD + callfar ClearSpriteAnims + call Intro_ResetLYOverrides + call Intro_BlankTilemapAndBGMap + + ld de, vTiles2 + ld hl, Intro_FireGFX1 + call Decompress + ld de, vTiles1 + ld hl, Intro_FireGFX2 + call Decompress + ld de, vTiles0 + ld hl, Intro_FireGFX3 + ld bc, vTiles1 - vTiles0 + call Decompress + + ld c, CHIKORITA + ld de, vTiles0 tile $10 + farcall Intro_GetMonFrontpic + ld c, CYNDAQUIL + ld de, vTiles0 tile $29 + farcall Intro_GetMonFrontpic + ld c, TOTODILE + ld de, vTiles0 tile $42 + farcall Intro_GetMonFrontpic + + ld hl, wSpriteAnimDict + ld a, 1 + ld [hli], a + ld a, 0 + ld [hli], a + call EnableLCD + ld a, 0 + call Functione5422 + + ld a, $80 + ldh [hSCY], a + xor a + ldh [hSCX], a + ld [wGlobalAnimYOffset], a + ld [wGlobalAnimXOffset], a + + xor a + ld [wIntroFrameCounter2], a + ld b, SCGB_GS_INTRO + ld c, 2 + call GetSGBLayout + ld a, %00111111 + call DmgToCgbBGPals + lb de, %11111111, %11111111 + call DmgToCgbObjPals + ld de, MUSIC_NONE + call PlayMusic + call DelayFrame + ld de, MUSIC_GS_OPENING_2 + call PlayMusic + ret + +IntroScene11: +; scroll up to Charizard silhoutte, flash Johto starters + ld hl, wIntroFrameCounter2 + ld a, [hl] + inc [hl] + and 1 + ret z + call Intro_CheckSCYEvent + ld hl, hSCY + ld a, [hl] + and a + jr z, .next + inc [hl] + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + xor a + ld [wIntroFrameCounter1], a +; fall through + +IntroScene12: +; load Charizard palettes + ld hl, wIntroFrameCounter1 + ld a, [hl] + inc [hl] + srl a + srl a + and 3 + ld e, a + ld d, 0 + ld hl, .palettes + add hl, de + ld a, [hl] + and a + jr z, .next + call DmgToCgbBGPals + ld e, a + ld d, a + call DmgToCgbObjPals + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + ld a, $80 + ld [wIntroFrameCounter1], a + ret + +.palettes + db %01101010, %10100101, %11100100, %00000000 + +IntroScene13: +; Charizard mouth closed + ld hl, wIntroFrameCounter1 + ld a, [hl] + and a + jr z, .next + dec [hl] + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + ld a, 1 + call Functione5422 + ld a, 4 + ld [wIntroFrameCounter1], a + ret + +IntroScene14: +; Charizard mouth open + ld hl, wIntroFrameCounter1 + ld a, [hl] + and a + jr z, .next + dec [hl] + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + ld a, 2 + call Functione5422 + ld a, 64 + ld [wIntroFrameCounter1], a + xor a + ld [wIntroFrameCounter2], a + ld de, SFX_GS_INTRO_CHARIZARD_FIREBALL + call PlaySFX +; fall through + +IntroScene15: +; Charizard mouth wide open / fireball starts + call Functione5473 + ld hl, wIntroFrameCounter1 + ld a, [hl] + and a + jr z, .next + dec [hl] + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + xor a + ld [wIntroFrameCounter1], a + ret + +IntroScene16: +; continue fireball / fade out palettes + call Functione5473 + ld hl, wIntroFrameCounter1 + ld a, [hl] + inc [hl] + swap a + and 7 + ld e, a + ld d, 0 + ld hl, .palettes + add hl, de + ld a, [hl] + cp -1 + jr z, .next + call DmgToCgbBGPals + ld e, a + ld d, a + call DmgToCgbObjPals + ret + +.next + ld hl, wIntroJumptableIndex + inc [hl] + ret + +.palettes + db %11100100, %10010000, %01000000, %00000000 + db -1 + +Intro_BlankTilemapAndBGMap: + hlcoord 0, 0 + ld bc, wTilemapEnd - wTilemap + xor a + call ByteFill + ld hl, vBGMap0 + ld bc, vBGMap1 - vBGMap0 + xor a + call ByteFill + ret + +Intro_CheckSCYEvent: + ldh a, [hSCY] + ld c, a + ld hl, .scy_jumptable + +.loop + ld a, [hli] + cp -1 + ret z + cp c + jr z, .value_found + inc hl + inc hl + jr .loop + +.value_found + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +.scy_jumptable + dbw $86, Functione53f7 + dbw $87, Intro_ChikoritaAppears + dbw $88, Functione53e0 + dbw $98, Functione53eb + dbw $99, Functione5400 + dbw $af, Intro_CyndaquilAppears + dbw $b0, Functione53e0 + dbw $c0, Functione53eb + dbw $c1, Functione5409 + dbw $d7, Intro_TotodileAppears + dbw $d8, Functione53e0 + dbw $e8, Functione53eb + dbw $e9, Functione5412 + db -1 + +Intro_ChikoritaAppears: + ld de, SFX_GS_INTRO_POKEMON_APPEARS + call PlaySFX + depixel 22, 1 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA + call InitSpriteAnimStruct + ret + +Intro_CyndaquilAppears: + ld de, SFX_GS_INTRO_POKEMON_APPEARS + call PlaySFX + depixel 22, 20 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL + call InitSpriteAnimStruct + ret + +Intro_TotodileAppears: + ld de, SFX_GS_INTRO_POKEMON_APPEARS + call PlaySFX + depixel 22, 1 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE + call InitSpriteAnimStruct + ret + +Functione53e0: + depixel 28, 28, 4, 4 + call DmgToCgbObjPals + xor a + call DmgToCgbBGPals + ret + +Functione53eb: + depixel 31, 31, 7, 7 + call DmgToCgbObjPals + ld a, %00111111 + call DmgToCgbBGPals + ret + +Functione53f7: + ld c, CHIKORITA + farcall Function9178 + ret + +Functione5400: + ld c, CYNDAQUIL + farcall Function9178 + ret + +Functione5409: + ld c, TOTODILE + farcall Function9178 + ret + +Functione5412: + ldh a, [hCGB] + and a + ld c, CYNDAQUIL + jr nz, .got_mon + ld c, CHARIZARD +.got_mon + farcall Function9178 + ret + +Functione5422: + push af + hlcoord 0, 6 + ld c, $a0 + xor a +.loop1 + ld [hli], a + dec c + jr nz, .loop1 + + pop af + ld e, a + ld d, 0 + ld hl, .data_e5464 +rept 5 + add hl, de +endr + ld e, [hl] + inc hl + ld c, [hl] + inc hl + ld b, [hl] + inc hl + ld a, [hli] + ld h, [hl] + ld l, a + ld a, e + +.loop2_outer + push bc + push hl +.loop2_inner + ld [hli], a + inc a + dec c + jr nz, .loop2_inner + + pop hl + ld bc, SCREEN_WIDTH + add hl, bc + pop bc + dec b + jr nz, .loop2_outer + + ld a, 1 + ldh [hBGMapMode], a + call DelayFrame + call DelayFrame + call DelayFrame + xor a + ldh [hBGMapMode], a + ret + +.data_e5464 +; vtile offset, width, height, x, y? + db $00, 8, 8 + dwcoord 10, 6 + db $40, 9, 8 + dwcoord 9, 6 + db $88, 9, 8 + dwcoord 8, 6 + +Functione5473: + ld hl, wIntroFrameCounter2 + ld a, [hl] + inc [hl] + and 3 + ret nz + depixel 12, 10, 4, 4 + ld a, SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL + call InitSpriteAnimStruct + ld hl, hSCX + dec [hl] + ld hl, wGlobalAnimXOffset + inc [hl] + ret + +Unreferenced_Functione548c: + ld bc, vTiles1 - vTiles0 +.loop + ld a, [de] + inc de + ld [hli], a + dec bc + ld a, c + or b + jr nz, .loop + ret + +Intro_DrawBackground: + ld b, BG_MAP_WIDTH / 2 + +.outer_loop + push hl + ld c, BG_MAP_HEIGHT / 2 +.inner_loop + call Functione54ae + dec c + jr nz, .inner_loop + + pop hl + push bc + ld bc, 2 * BG_MAP_WIDTH + add hl, bc + pop bc + dec b + jr nz, .outer_loop + + ret + +Functione54ae: +; load tile data into a 2x2 section of the bgmap or tilemap + push bc + push de + push hl + push hl + push hl + + ld a, [de] + ld l, a + ld h, 0 + ld a, [wIntroTilesPointer + 0] + ld e, a + ld a, [wIntroTilesPointer + 1] + ld d, a + add hl, hl + add hl, hl + add hl, de + ld e, l + ld d, h + pop hl + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + pop hl + ld bc, BG_MAP_WIDTH + add hl, bc + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + + pop hl + inc hl + inc hl + pop de + inc de + pop bc + ret + +Intro_ResetLYOverrides: + ld hl, wLYOverrides + xor a + ld c, wLYOverrides2 - wLYOverrides +.loop + ld [hli], a + dec c + jr nz, .loop + ret + +Intro_WaterGFX1: +INCBIN "gfx/intro/water1.2bpp.lz" + +Intro_WaterTilemap: +INCBIN "gfx/intro/water.tilemap" + +Intro_WaterMeta: +INCBIN "gfx/intro/water.bin" + +Intro_WaterGFX2: +INCBIN "gfx/intro/water2.2bpp.lz" + +Intro_GrassGFX1: +INCBIN "gfx/intro/grass1.2bpp.lz" + +Intro_GrassTilemap: +INCBIN "gfx/intro/grass.tilemap" + +Intro_GrassMeta: +INCBIN "gfx/intro/grass.bin" + +Intro_GrassGFX2: +INCBIN "gfx/intro/grass2.2bpp.lz" + +Intro_FireGFX1: +INCBIN "gfx/intro/charizard1.2bpp.lz" + +Intro_FireGFX2: +INCBIN "gfx/intro/charizard2.2bpp.lz" + +Intro_FireGFX3: +INCBIN "gfx/intro/charizard3.2bpp.lz" diff --git a/engine/movie/gs_intro.asm b/engine/movie/gs_intro.asm deleted file mode 100644 index a031ccfa..00000000 --- a/engine/movie/gs_intro.asm +++ /dev/null @@ -1,1259 +0,0 @@ -GoldSilverIntro: - call .Init -.Loop: - call .PlayFrame - jr nc, .Loop - ret - -.Init: - farcall ClearSpriteAnims - xor a - ld [wIntroJumptableIndex], a - ldh [hBGMapMode], a - ret - -.PlayFrame: - call JoyTextDelay - ldh a, [hJoyLast] - and BUTTONS - jr nz, .Finish - - ld a, [wIntroJumptableIndex] - bit 7, a - jr nz, .Finish - - farcall PlaySpriteAnimations - call IntroSceneJumper - call DelayFrame - and a - ret - -.Finish: - callfar ClearSpriteAnims - call ClearSprites - call DelayFrame - xor a - ldh [hSCX], a - ldh [hSCY], a - ldh [hLCDCPointer], a - ldh [hLYOverrideStart], a - ldh [hLYOverrideEnd], a - ld a, %11100100 - call DmgToCgbBGPals - depixel 28, 28, 4, 4 - call DmgToCgbObjPals - scf - ret - -IntroSceneJumper: - jumptable .scenes, wIntroJumptableIndex - -.scenes - dw IntroScene1 - dw IntroScene2 - dw IntroScene3 - dw IntroScene4 - dw IntroScene5 - dw IntroScene6 - dw IntroScene7 - dw IntroScene8 - dw IntroScene9 - dw IntroScene10 - dw IntroScene11 - dw IntroScene12 - dw IntroScene13 - dw IntroScene14 - dw IntroScene15 - dw IntroScene16 - dw IntroScene17 - -IntroScene1: -; Set up water cutscene (Shellders/Magikarp/Lapras) - call ClearBGPalettes - call ClearTilemap - ld hl, wIntroJumptableIndex - inc [hl] ; only run once - call DisableLCD - - xor a - ldh [hBGMapMode], a - callfar ClearSpriteAnims - ld a, 1 - ldh [rVBK], a - hlbgcoord 0, 0, vBGMap2 - lb bc, 4, 0 - - xor a - call ByteFill - ld a, 0 - ldh [rVBK], a - call Intro_ResetLYOverrides - ld de, vTiles2 tile $00 - ld hl, Intro_WaterGFX1 - call Decompress - ld a, LOW(Intro_WaterMeta) - ld [wIntroTilesPointer + 0], a - ld a, HIGH(Intro_WaterMeta) - ld [wIntroTilesPointer + 1], a - hlbgcoord 0, 0, vBGMap2 - ld a, l - ld [wIntroBGMapPointer + 0], a - ld a, h - ld [wIntroBGMapPointer + 1], a - ld de, Intro_WaterTilemap + 15 tiles - ld a, e - ld [wIntroTilemapPointer + 0], a - ld a, d - ld [wIntroTilemapPointer + 1], a - call Intro_DrawBackground - - ld de, vTiles0 tile $00 - ld hl, Intro_WaterGFX2 - call Decompress - ld hl, wSpriteAnimDict - ld a, 0 - ld [hli], a - ld a, 0 - ld [hli], a - xor a - ldh [hSCY], a - ld [wGlobalAnimYOffset], a - ld [wGlobalAnimXOffset], a - ld a, $58 - ldh [hSCX], a - xor a - ld [wIntroFrameCounter2], a - ld a, $80 - ld [wIntroFrameCounter1], a - ld a, $42 - ldh [hLCDCPointer], a - call Functione5095 - - xor a - ld [wcb19], a - call EnableLCD - call DelayFrame - ld b, SCGB_GS_INTRO - ld c, 0 - call GetSGBLayout - ld a, %11100100 - call DmgToCgbBGPals - depixel 28, 28 - call DmgToCgbObjPals - call Intro_InitShellders - ld de, MUSIC_GS_OPENING - call PlayMusic - ret - -IntroScene2: -; shellders underwater - call Functione50af - ld hl, wIntroFrameCounter1 - ld a, [hl] - and a - jr z, .skip_intro - dec [hl] - call Intro_InitBubble - ret - -.skip_intro - ld [hl], $10 - ld hl, wIntroJumptableIndex - inc [hl] - -IntroScene3: -; rise towards the surface - call Functione4e90 - call Functione4e67 - ret nc -; next scene if carry flag is set - call Intro_ResetLYOverrides - ld hl, hSCY - inc [hl] - ld hl, wIntroJumptableIndex - inc [hl] - -IntroScene4: -; at surface; Lapras surfs to left of screen - ld a, [wcb19] - and a - jr nz, .next - ld hl, wIntroFrameCounter2 - inc [hl] - ld a, [hl] - and $f - jr nz, .asm_e4e21 - ld hl, hSCX - dec [hl] - dec [hl] - -.asm_e4e21 - call Functione4fde - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - xor a - ld [wIntroFrameCounter1], a - -IntroScene5: -; fade out - ld hl, wIntroFrameCounter1 - ld a, [hl] - inc [hl] - swap a - and $f - ld e, a - ld d, 0 - ld hl, .palettes - add hl, de - ld a, [hl] - cp -1 - jr z, .next - call DmgToCgbBGPals - call Functione4fde - ld hl, hSCX - dec [hl] - dec [hl] - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - ret - -.palettes - db %11100100, %11100100, %10010000, %01000000, %00000000 - db -1 - -IntroScene17: -; delay a bit before leading into the title screen - ld c, 64 -.loop - call DelayFrame - dec c - jr nz, .loop -; set done flag - ld hl, wIntroJumptableIndex - set 7, [hl] - ret - -Functione4e67: - ld hl, wIntroFrameCounter2 - inc [hl] - ld a, [hl] - and 3 - jr nz, .asm_e4e74 - ld hl, hSCX - dec [hl] - -.asm_e4e74 - and 1 - jr nz, .asm_e4e8c - ld hl, wGlobalAnimYOffset - inc [hl] - ld hl, hSCY - ld a, [hl] - dec [hl] - and $f - call z, Intro_UpdateTilemapAndBGMap - ld a, [wIntroFrameCounter1] - and a - jr z, .asm_e4e8e - -.asm_e4e8c - and a - ret - -.asm_e4e8e - scf - ret - -Functione4e90: - jumptable .dw, wIntroFrameCounter1 - -.dw - dw Functione4eca - dw Functione4eca - dw Functione4eca - dw Functione4ec1 - dw Functione4eca - dw Functione4eca - dw Functione4ece - dw Functione4ece - dw Functione4ece - dw Functione4ed5 - dw Functione4ee8 - dw Functione4eec - dw Functione4eec - dw Functione4eec - dw Functione4eec - dw Functione4eec - dw Functione4eec - -Functione4ec1: - call Intro_InitLapras - depixel 28, 28, 4, 4 - call DmgToCgbObjPals -; fall through - -Functione4eca: - call Functione4fde - ret - -Functione4ece: - call Intro_InitMagikarps - call Functione4fde - ret - -Functione4ed5: - ld hl, wIntroFrameCounter2 - ld a, [hl] - and %00011111 - jr z, .asm_e4ee1 - call Intro_InitMagikarps - ret - -.asm_e4ee1 - callfar Function9102 - ret - -Functione4ee8: - xor a - ldh [hLCDCPointer], a - ret - -Functione4eec: - call Functione50af - ret - -Intro_InitBubble: - ld hl, wIntroFrameCounter1 - ld a, [hl] - and $f - ret nz - ld a, [hl] - and $70 - swap a - ld e, a - ld d, 0 - ld hl, .pixel_table - add hl, de - add hl, de - ld e, [hl] - inc hl - ld d, [hl] - ld a, SPRITE_ANIM_INDEX_GS_INTRO_BUBBLE - call InitSpriteAnimStruct - ret - -.pixel_table - db 6 * 8, 14 * 8 + 4 - db 14 * 8, 18 * 8 + 4 - db 10 * 8, 16 * 8 + 4 - db 12 * 8, 15 * 8 - db 4 * 8, 13 * 8 - db 8 * 8, 17 * 8 - -Intro_InitMagikarps: - depixel 8, 7, 0, 7 - ldh a, [hSGB] - and a - jr z, .ok - depixel 4, 3, 0, 7 - -.ok - ld hl, wIntroFrameCounter2 - ld a, [hl] - and e - ret nz - ld a, [hl] - and d - jr nz, .asm_e4f41 - depixel 29, 28 - call .InitAnim - depixel 26, 0 - call .InitAnim - depixel 0, 24 - call .InitAnim - ret - -.asm_e4f41 - depixel 28, 30 - call .InitAnim - depixel 31, 24 - call .InitAnim - depixel 2, 28 - call .InitAnim - ret - -.InitAnim: - ld a, SPRITE_ANIM_INDEX_GS_INTRO_MAGIKARP - call InitSpriteAnimStruct - ret - -Intro_InitShellders: - depixel 18, 7 - call .InitAnim - depixel 14, 10 - call .InitAnim - depixel 16, 15 - -.InitAnim: - ld a, SPRITE_ANIM_INDEX_GS_INTRO_SHELLDER - call InitSpriteAnimStruct - ret - -Intro_InitLapras: - ld a, [wIntroFrameCounter2] - and %00011111 - ret nz - depixel 16, 24 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_LAPRAS - call InitSpriteAnimStruct - ret - -Intro_UnusedInitLapras: - depixel 2, 0 - ld a, SPRITE_ANIM_INDEX_UNUSED_LAPRAS - call InitSpriteAnimStruct - ret - -Intro_UpdateTilemapAndBGMap: -; add new tiles to top as water scene scrolls up to surface - push hl - push de - - ld a, [wIntroTilemapPointer + 0] - ld e, a - ld a, [wIntroTilemapPointer + 1] - ld d, a - ld hl, -$10 - add hl, de - ld a, l - ld e, l - ld [wIntroTilemapPointer + 0], a - ld a, h - ld d, h - ld [wIntroTilemapPointer + 1], a - hlcoord 0, 0 - ld c, BG_MAP_WIDTH / 2 - -.loop - call Functione54ae - dec c - jr nz, .loop - - ld a, [wIntroBGMapPointer + 0] - ld e, a - ld a, [wIntroBGMapPointer + 1] - ld d, a - ld hl, hCurSpriteYCoord - add hl, de - ld a, l - ld [wIntroBGMapPointer + 0], a - ld [wRequested2bppDest + 0], a - ld a, h - and %11111011 - or %00001000 - ld [wIntroBGMapPointer + 1], a - ld [wRequested2bppDest + 1], a - ld a, LOW(wTilemap) - ld [wRequested2bppSource + 0], a - ld a, HIGH(wTilemap) - ld [wRequested2bppSource + 1], a - ld a, 4 - ld [wRequested2bppSize], a - ld hl, wIntroFrameCounter1 - dec [hl] - - pop de - pop hl - ret - -Functione4fde: -; something to do with water scene sprite anims? - ld hl, wIntroFrameCounter2 - ld a, [hl] - and 3 - cp 3 - ret z - ld a, [wRequested2bppSize] - and a - ret nz - ld a, [hl] - and $30 - swap a - ld l, a - ld h, 0 -rept 5 - add hl, hl -endr - ld de, .data_e5015 - add hl, de - ld a, l - ld [wRequested2bppSource + 0], a - ld a, h - ld [wRequested2bppSource + 1], a - ld a, LOW(vBGMap0 tile $1e) - ld [wRequested2bppDest + 0], a - ld a, HIGH(vBGMap0 tile $1e) - ld [wRequested2bppDest + 1], a - ld a, 2 - ld [wRequested2bppSize], a - ret - -.data_e5015 -rept 8 - db $70, $71, $72, $73 -endr -rept 8 - db $74, $75, $76, $77 -endr -rept 8 - db $78, $79, $7a, $7b -endr -rept 8 - db $7c, $7d, $7e, $7f -endr - -Functione5095: - ld bc, wLYOverrides2 - ld a, wLYOverrides2End - wLYOverrides2 - ld de, vBGMap1 - vBGMap0 - -.loop - push af - push de - farcall BattleAnim_Sine_e - ld a, e - ld [bc], a - inc bc - pop de - inc e - pop af - dec a - jr nz, .loop - ret - -Functione50af: - ld bc, wLYOverrides - ld e, $10 - -.loop1 - ldh a, [hSCY] - ld [bc], a - inc bc - dec e - jr nz, .loop1 - - ld hl, wLYOverrides2 - ld de, wLYOverrides2 + 1 - ld a, [hl] - push af - ld a, $80 - -.loop2 - push af - ld a, [de] - inc de - ld [hli], a - push hl - ld hl, hSCY - add [hl] - ld [bc], a - inc bc - pop hl - pop af - dec a - jr nz, .loop2 - - pop af - ld [hl], a - ret - -IntroScene6: -; Set up grass cutscene (Pikachu/Jigglypuff) - ld hl, wIntroJumptableIndex - inc [hl] ; only run once - call DisableLCD - callfar ClearSpriteAnims - call Intro_ResetLYOverrides - - ld de, vTiles2 - ld hl, Intro_GrassGFX1 - call Decompress - ld a, LOW(Intro_GrassMeta) - ld [wIntroTilesPointer + 0], a - ld a, HIGH(Intro_GrassMeta) - ld [wIntroTilesPointer + 1], a - ld hl, vBGMap0 - ld a, l - ld [wIntroBGMapPointer + 0], a - ld a, h - ld [wIntroBGMapPointer + 1], a - ld de, Intro_GrassTilemap - ld a, e - ld [wIntroTilemapPointer + 0], a - ld a, d - ld [wIntroTilemapPointer + 1], a - call Intro_DrawBackground - - ld de, vTiles0 - ld hl, Intro_GrassGFX2 - call Decompress - ld hl, wSpriteAnimDict - ld a, 1 - ld [hli], a - ld a, 0 - ld [hli], a - xor a - ldh [hSCY], a - ld [wGlobalAnimYOffset], a - ld a, $60 - ldh [hSCX], a - ld a, $a0 - ld [wGlobalAnimXOffset], a - - xor a - ld [wIntroFrameCounter2], a - call EnableLCD - ld b, SCGB_GS_INTRO - ld c, 1 - call GetSGBLayout - ld a, %11100100 - call DmgToCgbBGPals - depixel 28, 28, 4, 4 - call DmgToCgbObjPals - call Intro_InitJigglypuff - xor a - ld [wcb19], a - ret - -IntroScene7: -; scroll left to Jigglypuff - call Intro_InitNote - ld hl, wIntroFrameCounter2 - ld a, [hl] - inc [hl] - and 3 - ret z - ld hl, hSCX - ld a, [hl] - and a - jr z, .next - dec [hl] - ld hl, wGlobalAnimXOffset - inc [hl] - ret - -.next - ld a, -1 - ld [wIntroFrameCounter1], a - call Intro_InitPikachu - ld hl, wIntroJumptableIndex - inc [hl] - ret - -IntroScene8: -; stop scrolling, Pikachu attacks - ld hl, wIntroFrameCounter1 - ld a, [hl] - and a - jr z, .next - dec [hl] - call Intro_InitNote - ld hl, wIntroFrameCounter2 - inc [hl] - ret - -.next - xor a - ld [wIntroFrameCounter1], a - ld hl, wIntroJumptableIndex - inc [hl] - callfar Function9136 - ret - -IntroScene9: -; scroll down and fade out - ld hl, wIntroFrameCounter1 - ld a, [hl] - inc [hl] - srl a - srl a - srl a - ld e, a - ld d, 0 - ld hl, .palettes - add hl, de - ld a, [hl] - cp -1 - jr z, .done - call DmgToCgbBGPals - ld hl, hSCY - inc [hl] - ld hl, wGlobalAnimYOffset - dec [hl] - ret - -.done - ld hl, wIntroJumptableIndex - inc [hl] - ret - -.palettes - db %11100100, %11100100, %11100100, %11100100 - db %11100100, %10010000, %01000000, %00000000 - db -1 - - ret ; unused - -Intro_InitNote: - ld a, [wcb19] - and a - ret nz - ld hl, wIntroFrameCounter2 - ld a, [hl] - and %00111111 - ret nz - ld a, [hl] - and %01111111 - jr z, .invisible - depixel 11, 6, 4, 0 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_NOTE - call InitSpriteAnimStruct - ret - -.invisible - depixel 10, 6, 4, 0 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_INVISIBLE_NOTE - call InitSpriteAnimStruct - ret - -Intro_InitJigglypuff: - depixel 14, 6 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_JIGGLYPUFF - call InitSpriteAnimStruct - ret - -Intro_InitPikachu: - depixel 14, 24 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU - call InitSpriteAnimStruct - depixel 14, 24 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_PIKACHU_TAIL - call InitSpriteAnimStruct - ret - -IntroScene10: -; Set up fireball cutscene (Charizard, Johto starters) - ld hl, wIntroJumptableIndex - inc [hl] ; only run once - call DisableLCD - callfar ClearSpriteAnims - call Intro_ResetLYOverrides - call Intro_BlankTilemapAndBGMap - - ld de, vTiles2 - ld hl, Intro_FireGFX1 - call Decompress - ld de, vTiles1 - ld hl, Intro_FireGFX2 - call Decompress - ld de, vTiles0 - ld hl, Intro_FireGFX3 - ld bc, vTiles1 - vTiles0 - call Decompress - - ld c, CHIKORITA - ld de, vTiles0 tile $10 - farcall Intro_GetMonFrontpic - ld c, CYNDAQUIL - ld de, vTiles0 tile $29 - farcall Intro_GetMonFrontpic - ld c, TOTODILE - ld de, vTiles0 tile $42 - farcall Intro_GetMonFrontpic - - ld hl, wSpriteAnimDict - ld a, 1 - ld [hli], a - ld a, 0 - ld [hli], a - call EnableLCD - ld a, 0 - call Functione5422 - - ld a, $80 - ldh [hSCY], a - xor a - ldh [hSCX], a - ld [wGlobalAnimYOffset], a - ld [wGlobalAnimXOffset], a - - xor a - ld [wIntroFrameCounter2], a - ld b, SCGB_GS_INTRO - ld c, 2 - call GetSGBLayout - ld a, %00111111 - call DmgToCgbBGPals - lb de, %11111111, %11111111 - call DmgToCgbObjPals - ld de, MUSIC_NONE - call PlayMusic - call DelayFrame - ld de, MUSIC_GS_OPENING_2 - call PlayMusic - ret - -IntroScene11: -; scroll up to Charizard silhoutte, flash Johto starters - ld hl, wIntroFrameCounter2 - ld a, [hl] - inc [hl] - and 1 - ret z - call Intro_CheckSCYEvent - ld hl, hSCY - ld a, [hl] - and a - jr z, .next - inc [hl] - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - xor a - ld [wIntroFrameCounter1], a -; fall through - -IntroScene12: -; load Charizard palettes - ld hl, wIntroFrameCounter1 - ld a, [hl] - inc [hl] - srl a - srl a - and 3 - ld e, a - ld d, 0 - ld hl, .palettes - add hl, de - ld a, [hl] - and a - jr z, .next - call DmgToCgbBGPals - ld e, a - ld d, a - call DmgToCgbObjPals - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - ld a, $80 - ld [wIntroFrameCounter1], a - ret - -.palettes - db %01101010, %10100101, %11100100, %00000000 - -IntroScene13: -; Charizard mouth closed - ld hl, wIntroFrameCounter1 - ld a, [hl] - and a - jr z, .next - dec [hl] - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - ld a, 1 - call Functione5422 - ld a, 4 - ld [wIntroFrameCounter1], a - ret - -IntroScene14: -; Charizard mouth open - ld hl, wIntroFrameCounter1 - ld a, [hl] - and a - jr z, .next - dec [hl] - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - ld a, 2 - call Functione5422 - ld a, 64 - ld [wIntroFrameCounter1], a - xor a - ld [wIntroFrameCounter2], a - ld de, SFX_GS_INTRO_CHARIZARD_FIREBALL - call PlaySFX -; fall through - -IntroScene15: -; Charizard mouth wide open / fireball starts - call Functione5473 - ld hl, wIntroFrameCounter1 - ld a, [hl] - and a - jr z, .next - dec [hl] - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - xor a - ld [wIntroFrameCounter1], a - ret - -IntroScene16: -; continue fireball / fade out palettes - call Functione5473 - ld hl, wIntroFrameCounter1 - ld a, [hl] - inc [hl] - swap a - and 7 - ld e, a - ld d, 0 - ld hl, .palettes - add hl, de - ld a, [hl] - cp -1 - jr z, .next - call DmgToCgbBGPals - ld e, a - ld d, a - call DmgToCgbObjPals - ret - -.next - ld hl, wIntroJumptableIndex - inc [hl] - ret - -.palettes - db %11100100, %10010000, %01000000, %00000000 - db -1 - -Intro_BlankTilemapAndBGMap: - hlcoord 0, 0 - ld bc, wTilemapEnd - wTilemap - xor a - call ByteFill - ld hl, vBGMap0 - ld bc, vBGMap1 - vBGMap0 - xor a - call ByteFill - ret - -Intro_CheckSCYEvent: - ldh a, [hSCY] - ld c, a - ld hl, .scy_jumptable - -.loop - ld a, [hli] - cp -1 - ret z - cp c - jr z, .value_found - inc hl - inc hl - jr .loop - -.value_found - ld a, [hli] - ld h, [hl] - ld l, a - jp hl - -.scy_jumptable - dbw $86, Functione53f7 - dbw $87, Intro_ChikoritaAppears - dbw $88, Functione53e0 - dbw $98, Functione53eb - dbw $99, Functione5400 - dbw $af, Intro_CyndaquilAppears - dbw $b0, Functione53e0 - dbw $c0, Functione53eb - dbw $c1, Functione5409 - dbw $d7, Intro_TotodileAppears - dbw $d8, Functione53e0 - dbw $e8, Functione53eb - dbw $e9, Functione5412 - db -1 - -Intro_ChikoritaAppears: - ld de, SFX_GS_INTRO_POKEMON_APPEARS - call PlaySFX - depixel 22, 1 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_CHIKORITA - call InitSpriteAnimStruct - ret - -Intro_CyndaquilAppears: - ld de, SFX_GS_INTRO_POKEMON_APPEARS - call PlaySFX - depixel 22, 20 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_CYNDAQUIL - call InitSpriteAnimStruct - ret - -Intro_TotodileAppears: - ld de, SFX_GS_INTRO_POKEMON_APPEARS - call PlaySFX - depixel 22, 1 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_TOTODILE - call InitSpriteAnimStruct - ret - -Functione53e0: - depixel 28, 28, 4, 4 - call DmgToCgbObjPals - xor a - call DmgToCgbBGPals - ret - -Functione53eb: - depixel 31, 31, 7, 7 - call DmgToCgbObjPals - ld a, %00111111 - call DmgToCgbBGPals - ret - -Functione53f7: - ld c, CHIKORITA - farcall Function9178 - ret - -Functione5400: - ld c, CYNDAQUIL - farcall Function9178 - ret - -Functione5409: - ld c, TOTODILE - farcall Function9178 - ret - -Functione5412: - ldh a, [hCGB] - and a - ld c, CYNDAQUIL - jr nz, .got_mon - ld c, CHARIZARD -.got_mon - farcall Function9178 - ret - -Functione5422: - push af - hlcoord 0, 6 - ld c, $a0 - xor a -.loop1 - ld [hli], a - dec c - jr nz, .loop1 - - pop af - ld e, a - ld d, 0 - ld hl, .data_e5464 -rept 5 - add hl, de -endr - ld e, [hl] - inc hl - ld c, [hl] - inc hl - ld b, [hl] - inc hl - ld a, [hli] - ld h, [hl] - ld l, a - ld a, e - -.loop2_outer - push bc - push hl -.loop2_inner - ld [hli], a - inc a - dec c - jr nz, .loop2_inner - - pop hl - ld bc, SCREEN_WIDTH - add hl, bc - pop bc - dec b - jr nz, .loop2_outer - - ld a, 1 - ldh [hBGMapMode], a - call DelayFrame - call DelayFrame - call DelayFrame - xor a - ldh [hBGMapMode], a - ret - -.data_e5464 -; vtile offset, width, height, x, y? - db $00, 8, 8 - dwcoord 10, 6 - db $40, 9, 8 - dwcoord 9, 6 - db $88, 9, 8 - dwcoord 8, 6 - -Functione5473: - ld hl, wIntroFrameCounter2 - ld a, [hl] - inc [hl] - and 3 - ret nz - depixel 12, 10, 4, 4 - ld a, SPRITE_ANIM_INDEX_GS_INTRO_FIREBALL - call InitSpriteAnimStruct - ld hl, hSCX - dec [hl] - ld hl, wGlobalAnimXOffset - inc [hl] - ret - -Unreferenced_Functione548c: - ld bc, vTiles1 - vTiles0 -.loop - ld a, [de] - inc de - ld [hli], a - dec bc - ld a, c - or b - jr nz, .loop - ret - -Intro_DrawBackground: - ld b, BG_MAP_WIDTH / 2 - -.outer_loop - push hl - ld c, BG_MAP_HEIGHT / 2 -.inner_loop - call Functione54ae - dec c - jr nz, .inner_loop - - pop hl - push bc - ld bc, 2 * BG_MAP_WIDTH - add hl, bc - pop bc - dec b - jr nz, .outer_loop - - ret - -Functione54ae: -; load tile data into a 2x2 section of the bgmap or tilemap - push bc - push de - push hl - push hl - push hl - - ld a, [de] - ld l, a - ld h, 0 - ld a, [wIntroTilesPointer + 0] - ld e, a - ld a, [wIntroTilesPointer + 1] - ld d, a - add hl, hl - add hl, hl - add hl, de - ld e, l - ld d, h - pop hl - ld a, [de] - inc de - ld [hli], a - ld a, [de] - inc de - ld [hli], a - pop hl - ld bc, BG_MAP_WIDTH - add hl, bc - ld a, [de] - inc de - ld [hli], a - ld a, [de] - inc de - ld [hli], a - - pop hl - inc hl - inc hl - pop de - inc de - pop bc - ret - -Intro_ResetLYOverrides: - ld hl, wLYOverrides - xor a - ld c, wLYOverrides2 - wLYOverrides -.loop - ld [hli], a - dec c - jr nz, .loop - ret - -Intro_WaterGFX1: -INCBIN "gfx/intro/water1.2bpp.lz" - -Intro_WaterTilemap: -INCBIN "gfx/intro/water.tilemap" - -Intro_WaterMeta: -INCBIN "gfx/intro/water.bin" - -Intro_WaterGFX2: -INCBIN "gfx/intro/water2.2bpp.lz" - -Intro_GrassGFX1: -INCBIN "gfx/intro/grass1.2bpp.lz" - -Intro_GrassTilemap: -INCBIN "gfx/intro/grass.tilemap" - -Intro_GrassMeta: -INCBIN "gfx/intro/grass.bin" - -Intro_GrassGFX2: -INCBIN "gfx/intro/grass2.2bpp.lz" - -Intro_FireGFX1: -INCBIN "gfx/intro/charizard1.2bpp.lz" - -Intro_FireGFX2: -INCBIN "gfx/intro/charizard2.2bpp.lz" - -Intro_FireGFX3: -INCBIN "gfx/intro/charizard3.2bpp.lz" -- cgit v1.2.3