roms := pokegold.gbc pokesilver.gbc pokegold_debug.gbc pokesilver_debug.gbc rom_obj := \ audio.o \ home.o \ main.o \ wram.o \ data/text/common.o \ data/maps/map_data.o \ data/pokemon/egg_moves.o \ data/pokemon/evos_attacks.o \ engine/movie/credits.o \ engine/overworld/events.o \ gfx/sprites.o \ gfx/tilesets.o # Distinguish asm files which are game-exclusive for building (*_[gold|silver].asm) gs_excl_asm := \ data/pokemon/dex_entries \ gfx/pics gold_excl_obj := $(addsuffix _gold.o,$(gs_excl_asm)) silver_excl_obj := $(addsuffix _silver.o,$(gs_excl_asm)) gold_debug_excl_obj := $(addsuffix _gold_debug.o,$(gs_excl_asm)) silver_debug_excl_obj := $(addsuffix _silver_debug.o,$(gs_excl_asm)) pokegold_obj := $(rom_obj:.o=_gold.o) $(gold_excl_obj) pokesilver_obj := $(rom_obj:.o=_silver.o) $(silver_excl_obj) pokegold_debug_obj := $(rom_obj:.o=_gold_debug.o) $(gold_debug_excl_obj) pokesilver_debug_obj := $(rom_obj:.o=_silver_debug.o) $(silver_debug_excl_obj) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .PHONY: all gold silver gold_debug silver_debug clean tidy compare tools .SECONDEXPANSION: .PRECIOUS: .SECONDARY: all: $(roms) gold: pokegold.gbc silver: pokesilver.gbc gold_debug: pokegold_debug.gbc silver_debug: pokesilver_debug.gbc clean: rm -f $(roms) $(pokegold_obj) $(pokesilver_obj) $(pokegold_debug_obj) $(pokesilver_debug_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o find gfx \( -name "*.[12]bpp" -o -name "*.lz" -o -name "*.gbcpal" -o -name "*.dimensions" -o -name "*.sgb.tilemap" \) -delete $(MAKE) clean -C tools/ tidy: rm -f $(roms) $(pokegold_obj) $(pokesilver_obj) $(pokegold_debug_obj) $(pokesilver_debug_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -L -Weverything # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokegold_obj): RGBASMFLAGS += -D _GOLD $(pokesilver_obj): RGBASMFLAGS += -D _SILVER $(pokegold_debug_obj): RGBASMFLAGS += -D _GOLD -D _DEBUG $(pokesilver_debug_obj): RGBASMFLAGS += -D _SILVER -D _DEBUG rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # Dependencies for shared objects (drop _gold and _silver from asm file basenames) $(foreach obj, $(filter-out $(gold_excl_obj), $(pokegold_obj)), \ $(eval $(call DEP,$(obj),$(obj:_gold.o=.asm)))) $(foreach obj, $(filter-out $(silver_excl_obj), $(pokesilver_obj)), \ $(eval $(call DEP,$(obj),$(obj:_silver.o=.asm)))) $(foreach obj, $(filter-out $(gold_debug_excl_obj), $(pokegold_debug_obj)), \ $(eval $(call DEP,$(obj),$(obj:_gold_debug.o=.asm)))) $(foreach obj, $(filter-out $(silver_debug_excl_obj), $(pokesilver_debug_obj)), \ $(eval $(call DEP,$(obj),$(obj:_silver_debug.o=.asm)))) # Dependencies for game-exclusive objects (keep _gold and _silver in asm file basenames) $(foreach obj, $(gold_excl_obj) $(silver_excl_obj), \ $(eval $(call DEP,$(obj),$(obj:.o=.asm)))) $(foreach obj, $(gold_debug_excl_obj), \ $(eval $(call DEP,$(obj),$(obj:_gold_debug.o=_gold.asm)))) $(foreach obj, $(silver_debug_excl_obj), \ $(eval $(call DEP,$(obj),$(obj:_silver_debug.o=_silver.asm)))) endif pokegold_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokesilver_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokegold_debug_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0 pokesilver_debug_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0 %.gbc: $$(%_obj) layout.link $(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) $($*_opt) $@ ### LZ compression rules # Delete this line if you don't care about matching and just want optimal compression. include gfx/lz.mk %.lz: % tools/lzcomp $(LZFLAGS) -- $< $@ ### Misc file-specific graphics rules gfx/pokemon/%/front.2bpp: rgbgfx += -h gfx/pokemon/%/front_gold.2bpp: rgbgfx += -h gfx/pokemon/%/front_silver.2bpp: rgbgfx += -h gfx/pokemon/%/back.2bpp: rgbgfx += -h gfx/pokemon/%/back_gold.2bpp: rgbgfx += -h gfx/pokemon/%/back_silver.2bpp: rgbgfx += -h gfx/pokemon/%/back_gold.2bpp: gfx/pokemon/%/back.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) gfx/pokemon/%/back_silver.2bpp: gfx/pokemon/%/back.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) gfx/trainers/%.2bpp: rgbgfx += -h gfx/intro/fire1.2bpp: gfx/intro/charizard1.2bpp gfx/intro/charizard2_top.2bpp gfx/intro/space.2bpp ; cat $^ > $@ gfx/intro/fire2.2bpp: gfx/intro/charizard2_bottom.2bpp gfx/intro/charizard3.2bpp ; cat $^ > $@ gfx/intro/fire3.2bpp: gfx/intro/fire.2bpp gfx/intro/unused_blastoise_venusaur.2bpp ; cat $^ > $@ gfx/new_game/shrink1.2bpp: rgbgfx += -h gfx/new_game/shrink2.2bpp: rgbgfx += -h gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace gfx/pokedex/question_mark.2bpp: rgbgfx += -h gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace gfx/pokegear/pokegear.2bpp: rgbgfx += -x2 gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --remove-whitespace gfx/mystery_gift/mystery_gift_2.2bpp: tools/gfx += --trim-whitespace gfx/mystery_gift/question_mark.1bpp: tools/gfx += --remove-whitespace gfx/title/logo_bottom_gold.2bpp: tools/gfx += --trim-whitespace gfx/title/logo_bottom_silver.2bpp: tools/gfx += --trim-whitespace gfx/title/hooh_gold.2bpp: tools/gfx += --interleave --png=$< gfx/title/lugia_silver.2bpp: tools/gfx += --interleave --png=$< gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27 gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp ; cat $^ > $@ gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$< gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace gfx/player/chris.2bpp: rgbgfx += -h gfx/player/chris_back.2bpp: rgbgfx += -h gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip gfx/battle/dude.2bpp: rgbgfx += -h gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace gfx/sgb/gold_border.2bpp: tools/gfx += --trim-whitespace gfx/sgb/silver_border.2bpp: tools/gfx += --trim-whitespace gfx/sgb/gold_border.sgb.tilemap: gfx/sgb/gold_border.bin ; tr < $< -d '\000' > $@ gfx/sgb/silver_border.sgb.tilemap: gfx/sgb/silver_border.bin ; tr < $< -d '\000' > $@ ### Catch-all graphics rules %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.gbcpal: %.png $(RGBGFX) -p $@ $< %.dimensions: %.png tools/png_dimensions $< $@