const_def const OAKS_POKEMON_TALK ; $00 const POKEDEX_SHOW ; $01 const POKEMON_MUSIC ; $02 const LUCKY_CHANNEL ; $03 const PLACES_AND_PEOPLE ; $04 const LETS_ALL_SING ; $05 const ROCKET_RADIO ; $06 const POKE_FLUTE_RADIO ; $07 const UNOWN_RADIO ; $08 const EVOLUTION_RADIO ; $09 const OAKS_POKEMON_TALK_2 ; $0a const OAKS_POKEMON_TALK_3 ; $0b const OAKS_POKEMON_TALK_4 ; $0c const OAKS_POKEMON_TALK_5 ; $0d const OAKS_POKEMON_TALK_6 ; $0e const OAKS_POKEMON_TALK_7 ; $0f const OAKS_POKEMON_TALK_8 ; $10 const OAKS_POKEMON_TALK_9 ; $11 const POKEDEX_SHOW_2 ; $12 const POKEDEX_SHOW_3 ; $13 const POKEDEX_SHOW_4 ; $14 const POKEDEX_SHOW_5 ; $15 const POKEMON_MUSIC_2 ; $16 const POKEMON_MUSIC_3 ; $17 const POKEMON_MUSIC_4 ; $18 const POKEMON_MUSIC_5 ; $19 const POKEMON_MUSIC_6 ; $1a const POKEMON_MUSIC_7 ; $1b const LETS_ALL_SING_2 ; $1c const LUCKY_NUMBER_SHOW_2 ; $1d const LUCKY_NUMBER_SHOW_3 ; $1e const LUCKY_NUMBER_SHOW_4 ; $1f const LUCKY_NUMBER_SHOW_5 ; $20 const LUCKY_NUMBER_SHOW_6 ; $21 const LUCKY_NUMBER_SHOW_7 ; $22 const LUCKY_NUMBER_SHOW_8 ; $23 const LUCKY_NUMBER_SHOW_9 ; $24 const LUCKY_NUMBER_SHOW_10 ; $25 const LUCKY_NUMBER_SHOW_11 ; $26 const LUCKY_NUMBER_SHOW_12 ; $27 const LUCKY_NUMBER_SHOW_13 ; $28 const LUCKY_NUMBER_SHOW_14 ; $29 const LUCKY_NUMBER_SHOW_15 ; $2a const PLACES_AND_PEOPLE_2 ; $2b const PLACES_AND_PEOPLE_3 ; $2c const PLACES_AND_PEOPLE_4 ; $2d const PLACES_AND_PEOPLE_5 ; $2e const PLACES_AND_PEOPLE_6 ; $2f const PLACES_AND_PEOPLE_7 ; $30 const ROCKET_RADIO_2 ; $31 const ROCKET_RADIO_3 ; $32 const ROCKET_RADIO_4 ; $33 const ROCKET_RADIO_5 ; $34 const ROCKET_RADIO_6 ; $35 const ROCKET_RADIO_7 ; $36 const ROCKET_RADIO_8 ; $37 const ROCKET_RADIO_9 ; $38 const ROCKET_RADIO_10 ; $39 const OAKS_POKEMON_TALK_10 ; $3a const OAKS_POKEMON_TALK_11 ; $3b const OAKS_POKEMON_TALK_12 ; $3c const OAKS_POKEMON_TALK_13 ; $3d const OAKS_POKEMON_TALK_14 ; $3e const RADIO_SCROLL ; $3f const POKEDEX_SHOW_6 ; $40 const POKEDEX_SHOW_7 ; $41 const POKEDEX_SHOW_8 ; $42 const_def const MAPRADIO_POKEMON_CHANNEL const MAPRADIO_OAKS_MON_TALK const MAPRADIO_POKEDEX_SHOW const MAPRADIO_PKMN_MUSIC const MAPRADIO_LUCKY_CHANNEL const MAPRADIO_UNOWN const MAPRADIO_PLACES_PEOPLE const MAPRADIO_LETS_ALL_SING const MAPRADIO_ROCKET ; These tables in engine/pokegear/radio.asm are all sized to a power of 2 ; so there's no need for a rejection sampling loop NUM_OAKS_POKEMON_TALK_ADVERBS EQU 16 ; OaksPKMNTalk8.Adverbs NUM_OAKS_POKEMON_TALK_ADJECTIVES EQU 16 ; OaksPKMNTalk9.Adjectives NUM_PNP_PEOPLE_ADJECTIVES EQU 16 ; PeoplePlaces5.Adjectives NUM_PNP_PLACES_ADJECTIVES EQU 16 ; PeoplePlaces7.Adjectives