; Tilesets indexes (see data/tilesets.asm) const_def 1 const TILESET_JOHTO ; 01 const TILESET_JOHTO_MODERN ; 02 const TILESET_KANTO ; 03 const TILESET_HOUSE ; 04 const TILESET_PLAYERS_HOUSE ; 05 const TILESET_POKECENTER ; 06 const TILESET_GATE ; 07 const TILESET_PORT ; 08 const TILESET_LAB ; 09 const TILESET_FACILITY ; 0a const TILESET_MART ; 0b const TILESET_MANSION ; 0c const TILESET_GAME_CORNER ; 0d const TILESET_ELITE_FOUR_ROOM ; 0e const TILESET_TRADITIONAL_HOUSE ; 0f const TILESET_TRAIN_STATION ; 10 const TILESET_CHAMPIONS_ROOM ; 11 const TILESET_LIGHTHOUSE ; 12 const TILESET_PLAYERS_ROOM ; 13 const TILESET_TOWER ; 14 const TILESET_CAVE ; 15 const TILESET_PARK ; 16 const TILESET_RUINS_OF_ALPH ; 17 const TILESET_RADIO_TOWER ; 18 const TILESET_UNDERGROUND ; 19 const TILESET_ICE_PATH ; 1a const TILESET_DARK_CAVE ; 1b const TILESET_FOREST ; 1c NUM_TILESETS EQU const_value - 1 ; wTileset struct size TILESET_LENGTH EQU 15 ; roof length (see gfx/tilesets/roofs) ROOF_LENGTH EQU 9 ; bg palette values (see gfx/tilesets/*_palette_map.asm) ; TilesetBGPalette indexes (see gfx/tilesets/bg_tiles.pal) const_def const PAL_BG_GRAY ; 0 const PAL_BG_RED ; 1 const PAL_BG_GREEN ; 2 const PAL_BG_WATER ; 3 const PAL_BG_YELLOW ; 4 const PAL_BG_BROWN ; 5 const PAL_BG_ROOF ; 6 const PAL_BG_TEXT ; 7