_SlotsStartText:: text "Start!" done _SlotsNotEnoughCoinsText:: text "Not enough" line "coins." prompt _SlotsRanOutOfCoinsText:: text "Darn… Ran out of" line "coins…" done _SlotsPlayAgainText:: text "Play again?" done _SlotsLinedUpText:: text "lined up!" line "Won @" text_ram wStringBuffer2 text " coins!" done _SlotsDarnText:: text "Darn!" done _GearTodayText:: text_today text_end _GearEllipseText:: text "<……>" done _GearOutOfServiceText:: text "You're out of the" line "service area." prompt _PokegearAskWhoCallText:: text "Whom do you want" line "to call?" done _PokegearPressButtonText:: text "Press any button" line "to exit." done _PokegearAskDeleteText:: text "Delete this stored" line "phone number?" done _PhoneWrongNumberText:: text "Huh? Sorry, wrong" line "number!" done _PhoneClickText:: text "Click!" done _PhoneEllipseText:: text "<……>" done _PhoneOutOfAreaText:: text "That number is out" line "of the area." done _PhoneJustTalkToThemText:: text "Just go talk to" line "that person!" done _PhoneThankYouText:: text "Thank you!" done _SpaceSpaceColonText:: ; unreferenced text " :" done _PasswordAskResetText:: text "Password OK." line "Select CONTINUE &" cont "reset settings." prompt _PasswordWrongText:: text "Wrong password!" prompt _PasswordAskResetClockText:: text "Reset the clock?" done _PasswordAskEnterText:: text "Please enter the" line "password." done _ClearAllSaveDataText:: text "Clear all save" line "data area?" done _LearnedMoveText:: text_ram wMonOrItemNameBuffer text " learned" line "@" text_ram wStringBuffer2 text "!@" sound_dex_fanfare_50_79 text_promptbutton text_end _MoveAskForgetText:: text "Which move should" next "be forgotten?" done _StopLearningMoveText:: text "Stop learning" line "@" text_ram wStringBuffer2 text "?" done _DidNotLearnMoveText:: text_ram wMonOrItemNameBuffer text_start line "did not learn" cont "@" text_ram wStringBuffer2 text "." prompt _AskForgetMoveText:: text_ram wMonOrItemNameBuffer text " is" line "trying to learn" cont "@" text_ram wStringBuffer2 text "." para "But @" text_ram wMonOrItemNameBuffer text_start line "can't learn more" cont "than four moves." para "Delete an older" line "move to make room" cont "for @" text_ram wStringBuffer2 text "?" done Text_MoveForgetCount:: text "1, 2 and…@" text_pause text_end text_end ; unreferenced _MoveForgotText:: text " Poof!@" text_pause text_start para "@" text_ram wMonOrItemNameBuffer text " forgot" line "@" text_ram wStringBuffer1 text "." para "And…" prompt _MoveCantForgetHMText:: text "HM moves can't be" line "forgotten now." prompt _CardFlipPlayWithThreeCoinsText:: text "Play with three" line "coins?" done _CardFlipNotEnoughCoinsText:: text "Not enough coins…" prompt _CardFlipChooseACardText:: text "Choose a card." done _CardFlipPlaceYourBetText:: text "Place your bet." done _CardFlipPlayAgainText:: text "Want to play" line "again?" done _CardFlipShuffledText:: text "The cards have" line "been shuffled." prompt _CardFlipYeahText:: text "Yeah!" done _CardFlipDarnText:: text "Darn…" done _BallDodgedText:: text "It dodged the" line "thrown BALL!" para "This #MON" line "can't be caught!" prompt _BallMissedText:: text "You missed the" line "#MON!" prompt _BallBrokeFreeText:: text "Oh no! The #MON" line "broke free!" prompt _BallAppearedCaughtText:: text "Aww! It appeared" line "to be caught!" prompt _BallAlmostHadItText:: text "Aargh!" line "Almost had it!" prompt _BallSoCloseText:: text "Shoot! It was so" line "close too!" prompt Text_BallCaught:: text "Gotcha! @" text_ram wEnemyMonNickname text_start line "was caught!@" sound_caught_mon text_end text_end ; unreferenced _WaitButtonText:: text_promptbutton text_end _BallSentToPCText:: text_ram wMonOrItemNameBuffer text " was" line "sent to BILL's PC." prompt _NewDexDataText:: text_ram wEnemyMonNickname text "'s data" line "was newly added to" cont "the #DEX.@" sound_slot_machine_start text_promptbutton text_end _AskGiveNicknameText:: text "Give a nickname to" line "@" text_ram wStringBuffer1 text "?" done _ItemStatRoseText:: text_ram wStringBuffer1 text "'s" line "@" text_ram wStringBuffer2 text " rose." prompt _ItemCantUseOnMonText:: text "That can't be used" line "on this #MON." prompt _RepelUsedEarlierIsStillInEffectText:: text "The REPEL used" line "earlier is still" cont "in effect." prompt _PlayedFluteText:: text "Played the #" line "FLUTE." para "Now, that's a" line "catchy tune!" prompt _FluteWakeUpText:: text "All sleeping" line "#MON woke up." prompt Text_PlayedPokeFlute:: text " played the" line "# FLUTE.@" text_promptbutton text_end text_end ; unreferenced ; BUG: "done" is not a valid terminator here, needs to change to "text_end" _CoinCaseCountText:: text "Coins:" line "@" text_decimal wCoins, 2, 4 done _RaiseThePPOfWhichMoveText:: text "Raise the PP of" line "which move?" done _RestoreThePPOfWhichMoveText:: text "Restore the PP of" line "which move?" done _PPIsMaxedOutText:: text_ram wStringBuffer2 text "'s PP" line "is maxed out." prompt _PPsIncreasedText:: text_ram wStringBuffer2 text "'s PP" line "increased." prompt _PPRestoredText:: text "PP was restored." prompt _SentTrophyHomeText:: text "There was a trophy" line "inside!@" sound_dex_fanfare_50_79 text_start para "@" text_ram wPlayerName text " sent the" line "trophy home." prompt _ItemLooksBitterText:: text "It looks bitter…" prompt _ItemCantUseOnEggText:: text "That can't be used" line "on an EGG." prompt _ItemOakWarningText:: text "OAK: !" line "This isn't the" cont "time to use that!" prompt _ItemBelongsToSomeoneElseText:: text "That belongs to" line "someone else!" prompt _ItemWontHaveEffectText:: text "It won't have any" line "effect." prompt _BallBlockedText:: text "The trainer" line "blocked the BALL!" prompt _BallDontBeAThiefText:: text "Don't be a thief!" prompt _NoCyclingText:: text "Cycling isn't" line "allowed here." prompt _ItemCantGetOnText:: text "Can't get on your" line "@" text_ram wStringBuffer1 text " now." prompt _BallBoxFullText:: text "The #MON BOX" line "is full. That" cont "can't be used now." prompt _ItemUsedText:: text " used the" line "@" text_ram wStringBuffer2 text "." done _ItemGotOnText:: text " got on the@" text_low text_ram wStringBuffer2 text "." prompt _ItemGotOffText:: text " got off@" text_low text "the @" text_ram wStringBuffer2 text "." prompt _KnowsMoveText:: text_ram wStringBuffer1 text " knows" line "@" text_ram wStringBuffer2 text "." prompt _MoveKnowsOneText:: text "That #MON knows" line "only one move." done _AskDeleteMoveText:: text "Oh, make it forget" line "@" text_ram wStringBuffer1 text "?" done _DeleterForgotMoveText:: text "Done! Your #MON" line "forgot the move." done _DeleterEggText:: text "An EGG doesn't" line "know any moves!" done _DeleterNoComeAgainText:: text "No? Come visit me" line "again." done _DeleterAskWhichMoveText:: text "Which move should" line "it forget, then?" prompt _DeleterIntroText:: text "Um… Oh, yes, I'm" line "the MOVE DELETER." para "I can make #MON" line "forget moves." para "Shall I make a" line "#MON forget?" done _DeleterAskWhichMonText:: text "Which #MON?" prompt _DSTIsThatOKText:: text " DST," line "is that OK?" done _TimeAskOkayText:: text "," line "is that OK?" done _TimesetAskDSTText:: text "Do you want to" line "switch to Daylight" cont "Saving Time?" done _TimesetDSTText:: text "I set the clock" line "forward by one" cont "hour." prompt _TimesetAskNotDSTText:: text "Is Daylight Saving" line "Time over?" done _TimesetNotDSTText:: text "I put the clock" line "back one hour." prompt _TimesetAskAdjustDSTText:: text "Do you want to" line "adjust your clock" para "for Daylight" line "Saving Time?" done _MomLostGearBookletText:: text "I lost the in-" line "struction booklet" cont "for the #GEAR." para "Come back again in" line "a while." prompt