UnknownText_0x1c505e:: text "Start!" done UnknownText_0x1c5066:: text "Not enough" line "coins." prompt UnknownText_0x1c5079:: text "Darn… Ran out of" line "coins…" done UnknownText_0x1c5092:: text "Play again?" done UnknownText_0x1c509f:: text "lined up!" line "Won @" text_ram wStringBuffer2 text " coins!" done UnknownText_0x1c50bb:: text "Darn!" done UnknownText_0x1c5821:: text_today db "@" UnknownText_0x1c5824:: text "<……>" done UnknownText_0x1c5827:: text "You're out of the" line "service area." prompt UnknownText_0x1c5847:: text "Whom do you want" line "to call?" done UnknownText_0x1c5862:: text "Press any button" line "to exit." done UnknownText_0x1c587d:: text "Delete this stored" line "phone number?" done UnknownText_0x1c5565:: text "Huh? Sorry, wrong" line "number!" done UnknownText_0x1c5580:: text "Click!" done UnknownText_0x1c5588:: text "<……>" done UnknownText_0x1c558b:: text "That number is out" line "of the area." done UnknownText_0x1c55ac:: text "Just go talk to" line "that person!" done UnknownText_0x1c55ca:: text "Thank you!" done UnknownText_0x1c55d6:: text " :" done UnknownText_0x1c55db:: text "Password OK." line "Select CONTINUE &" cont "reset settings." prompt UnknownText_0x1c560b:: text "Wrong password!" prompt UnknownText_0x1c561c:: text "Reset the clock?" done UnknownText_0x1c562e:: text "Please enter the" line "password." done UnknownText_0x1c564a:: text "Clear all save" line "data area?" done Text_LearnedMove_:: text_ram wMonOrItemNameBuffer text " learned" line "@" text_ram wStringBuffer2 text "!@" sound_dex_fanfare_50_79 text_promptbutton db "@" Text_ForgetWhich_:: text "Which move should" next "be forgotten?" done Text_StopLearning_:: text "Stop learning" line "@" text_ram wStringBuffer2 text "?" done Text_DidNotLearn_:: text_ram wMonOrItemNameBuffer text_start line "did not learn" cont "@" text_ram wStringBuffer2 text "." prompt Text_TryingToLearn_:: text_ram wMonOrItemNameBuffer text " is" line "trying to learn" cont "@" text_ram wStringBuffer2 text "." para "But @" text_ram wMonOrItemNameBuffer text_start line "can't learn more" cont "than four moves." para "Delete an older" line "move to make room" cont "for @" text_ram wStringBuffer2 text "?" done Text_1_2_and_Poof_:: text "1, 2 and…@" text_pause db "@@" Text_PoofForgot_:: text " Poof!@" text_pause text_start para "@" text_ram wMonOrItemNameBuffer text " forgot" line "@" text_ram wStringBuffer1 text "." para "And…" prompt Text_CantForgetHM_:: text "HM moves can't be" line "forgotten now." prompt UnknownText_0x1c5793:: text "Play with three" line "coins?" done UnknownText_0x1c57ab:: text "Not enough coins…" prompt UnknownText_0x1c57be:: text "Choose a card." done UnknownText_0x1c57ce:: text "Place your bet." done UnknownText_0x1c57df:: text "Want to play" line "again?" done UnknownText_0x1c57f4:: text "The cards have" line "been shuffled." prompt UnknownText_0x1c5813:: text "Yeah!" done UnknownText_0x1c581a:: text "Darn…" done Text_ThisMonCantBeCaught_:: text "It dodged the" line "thrown BALL!" para "This #MON" line "can't be caught!" prompt Text_YouMissedThePokemon_:: text "You missed the" line "#MON!" prompt Text_ThePokemonBrokeFree_:: text "Oh no! The #MON" line "broke free!" prompt Text_AppearedToBeCaught_:: text "Aww! It appeared" line "to be caught!" prompt Text_AarghAlmostHadIt_:: text "Aargh!" line "Almost had it!" prompt Text_ShootItWasSoCloseToo_:: text "Shoot! It was so" line "close too!" prompt Text_GotchaMonWasCaught_:: text "Gotcha! @" text_ram wEnemyMonNick text_start line "was caught!@" sound_caught_mon db "@@" Text_Promptbutton_2:: text_promptbutton db "@" Text_SentToBillsPC_:: text_ram wMonOrItemNameBuffer text " was" line "sent to BILL's PC." prompt Text_MonNewlyAddedToPokedex_:: text_ram wEnemyMonNick text "'s data" line "was newly added to" cont "the #DEX.@" sound_slot_machine_start text_promptbutton db "@" Text_AskNicknameNewlyCaughtMon_:: text "Give a nickname to" line "@" text_ram wStringBuffer1 text "?" done Text_StatRoseFromVitamin_:: text_ram wStringBuffer1 text "'s" line "@" text_ram wStringBuffer2 text " rose." prompt Text_MilkDrinkCantBeUsed_:: text "That can't be used" line "on this #MON." prompt Text_RepelUsedEarlierIsStillInEffect:: text "The REPEL used" line "earlier is still" cont "in effect." prompt Text_NowThatsACatchyTune_:: text "Played the #" line "FLUTE." para "Now, that's a" line "catchy tune!" prompt Text_AllSleepingMonWokeUp_:: text "All sleeping" line "#MON woke up." prompt Text_PlayedThePokeFlute_:: text " played the" line "# FLUTE.@" text_promptbutton db "@@" Text_CoinCase_:: text "Coins:" line "@" text_decimal wCoins, 2, 4 done Text_RaiseThePPOfWhichMove_:: text "Raise the PP of" line "which move?" done Text_RestoreThePPOfWhichMove_:: text "Restore the PP of" line "which move?" done Text_PPIsMaxedOut_:: text_ram wStringBuffer2 text "'s PP" line "is maxed out." prompt Text_PPsIncreased_:: text_ram wStringBuffer2 text "'s PP" line "increased." prompt Text_PPWasRestored_:: text "PP was restored." prompt Text_TrophyInside_:: text "There was a trophy" line "inside!@" sound_dex_fanfare_50_79 text_start para "@" text_ram wPlayerName text " sent the" line "trophy home." prompt Text_LooksBitter_:: text "It looks bitter…" prompt Text_CantUseOnEgg_:: text "That can't be used" line "on an EGG." prompt Text_IsntTheTimeToUseThat_:: text "OAK: !" line "This isn't the" cont "time to use that!" prompt Text_BelongsToSomeoneElse_:: text "That belongs to" line "someone else!" prompt Text_WontHaveAnyEffect_:: text "It won't have any" line "effect." prompt Text_BlockedTheBall_:: text "The trainer" line "blocked the BALL!" prompt Text_DontBeAThief_:: text "Don't be a thief!" prompt Text_CyclingIsntAllowed_:: text "Cycling isn't" line "allowed here." prompt Text_CantGetOnYourItemNow_:: text "Can't get on your" line "@" text_ram wStringBuffer1 text " now." prompt Text_CantUseBallBoxIsFull_:: text "The #MON BOX" line "is full. That" cont "can't be used now." prompt Text_UsedItem_:: text " used the" line "@" text_ram wStringBuffer2 text "." done Text_GotOnItem_:: text " got on the@" text_low text_ram wStringBuffer2 text "." prompt Text_GotOffItem_:: text " got off@" text_low text "the @" text_ram wStringBuffer2 text "." prompt Text_KnowsMove_:: text_ram wStringBuffer1 text " knows" line "@" text_ram wStringBuffer2 text "." prompt UnknownText_0x1c5eba:: text "That #MON knows" line "only one move." done UnknownText_0x1c5eda:: text "Oh, make it forget" line "@" text_ram wStringBuffer1 text "?" done UnknownText_0x1c5ef5:: text "Done! Your #MON" line "forgot the move." done UnknownText_0x1c5f17:: text "An EGG doesn't" line "know any moves!" done UnknownText_0x1c5f36:: text "No? Come visit me" line "again." done UnknownText_0x1c5f50:: text "Which move should" line "it forget, then?" prompt UnknownText_0x1c5f74:: text "Um… Oh, yes, I'm" line "the MOVE DELETER." para "I can make #MON" line "forget moves." para "Shall I make a" line "#MON forget?" done UnknownText_0x1c5fd1:: text "Which #MON?" prompt Text_DSTIsThatOK:: text " DST," line "is that OK?" done UnknownText_0x1c5ff1:: text "," line "is that OK?" done UnknownText_0x1c6000:: text "Do you want to" line "switch to Daylight" cont "Saving Time?" done UnknownText_0x1c6030:: text "I set the clock" line "forward by one" cont "hour." prompt UnknownText_0x1c6056:: text "Is Daylight Saving" line "Time over?" done UnknownText_0x1c6075:: text "I put the clock" line "back one hour." prompt UnknownText_0x1c6095:: text "Do you want to" line "adjust your clock" para "for Daylight" line "Saving Time?" done UnknownText_0x1c60d1:: text "I lost the in-" line "struction booklet" cont "for the #GEAR." para "Come back again in" line "a while." prompt