BattleIntroSlidingPics: ld b, $70 ld c, $90 ld a, c ldh [hSCX], a call DelayFrame ld a, %11100100 call DmgToCgbBGPals lb de, %11100100, %11100100 call DmgToCgbObjPals .loop1 push bc ld h, b ld l, $40 call .subfunction2 ld h, $00 ld l, $60 call .subfunction2 call .subfunction1 pop bc ld a, c ldh [hSCX], a inc b inc b dec c dec c jr nz, .loop1 ret .subfunction1 push bc ld hl, wVirtualOAMSprite00XCoord ld c, $12 ; 18 ld de, SPRITEOAMSTRUCT_LENGTH .loop2 dec [hl] dec [hl] add hl, de dec c jr nz, .loop2 pop bc ret .subfunction2 .loop3 ldh a, [rLY] cp l jr nz, .loop3 ld a, h ldh [rSCX], a .loop4 ldh a, [rLY] cp h jr z, .loop4 ret