_LoadMapPart:: ld hl, wSurroundingTiles ld a, [wMetatileStandingY] and a jr z, .top_row ld bc, SURROUNDING_WIDTH * 2 add hl, bc .top_row ld a, [wMetatileStandingX] and a jr z, .left_column inc hl inc hl .left_column decoord 0, 0 ld b, SCREEN_HEIGHT .loop ld c, SCREEN_WIDTH .loop2 ld a, [hli] ld [de], a inc de dec c jr nz, .loop2 ld a, l add METATILE_WIDTH ld l, a jr nc, .carry inc h .carry dec b jr nz, .loop ret ForceApplyFlashlight1: ; unreferenced ; See pokegold-spaceworld's ApplyFlashlight.force_1 in home/map.asm. decoord 2, 2 ld bc, (SURROUNDING_WIDTH + 1) * 2 add hl, bc ld c, SCREEN_HEIGHT - 4 * 1 .loop: ld b, SCREEN_WIDTH - SCREEN_META_WIDTH .loop2: ld a, [hli] ld [de], a inc de dec b jr nz, .loop2 ld a, l add SCREEN_META_WIDTH + METATILE_WIDTH ld l, a jr nc, .carry1 inc h .carry1: ld a, e add SCREEN_META_WIDTH ld e, a jr nc, .carry2 inc d .carry2: dec c jr nz, .loop ret ForceApplyFlashlight2: ; unreferenced ; See pokegold-spaceworld's ApplyFlashlight.force_2 in home/map.asm. decoord 4, 4 ld bc, (SURROUNDING_WIDTH + 1) * 4 add hl, bc ld c, SCREEN_HEIGHT - 4 * 2 .loop: ld b, SCREEN_WIDTH - SCREEN_META_WIDTH - METATILE_WIDTH .loop2: ld a, [hli] ld [de], a inc de dec b jr nz, .loop2 ld a, l add SCREEN_META_WIDTH + METATILE_WIDTH * 2 ld l, a jr nc, .carry1 inc h .carry1: ld a, e add SCREEN_META_WIDTH + METATILE_WIDTH ld e, a jr nc, .carry2 inc d .carry2: dec c jr nz, .loop ret ForceApplyFlashlight3: ; unreferenced ; See pokegold-spaceworld's ApplyFlashlight.force_3 in home/map.asm. decoord 6, 6 ld bc, (SURROUNDING_WIDTH + 1) * 6 add hl, bc ld c, SCREEN_HEIGHT - 4 * 3 .loop: ld b, SCREEN_WIDTH - SCREEN_META_WIDTH - METATILE_WIDTH * 2 .loop2: ld a, [hli] ld [de], a inc de dec b jr nz, .loop2 ld a, l add SCREEN_META_WIDTH + METATILE_WIDTH * 3 ld l, a jr nc, .carry1 inc h .carry1: ld a, e add SCREEN_META_WIDTH + METATILE_WIDTH * 2 ld e, a jr nc, .carry2 inc d .carry2: dec c jr nz, .loop ret ForceApplyFlashlight4: ; unreferenced ; See pokegold-spaceworld's ApplyFlashlight.force_4 in home/map.asm. decoord 8, 8 ld bc, (SURROUNDING_WIDTH + 1) * 8 add hl, bc ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld bc, SCREEN_WIDTH + 2 add hl, bc ld a, e add SCREEN_META_WIDTH + METATILE_WIDTH * 3 + 1 ld e, a jr nc, .carry inc d .carry: ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ret