IsInJohto:: ; Return 0 if the player is in Johto, and 1 in Kanto. ld a, [wMapGroup] ld b, a ld a, [wMapNumber] ld c, a call GetWorldMapLocation cp FAST_SHIP jr z, .Johto cp SPECIAL_MAP jr nz, .CheckRegion ld a, [wBackupMapGroup] ld b, a ld a, [wBackupMapNumber] ld c, a call GetWorldMapLocation .CheckRegion: cp KANTO_LANDMARK jr nc, .Kanto .Johto: xor a ret .Kanto: ld a, 1 ret Function2ffe:: push hl xor a ld hl, wd17c ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, [wd17a] ld l, a ld a, [wd17b] ld h, a or l jr z, .quit ldh a, [hROMBank] push af call SwitchToMapScriptsBank ld a, [wPlayerStandingMapX] add $4 ld d, a ld a, [wPlayerStandingMapY] ld a, $4 ; add $4 ld e, a push bc ld c, $0 .loop ld a, [hl] cp $ff jr z, .done push hl ld a, d cp [hl] jr nz, .next inc hl ld a, e cp [hl] jr nz, .next ld hl, wd17c ld b, SET_FLAG push de push bc ld d, $0 predef SmallFarFlagAction pop bc pop de .next pop hl inc hl inc hl inc hl inc c ld a, c cp $20 jr c, .loop .done pop bc pop af rst Bankswitch .quit pop hl ret