InitSpriteAnimStruct:: ld [wAnimatedObjectStructIDBuffer], a ldh a, [hROMBank] push af ld a, BANK(_InitSpriteAnimStruct) rst Bankswitch ld a, [wAnimatedObjectStructIDBuffer] call _InitSpriteAnimStruct pop af rst Bankswitch ret ReinitSpriteAnimFrame:: ld [wAnimatedObjectStructIDBuffer], a ldh a, [hROMBank] push af ld a, BANK(_ReinitSpriteAnimFrame) rst Bankswitch ld a, [wAnimatedObjectStructIDBuffer] call _ReinitSpriteAnimFrame pop af rst Bankswitch ret