const_def 2 ; object constants const CIANWOODPOKECENTER1F_NURSE const CIANWOODPOKECENTER1F_LASS const CIANWOODPOKECENTER1F_GYM_GUY const CIANWOODPOKECENTER1F_SUPER_NERD CianwoodPokecenter1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks CianwoodPokecenter1FNurseScript: jumpstd pokecenternurse CianwoodPokecenter1FLassScript: jumptextfaceplayer CianwoodPokecenter1FLassText CianwoodGymGuyScript: faceplayer checkevent EVENT_BEAT_CHUCK iftrue .CianwoodGymGuyWinScript opentext writetext CianwoodGymGuyText waitbutton closetext end .CianwoodGymGuyWinScript: opentext writetext CianwoodGymGuyWinText waitbutton closetext end CianwoodPokecenter1FLassText: text "Did you meet the" line "#MANIAC?" para "He's always brag-" line "ging about his" cont "rare #MON." done CianwoodGymGuyText: text "The #MON GYM" line "trainers here are" cont "macho bullies." para "If I stick around," line "they might come" cont "after me." para "Here's some ad-" line "vice: the GYM" para "LEADER uses the" line "fighting-type." para "So you should" line "confound him with" cont "psychic #MON." para "Wipe out his #-" line "MON before they" para "can use their" line "physical strength." done CianwoodGymGuyWinText: text "! You won!" line "I could tell by" cont "looking at you!" done CianwoodPokecenter1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 3, 7, CIANWOOD_CITY, 3 warp_event 4, 7, CIANWOOD_CITY, 3 warp_event 0, 7, POKECENTER_2F, 1 db 0 ; coord events db 0 ; bg events db 3 ; object events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1 object_event 1, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1 object_event 5, 3, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuyScript, -1