const_def 2 ; object constants const ECRUTEAKTINTOWERENTRANCE_SAGE1 const ECRUTEAKTINTOWERENTRANCE_SAGE2 const ECRUTEAKTINTOWERENTRANCE_SAGE3 const ECRUTEAKTINTOWERENTRANCE_GRAMPS EcruteakTinTowerEntrance_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 ; SCENE_DEFAULT scene_script .DummyScene1 ; SCENE_FINISHED db 0 ; callbacks .DummyScene0: end .DummyScene1: end EcruteakTinTowerEntrance_CoordEvent1: checkevent EVENT_RANG_CLEAR_BELL_2 iftrue EcruteakTinTowerEntrance_CoordEventEmpty applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, MovementData_0x980c7 moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6 appear ECRUTEAKTINTOWERENTRANCE_SAGE1 pause 5 disappear ECRUTEAKTINTOWERENTRANCE_SAGE2 end EcruteakTinTowerEntrance_CoordEvent2: checkevent EVENT_RANG_CLEAR_BELL_1 iftrue EcruteakTinTowerEntrance_CoordEventEmpty applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, MovementData_0x980cc moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6 appear ECRUTEAKTINTOWERENTRANCE_SAGE2 pause 5 disappear ECRUTEAKTINTOWERENTRANCE_SAGE1 end EcruteakTinTowerEntrance_CoordEventEmpty: end EcruteakTinTowerEntranceSageScript: faceplayer opentext checkflag ENGINE_FOGBADGE iftrue .BlockPassage_GotFogBadge writetext EcruteakTinTowerEntranceSageText waitbutton closetext end .BlockPassage_GotFogBadge: writetext EcruteakTinTowerEntranceSageText_GotFogBadge waitbutton closetext end EcruteakTinTowerEntranceWanderingSageScript: faceplayer opentext checkevent EVENT_GOT_RAINBOW_WING iftrue .GotRainbowWing writetext EcruteakTinTowerEntranceWanderingSageText waitbutton closetext end .GotRainbowWing: writetext EcruteakTinTowerEntranceWanderingSageText_GotClearBell waitbutton closetext end EcruteakTinTowerEntranceGrampsScript: jumptextfaceplayer EcruteakTinTowerEntranceGrampsText MovementData_0x980c7: fix_facing big_step LEFT remove_fixed_facing turn_head DOWN step_end MovementData_0x980cc: fix_facing big_step RIGHT remove_fixed_facing turn_head DOWN step_end EcruteakTinTowerEntranceSageText: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Sorry, but you'll" line "have to leave." done EcruteakTinTowerEntranceSageText_GotFogBadge: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Ah!" para "ECRUTEAK's GYM" line "BADGE! Please, go" cont "right through." done EcruteakTinTowerEntranceWanderingSageText: text "The TIN TOWER up" line "ahead was built" para "as a roost for" line "flying #MON." done EcruteakTinTowerEntranceWanderingSageText_GotClearBell: text "The TIN TOWER" line "shook! A #MON" para "must have returned" line "to the top!" done EcruteakTinTowerEntranceGrampsText: text "Two towers…" line "Two #MON…" para "But when one" line "burned down, both" para "#MON flew away," line "never to return." done EcruteakTinTowerEntrance_MapEvents: db 0, 0 ; filler db 5 ; warp events warp_event 4, 17, ECRUTEAK_CITY, 3 warp_event 5, 17, ECRUTEAK_CITY, 3 warp_event 5, 3, ECRUTEAK_TIN_TOWER_ENTRANCE, 4 warp_event 17, 15, ECRUTEAK_TIN_TOWER_ENTRANCE, 3 warp_event 17, 3, WISE_TRIOS_ROOM, 3 db 2 ; coord events coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent1 coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntrance_CoordEvent2 db 0 ; bg events db 4 ; object events object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_RANG_CLEAR_BELL_1 object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_RANG_CLEAR_BELL_2 object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceWanderingSageScript, -1 object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceGrampsScript, -1