object_const_def const OLIVINECAFE_SAILOR const OLIVINECAFE_FISHING_GURU OlivineCafe_MapScripts: def_scene_scripts def_callbacks OlivineCafeStrengthSailorScript: faceplayer opentext checkevent EVENT_GOT_HM04_STRENGTH iftrue .GotStrength writetext OlivineCafeStrengthSailorText promptbutton verbosegiveitem HM_STRENGTH setevent EVENT_GOT_HM04_STRENGTH .GotStrength: writetext OlivineCafeStrengthSailorText_GotStrength waitbutton closetext end OlivineCafeFishingGuruScript: jumptextfaceplayer OlivineCafeFishingGuruText OlivineCafeStrengthSailorText: text "Hah! Your #MON" line "sure look like" cont "lightweights!" para "They don't have" line "the power to move" cont "boulders aside." para "Here, use this" line "and teach them" cont "STRENGTH!" para "You'll need" line "GOLDENROD's GYM" para "BADGE to use that" line "outside battles." done OlivineCafeStrengthSailorText_GotStrength: text "On the sea, the" line "only thing you can" para "count on is your" line "own good self!" para "I'm so proud of my" line "buff bod!" done OlivineCafeFishingGuruText: text "Crossing the sea?" line "Then listen up!" para "There are whirl-" line "pools on the way" cont "to CIANWOOD." para "Your #MON must" line "know a special" para "move to get over" line "the whirlpools." done OlivineCafe_MapEvents: db 0, 0 ; filler def_warp_events warp_event 2, 7, OLIVINE_CITY, 7 warp_event 3, 7, OLIVINE_CITY, 7 def_coord_events def_bg_events def_object_events object_event 4, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeStrengthSailorScript, -1 object_event 1, 5, SPRITE_FISHING_GURU, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCafeFishingGuruScript, -1