INCLUDE "constants.asm" ; These are all the asm constants needed to make the silver_vc patch. vc_const: MACRO x = \1 println "00:{04x:x} \1" ; same format as rgblink's .sym file ENDM ; [FPA 001 Begin] vc_const "F" vc_const "I" vc_const "S" vc_const "U" vc_const "R" ; [FPA 002 Begin] vc_const "E" vc_const "L" vc_const "D" ; [FPA 003 Begin] vc_const "T" vc_const "H" vc_const "N" ; [FPA 004 Begin] vc_const "Y" vc_const "P" ; "" is necessary since spaces separate template command arguments charmap "", " " vc_const "" ; [FPA 005 Begin] vc_const "O" ; [FPA 006 Begin] vc_const "X" ; [FPA 007 Begin] vc_const "A" vc_const "@" ; [FPA 042801 Begin] vc_const ANIM_GFX_BUBBLE ; [fight begin] vc_const SCREEN_HEIGHT_PX ; [print forbid 2] vc_const NO_INPUT vc_const A_BUTTON vc_const B_BUTTON vc_const D_UP vc_const D_DOWN ; [print forbid 3] vc_const MAPGROUP_CIANWOOD vc_const MAP_CIANWOOD_PHOTO_STUDIO