;Format Sample ;[xxxx] ;User-defined Name (Max:31 chars) ;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer ;Type = 0 ;0:Begin 1:End ;Index = 0 ;Index ;Address = x1F8000 ;ROM Address ;MemAddress = x2000 ;RAM Address ;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value ;DelayFrame = 0 ;Delay Frame ;FadeFrame = 0 ;Fade Frame 0:Off ;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode) ;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode) ;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode) ;Dark0 = 10 ;0~10 (for Normal Mode) ;ReduceColorR0 = 0 ;0~31 (for Normal Mode) ;ReduceColorG0 = 0 ;0~31 (for Normal Mode) ;ReduceColorB0 = 0 ;0~31 (for Normal Mode) ;MotionBlur0 = 31 ;0~31 (for Normal Mode) ;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode) ;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode) ;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode) ;Dark1 = 10 ;0~10 (for Green Mode) ;ReduceColorR1 = 0 ;0~31 (for Green Mode) ;ReduceColorG1 = 0 ;0~31 (for Green Mode) ;ReduceColorB1 = 0 ;0~31 (for Green Mode) ;MotionBlur1 = 31 ;0~31 (for Green Mode) ;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31) [send_send_buf2] Mode = 2 Address = {HEX @ 4} Type = 29 [send_send_buf2_ret] Mode = 2 Address = {HEX @ 4} Type = 30 [send_byt2] Mode = 2 Address = {HEX @+5} Type = 31 [send_byt2_ret] Mode = 2 Address = {HEX @} Type = 32 [send_byt2_wait] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [send_dummy] Mode = 2 Address = {HEX @} Type = 33 [send_dummy_wait] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [send_dummy_end] Mode = 2 Address = {HEX @} Type = 34 [Network10] Mode = 1 Address = {HEX @+1 4} Fixcode = {PATCH +1} [Network11] Mode = 1 Address = {HEX @+1 4} Fixcode = {PATCH +1} [NetworkDelay1] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [NetworkDelay2] Mode = 1 Address = {HEX @} Fixcode = {PATCH} [NetworkDelay3] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [NetworkDelay4] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [NetworkDelay6] Mode = 1 Address = {HEX @+1} Fixcode = {PATCH +1} [Network358] Mode = 2 Address = {HEX @} Type = 4 [Network359] Mode = 2 Address = {HEX @} Type = 4 [Network364] Mode = 2 Address = {HEX @} Type = 26 [Network360] Mode = 2 Address = {HEX @} Type = 4 [Network361] Mode = 2 Address = {HEX @} Type = 4 [Network362] Mode = 2 Address = {HEX @} Type = 4 [Network363] Mode = 2 Address = {HEX @} Type = 4 [Network_RECHECK] Mode = 2 Address = {HEX @} Type = 7 ;no use[Network_STOP] ;Mode = 2 ;Address = 0xF4D34 ;Type = 8 ;no use[Network_END] ;Mode = 2 ;Address = 0xF4D3C ;Type = 9 [Network_RESET] Mode = 2 Address = {HEX @ 5} Type = 10 [E_YESNO] Mode = 2 Address = {HEX @} Type = 15 [linkCable fake begin] Mode = 2 Address = {HEX @} Type = 16 [linkCable fake end] Mode = 2 Address = {HEX @} Type = 17 ;MURIYARI [linkCable block input] Mode = 2 Address = {HEX @} Type = 18 [linkCable block input2] Mode = 2 Address = {HEX @} Type = 24 [save game end] Mode = 2 Address = {HEX @} Type = 20 [term_exit] Mode = 2 Address = {HEX @} Type = 25 [room_check] Mode = 2 Address = {HEX @} Type = 27 [to_play2_mons1] Mode = 2 Address = {HEX @} Type = 11 [to_play2_trade] Mode = 2 Address = {HEX @} Type = 12 [to_play2_battle] Mode = 2 Address = {HEX @} Type = 13 [ret_heya] Mode = 2 Address = {HEX @} Type = 14 ; ;00023a9fh: C0 01 00 00 FF 00 FF 00 FF 00 FF 00 FF 10 00 00 ; ?......... ;00023aafh: FF 01 00 00 0A 10 00 00 0A 01 00 00 FF 00 FF 00 ; ............. ; ;change to below ; ;00023a9fh: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 ; .?......... ;00023aafh: 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00 ; ........... ; ;[teaching movie] ;Mode = 1 ;Address = 0x23a9f ;Fixcode = a32: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00 ; ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x88 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x94 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x91 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50 ;000cc10fh: CB 7F 20 17 ; ? . [FPA 001 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 4 MotionBEnable0 = 3 MotionBlur0 = 10 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "F" "I" "S" "S" "U" "R" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8b ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x85 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x93 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x91 ;selfexplore [FPA 002 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 4 MotionBEnable0 = 3 MotionBlur0 = 10 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "S" "E" "L" "F" "D" "E" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x93 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x87 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x94 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50 ; t h u n d e r [FPA 003 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 4 MotionBEnable0 = 3 MotionBlur0 = 10 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "T" "H" "U" "N" "D" "E" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x98 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x91 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x7f ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x81 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x80 ; h y p e r b e a m [FPA 004 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 5 MotionBEnable0 = 3 MotionBlur0 = 16 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "H" "Y" "P" "E" "R" "" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8e ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x91 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x7f ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x83 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x88 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8b [FPA 005 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 4 MotionBEnable0 = 3 MotionBlur0 = 11 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "H" "O" "R" "N" "" "D" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x84 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x97 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8b ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x8e ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x88 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x8e ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8d [FPA 006 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 5 MotionBEnable0 = 3 MotionBlur0 = 11 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "E" "X" "P" "L" "O" "S" } ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8b ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x80 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x87 ;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x50 ; [FPA 007 Begin@Reduce_move_anim_flashing] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 4 MotionBEnable0 = 3 MotionBlur0 = 11 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5} ConditionValueB = {dws_ == == == == == == } ConditionValueC = {dws_ "F" "L" "A" "S" "H" "@" } ;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd ; ;PC:51-4461=FA 000CC461 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB ;PC:51-4464=FE 000CC464 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB ;PC:51-4466=D0 000CC466 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB ;PC:51-4467=CD 000CC467 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB ----- happend only once while the explosive animation begin. ;000cc471h: FA 19 CA FE ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91 ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84 ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92 ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84 ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93 ; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50 [FPA 042801 Begin] Mode = 3 Type = 0 Address = {HEX @} DarkEnable0 = 1 Dark0 = 5 MotionBEnable0 = 3 MotionBlur0 = 11 ConditionType = 0 ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5 wBattleAnimTileDict+2} ConditionValueB = {dws_ == == == == == == == } ConditionValueC = {dws_ "P" "R" "E" "S" "E" "N" ANIM_GFX_BUBBLE } ;ROM:CC1A4 call unk_41CA ;ROM:CC1A7 call unk_41CA ;ROM:CC1AA call unk_41CA ;ROM:CC1AD call unk_147E ;ROM:CC1B0 ret ;exit point ;000cc1c0h: C9 F0 E8 A7 C8 [FPA 001 End@Stop_reducing_move_anim_flashing] Mode = 3 Type = 1 Address = {hex @} ;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c52d addr = 0xffa0 value = 0x1 ;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a [FPA link fight begin] Mode = 3 Type = 0 Address = {hex @} DarkEnable0 = 1 Dark0 = 5 MotionBEnable0 = 3 MotionBlur0 = 11 ;ROM:8C52D ld [hl], 1 ;ROM:8C52F ld a, [byte_CE63] ;ROM:8C532 bit 7, a ; ;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c55d addr = 0xffa0 value = 0x0 ;0008c65dh: CE 34 C9 CD 5B 46 AF EA 64 CE E0 D6 C9 CD 72 46 ; ?赏[Fd梧稚蛂F ;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x15 ;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x16 ;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x17 ;40 90 e4 01 3E at 3E [FPA link fight End0] Mode = 3 Type = 1 Address = {HEX @} ;3D 20 EF C9 3E 01 at 3E [FPA link fight End1] Mode = 3 Type = 1 Address = {HEX @} ;01 FF 3E 01 at 3E [FPA link fight End2] Mode = 3 Type = 1 Address = {HEX @} ;32 00 19 00 3e 01 at 3e [FPA link fight End3] Mode = 3 Type = 1 Address = {HEX @} [FPA link fight End4] Mode = 3 Type = 1 Address = {hex @} ;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90 ;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7 ;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90 ;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7 ;Patch 46 0x3f929 ;Patch 46 0x3f929 effecting ;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x3f929 addr = 0xff4a value = 0x90 ;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x0 ;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7 ;ROM:3F929 ld [byte_FF4A], a ;ROM:3F92B call unk_33AE ;ROM:3F92E call unk_30C6 ;ROM:3F931 ld b, 1 ;ROM:3F933 call unk_34E5 ;ROM:3F936 call unk_34A8 ;ROM:3F939 ld a, $90 ; '? ;ROM:3F93B ld [byte_FFD4], a ;ROM:3F93D xor a ;0003f8c6h: AF E0 D4 E0 4A [fight begin] Mode = 11 Type = 0 Index = 1 Address = {HEx @} Fixcode={db SCREEN_HEIGHT_PX} ; print forbid 1 ;ROM:1758D ld a, [byte_FFA9] ;ROM:1758F and 2 ;ROM:17591 jr nz, unk_75B4 ;ROM:17593 ld a, [byte_FFA9] ;ROM:17595 and 1 ;e6 01 ;ROM:17597 jr nz, unk_75A1 ; ; change "and 1" to "and 0" ;00016ecch: E6 01 20 08 [print forbid 1] Mode = 1 Address = {hex @} Fixcode={patch} ;ROM:1A29 ld a, [byte_FFAB] ;ROM:1A2B and $F0 ; '? ;ROM:1A2D ld b, a ;ROM:1A2E ld a, [byte_FFA9] ;ROM:1A30 and $F ;ROM:1A32 or b ; ; ; ;ROM:2419C call loc_1A27 ;ROM:2419F bit 0, a ;ROM:241A1 jp nz, unk_4244 ;ROM:241A4 bit 1, a ;ROM:241A6 jp nz, unk_4244 ;ROM:241A9 bit 2, a ;ROM:241AB jp nz, unk_4244 ;ROM:241AE bit 3, a ;ROM:241B0 jp nz, unk_4244 ;ROM:241B3 bit 4, a ;ROM:241B5 jr nz, unk_4226 ;ROM:241B7 bit 5, a ;ROM:241B9 jr nz, unk_4208 ;ROM:241BB bit 6, a ;ROM:241BD jr nz, unk_41EA ;ROM:241BF bit 7, a ;ROM:241C1 jr nz, unk_41CC ;ROM:241C3 and a ;ROM:241C4 ret ;0002419bh: C9 CD 7A 1A CB 47 C2 44 42 CB 4F C2 44 42 CB 57 ;000241abh: C2 44 42 CB ; [print forbid 2] Mode = 6 Type = 0 Address = {hex @} MemAddress={hex~ hJoyPressed} Fixcode={db NO_INPUT} ConditionType = 0 ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed} ConditionValueB = {dws_ == == == >= <= == != != != != } ConditionValueC = {dws_ 0xb7 0xb9 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT } ; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8 ; 0xd9c7 is the room number. ; [print forbid 3] Mode = 6 Type = 0 Address = {hex @} MemAddress={hex~ hJoyPressed} Fixcode={db NO_INPUT} ConditionType = 0 ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed wWarpNumber wMapGroup wMapNumber} ConditionValueB = {dws_ == == == == == != != != != == == == } ConditionValueC = {dws_ 0xcd 0xbf NO_INPUT 0x00 0x01 D_DOWN D_UP B_BUTTON NO_INPUT 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO} ;ROM:BB29C call unk_934 ;ROM:BB29F ld a, [byte_FFA9] ;ROM:BB2A1 and $B ;ROM:BB2A3 jr z, unk_B29C ;ROM:BB2A5 and 8 ;ROM:BB2A7 jr nz, unk_B2AA ;ROM:BB2A9 ret ; 000baf1ah: E6 08 20 01 ; change "and 1" to "and 0" [print forbid 4] Mode = 1 Address = {hex @} Fixcode={patch} ;ROM:401D6 call unk_50A5 ;ROM:401D9 ld hl, $FFA9 ;ROM:401DC ld a, [hl] ;ROM:401DD and 2 ;ROM:401DF jr nz, unk_1F8 ;ROM:401E1 ld a, [hl] ;ROM:401E2 and 1 ;ROM:401E4 jr nz, unk_1EE ;ROM:401E6 call unk_4562 ;ROM:401E9 ret nc ;ROM:401EA call unk_4114 ;ROM:401ED ret ; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0 ; 00040266h: 7E E6 01 20 08 [print forbid 5] Mode = 6 Type = 0 Address = {hex @} MemAddress={hex~ hJoyPressed} Fixcode={db NO_INPUT} ConditionType = 0 ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed} ConditionValueB = {dws_ == == == == == != != != != } ConditionValueC = {dws_ 0xbd 0xbd A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT } ;0x29e97 ; call ir_main ; ld d,a ; IR_STAT ; xor a ; _IRcomm_end 0x2a1b9 ; ld hl,ir_read_buf | 21 50 c7 ; ld de,ir_read_buf_stk | 11 00 c8 ; ld bc,15 | ; call block_move | ; | ;0002a123h: FE 03 30 24 ;the code below is Set_send_data2 ;0002a127h: 3E 3F 21 6A 4F CF CD 29 65 ;3E 3F 21 6A 4F CF CD 29 65 ; -------> ; BCALL G_BANK0b,set_send_data2 ; call read_buf_clr ; ;00029e23h: 3E 02 EA 01 C9 [infrared fake 0] Mode = 1 Address = {hex @} Fixcode={PATCH} ;00029fc8h: 30 3E 3A 21 E9 4F CF CD 8C 61 CD C4 61 CD 0B 62 ;00029fd8h: F0 BE FE 10 [infrared fake 1@infrared_fake] Mode = 1 Address = {hex @} Fixcode={patch 0 21} [infrared fake 2@infrared_fake] Mode = 2 Address = {hex @} Type = 101 [infrared fake 5] Mode = 2 Address = {hex @} Type = 100 [infrared fake 3] Mode = 2 Address = {hex @} Type = 102 [infrared fake 4] Mode = 2 Address = {hex @} Type = 103